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RPGWO Chat / Re: Maybe RPGWO still has a future.
« Last post by Mickey Kudlo on January 09, 2019, 03:17:17 pm »
Server is in C-Sharp. The client I am using AppGameKit which is a multi-OS scripting language for gaming and has good support.
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RPGWO Chat / Re: Maybe RPGWO still has a future.
« Last post by mechanical keyboard enthusiast on January 09, 2019, 01:26:45 pm »
c sharp
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RPGWO Chat / Re: Maybe RPGWO still has a future.
« Last post by Sacrifice on January 09, 2019, 01:05:06 pm »
The problem is Visual Basic 6. I just spent 1 year working on V3 and it was painful. It is over 20 years old and was worse than dealing with a teenager.

This has been explained before.

VB6 is dead. It came out in the early 90s.

Remaking the game in a new language is a much better plan.
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RPGWO Chat / Wowwwwww
« Last post by StormyNight on January 08, 2019, 10:34:44 pm »
Hope you're all doing well. Can't believe this place is still "kicking" after over a decade. Just checking in. Stay well.
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RPGWO Chat / Re: Maybe RPGWO still has a future.
« Last post by Flambelk on January 08, 2019, 01:09:47 pm »
@Flambelk, that is why I am making V7 or the new name is Guild Vale. 2D, pixel, MMO-RPG, sandbox.

I saw other 2D MMO-RPGs on phones and was like, WTF, I can make that in less than a year... maybe.
IMO you just should grab v1 or v2 and improve map editor, and create some sort of monster, item, spell editor.

Once you set up some sort of user-friendly interface, the rest of the game-making will be less anoying.
Think about it, its a job you'll do once, but once it's finished, the rest will become less frustrating than manually scrolling down an endless txt/cfg file.

Perhaps you could make topic asking players for ideas, I must say V1 was already pretty good and fun.

Combat system was good enough (maybe adding combat skills for non-mages?), magic too (except lock/unlock, made locksmithing rather irrelevant, should be nerfed).
Skills such as alchemy, cooking, blacksmith, fletching, all felt rewarding and worth training (that's way more many MMOs run by companies such as wow have managed to, you should value that Mick).
The game did not that feel boring, like those that require too much repetitive grinding. (some MMOs seem to want their games to become their players actual lives).
Land owning system is great.
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RPGWO V6 / V7 / Re: Time for a New Name?
« Last post by Mickey Kudlo on January 08, 2019, 11:39:43 am »
Quote
If RPGWO receives a new name, it should reflect its sandboxy, community friendly nature...

"Guild Vale"
 - Guild = community
 - Vale = sandbox, world, place, etc

I could add "Happy Happy Fun Time" to the end so it sounds "friendly" ? heh

Guilds will be the focus and the builders and drivers of the world.
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RPGWO Chat / Re: Maybe RPGWO still has a future.
« Last post by Mickey Kudlo on January 08, 2019, 11:35:54 am »
@Flambelk, that is why I am making V7 or the new name is Guild Vale. 2D, pixel, MMO-RPG, sandbox.

I saw other 2D MMO-RPGs on phones and was like, WTF, I can make that in less than a year... maybe.
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RPGWO V6 / V7 / Re: Abilities and magic
« Last post by Flambelk on January 07, 2019, 03:54:22 pm »
Maybe add "spell stones" to mining ores that get combined with wood sticks in order to make wands. Not sure. Probably will wait and see before I add wand making.
You could craft thos spells stones out of raw jewels.


Back in the day, I worked in a V1 server which had summoning spells, similar to making golems.

There was in this spell that created Soul Orbs (mana expensive, fuel-sort of item that looked like a Zircon orb), and players could summon creatures out of this orbs, just like golems. Except you summoned drakes and other magic creatures.
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RPGWO V6 / V7 / Re: Can u make a Proper Client!!
« Last post by Flambelk on January 07, 2019, 03:43:34 pm »
we all loved V1/V2 so Mickey redesigned it completely all the way up to V6 where it now sucks.
I don't like agreeing with Drav, but for once he is right...V1 was a great game, V2 had new stuff improving on V1.  V6 just seems like a whole new game, not the rpgwo we all played and loved.
I agree (I have to point that the person who made the original post in question was very rude). 

To this day, I still prefer V1.
V2 did bring some improvement (multiple mining levels never quite convinced me much, however the possibility of making dungeons with multiple levels is clearly good).

Of course you can improve the inner workings of the client.

I always thought improving the ways in which item, usage and spells data is created, modified, stored, would have helped RPGWO a great deal. Making more user-friendly would have been great.

RPGWO is a sandbox game, of course the game was created by Mickey, but also RPGWO fed from the creative minds and ideas of people who throughout the time, created their own servers and content, sharing that dream of seeing people having fun in a cool sandbox RPG Word Online. Making some sort of interface to facilitate that creation of content would have been great.

IMO that is all that RPGWO needed. And adding some sort of features that encourages further social interaction within the game too, like hunting in party, sharing exp, etc. Community is the core.

I don't want to sound mean, many years(10?) have passed since even V2 came out, and I don't really think RPGWO has gone anywhere during this time (also, the graphics of the newer versions, I find them unappealing).
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RPGWO V6 / V7 / Re: Skill Merging
« Last post by Flambelk on January 07, 2019, 03:08:25 pm »
It makes more sense to  to merge Blacksmith and Refining, since both are actions related to metallurgy.
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