Recent Posts

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91
RPGWO V6 / V7 / Re: V7 Current Task
« Last post by Mickey Kudlo on January 14, 2019, 01:16:25 pm »
Got a mini-map and map screen added for the next update.

Working on auto-updates. I think I got it mostly figured out. It won't use a separate updater program but it will update itself. The game engine, AGK, actual EXE would never be updated since it is just a scripting engine. The actual byte code file would be updated, plus any images, sounds and game data files, as needed. The only thing, if the byte code file gets updated, you need to restart the game right after. I will have it force an end with a notice, somehow.

Then I plan on adding weapons and weapon skills.
92
RPGWO V6 / V7 / Re: Time for a New Name?
« Last post by Mickey Kudlo on January 14, 2019, 11:45:33 am »
Right now, I am working on Auto-updating, so we don't have to always manually update. I think I figured out a way to make updates easy on both PC and Android. Should have it by end of the week.

Defense skills we probably need to discuss. V6 didn't have any specific def skills. Whatever you had armed, it used that for defense. I will search the threads for any past discussions and/or start a new thread on it.

Other skills:
- weapons: plan to add them next after auto-updating: dagger, sword, axe, mace, (all depends on the images I make for now)
- usage/craft skills: need to code the usage system. Thinking I need to break things up into "usage" and "crafting". Usage would cover things like opening doors, searching corpses, harvesting stuff off the map, mining, etc. Crafting would then cover "work bench" or making a new item from a mixture of other items and tools.
93
RPGWO Chat / Re: Wowwwwww
« Last post by Balthazar on January 13, 2019, 09:09:01 pm »
wow that name is a huge blast from the past
sup stormy
94
RPGWO V6 / V7 / Re: Can u make a Proper Client!!
« Last post by King Dravien on January 13, 2019, 03:37:35 pm »
we all loved V1/V2 so Mickey redesigned it completely all the way up to V6 where it now sucks.
I don't like agreeing with Drav, but for once he is right...V1 was a great game, V2 had new stuff improving on V1.  V6 just seems like a whole new game, not the rpgwo we all played and loved.
I agree (I have to point that the person who made the original post in question was very rude). 

To this day, I still prefer V1.
V2 did bring some improvement (multiple mining levels never quite convinced me much, however the possibility of making dungeons with multiple levels is clearly good).

Of course you can improve the inner workings of the client.

I always thought improving the ways in which item, usage and spells data is created, modified, stored, would have helped RPGWO a great deal. Making more user-friendly would have been great.

RPGWO is a sandbox game, of course the game was created by Mickey, but also RPGWO fed from the creative minds and ideas of people who throughout the time, created their own servers and content, sharing that dream of seeing people having fun in a cool sandbox RPG Word Online. Making some sort of interface to facilitate that creation of content would have been great.

IMO that is all that RPGWO needed. And adding some sort of features that encourages further social interaction within the game too, like hunting in party, sharing exp, etc. Community is the core.

I don't want to sound mean, many years(10?) have passed since even V2 came out, and I don't really think RPGWO has gone anywhere during this time (also, the graphics of the newer versions, I find them unappealing).

Why cant you zebras just let this game stay dead. It died when Roarion stopped working on it.
95
RPGWO V6 / V7 / Re: Time for a New Name?
« Last post by Gahok on January 11, 2019, 06:45:38 pm »
When are you planning on adding defs and other skills?
96
RPGWO Chat / Re: Wowwwwww
« Last post by Mickey Kudlo on January 09, 2019, 04:08:54 pm »
Stormy Niiiiiiiiiiiiiiight!
97
RPGWO Chat / Re: Maybe RPGWO still has a future.
« Last post by Mickey Kudlo on January 09, 2019, 03:17:17 pm »
Server is in C-Sharp. The client I am using AppGameKit which is a multi-OS scripting language for gaming and has good support.
98
RPGWO Chat / Re: Maybe RPGWO still has a future.
« Last post by mechanical keyboard enthusiast on January 09, 2019, 01:26:45 pm »
c sharp
99
RPGWO Chat / Re: Maybe RPGWO still has a future.
« Last post by Sacrifice on January 09, 2019, 01:05:06 pm »
The problem is Visual Basic 6. I just spent 1 year working on V3 and it was painful. It is over 20 years old and was worse than dealing with a teenager.

This has been explained before.

VB6 is dead. It came out in the early 90s.

Remaking the game in a new language is a much better plan.
100
RPGWO Chat / Wowwwwww
« Last post by StormyNight on January 08, 2019, 10:34:44 pm »
Hope you're all doing well. Can't believe this place is still "kicking" after over a decade. Just checking in. Stay well.
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