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1
RPGWO Chat / Re: Long time no see, fill me in...
« Last post by Someguy on September 14, 2019, 05:26:17 pm »
Howdy all, glad to see Rpgwo is still kicking.
2
RPGWO V6 / V7 / Re: Guild Vale Updated
« Last post by Mickey Kudlo on September 05, 2019, 06:02:45 pm »
Lots updated...

********************************************************************

September 5, 2019

- bug fixes for the "delayed adding to map" change from yesterday
- added a "transition" screen for when moving to maps that require
  loading data from the server

- DAILY BONUSES!!! Randomly selected when server restarts at night.
  Includes Life and Stamina renewal boosts plus a boost for each
  attribute! They are modest right now to see how much they can
  affect gameplay. Server sends you a green text message on enter.
 
- minerals farther from the origin (middle start spot), have
  increased skill and work requirements

********************************************************************

September 4, 2019

- changed how a player moves to other maps, like down, up or to a
  quest map. Before it added player to the new map then sent data to
  the client. This opened the player up to attack, especially when
  the client took a long time (10-20 seconds) to get the map data.
  Now, it keeps the player off the map until the client signals it
  has all the map data and is ready to be added to the map. (I was
  tired of my trader getting killed over and over!)

- zombies have carcasses
- changed humanoid monsters to not drop weapons on death, you need
  to search bodies for loot. Also reduced copper coin from them

********************************************************************

August 23, 2019

- added Shields, requires the Shield skill
- shield skill value gets added to weapon defense value on defend,
  so if your Axe is 20 and Shield is 10, you get a 30 defend skill
- shield armor value determines how long it lasts and if the player
  suffers stamina damage, like if a shield value is 10 and a monster
  hits for 15 then you will suffer more than the base 1 stamina use
- not sure how I like how it all works, need to test it to find out

- on a disconnect, the client will ask if you want to reconnect

********************************************************************

August 8, 2019

- added sewer quests to villages

********************************************************************

August 1, 2019

- reworked Goblins and Orcs. Evened out the levels over sectors.
- Goblins use daggers now.
- added human Bandits which use Swords
- added Grayvyn which use Maces
- Trade screen shows quantities now
- traders only buy items that are 100% life, not used/damaged
- Village Guards were stuck sometimes cuz of burden, can move now
- added medium and higher tools to trader buying/selling
- on death, you already loose ALL items but now get starter items

********************************************************************

July 29, 2019

- villages with traders added to start spots
- reduced untrained skill MAX to 10, was 20

********************************************************************

July 15, 2019

- added what's new to menu screen
- zombies added to dead biomes
- deadwood trees added to dead biomes
- camp fires create smoke

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RPGWO Chat / Re: Long time no see, fill me in...
« Last post by mechanical keyboard enthusiast on August 08, 2019, 01:59:22 pm »
have you tried guild vale?
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RPGWO Chat / Re: Long time no see, fill me in...
« Last post by ryan on August 07, 2019, 07:21:37 pm »
wow on a random chance i googled rpgwo to see if there were any screenshots of this ancient game i played as a child... and found a forum 14 years later still alive and the game still runs!

how random is that!
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RPGWO Chat / Re: Long time no see, fill me in...
« Last post by Jon The Great on August 07, 2019, 06:33:21 am »
Yes, a lot of us are still around, schidhuv pops in every now and then as well.
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RPGWO Chat / Re: Long time no see, fill me in...
« Last post by ryan on August 07, 2019, 06:09:22 am »
holy crap you people are still here!

jon the great i used to annoy you as a kid asking for various source codes oh 15 years ago lol...
mickey is still around seen a few 2019 dated posts lol
anyone remember schidhuv the 'hacker' or however you spell that!
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RPGWO V6 / V7 / Re: Contributions
« Last post by Mickey Kudlo on August 01, 2019, 04:55:57 pm »
The game seems a lot more difficult to work with in terms of crafting, attacking, etc. I'm used to having a bunch of hotkeys available, things like that, and it feels like I have to repeatedly move my mouse between the left half and the top right corner of the screen all the time. Which is easy if you're on touch, but obnoxious to play on desktop.

Haven't added Usage hotkeys yet. F1-F4 work for the window screens. Tab for chat. Plus/minus cycle through targets. Enter attacks. Num keypad/WASD control movement too.
I only notice the screen/mouse distance when in full-screen mode, maximized, otherwise it not too bad for me, I think?

I'd like the ability to swap to a more readable font too (ideally not as pixely or something - check something like https://rsms.me/inter/ for a readbale font for all the stats text, chat, etc - you could put player names, signs, etc in "game-themed text" but everything else seems to be kind of a pain to read)

Some fonts I could have an option for, like dynamic text. A plain smooth font option. But I already did improve it and haven't noticed a reading issue... except on a phone, with no glasses on, it gets blurry for me, heh. But that more of a small size issue.
Can you post a screen shot? Maybe the font is messed up on your install.
Here is what the font should look like:
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RPGWO V6 / V7 / Re: Contributions
« Last post by mechanical keyboard enthusiast on August 01, 2019, 01:31:19 pm »
The game seems a lot more difficult to work with in terms of crafting, attacking, etc. I'm used to having a bunch of hotkeys available, things like that, and it feels like I have to repeatedly move my mouse between the left half and the top right corner of the screen all the time. Which is easy if you're on touch, but obnoxious to play on desktop.

I'd like the ability to swap to a more readable font too (ideally not as pixely or something - check something like https://rsms.me/inter/ for a readbale font for all the stats text, chat, etc - you could put player names, signs, etc in "game-themed text" but everything else seems to be kind of a pain to read)
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RPGWO V6 / V7 / Re: Contributions
« Last post by Mickey Kudlo on August 01, 2019, 12:52:04 pm »
Thanks for asking....

Main thing is testing. The client runs on windows and android, so try to test both if possible. Try to get to level 5 or at least level 2. And let me know how it plays/feels.

Technically, it is RPGWO. I took the V6 code and created a new, simpler and modern client with simple pixel graphics. Got rid of a lot of complex usage steps too.

I plan to advertise on gaming websites when I feel I have a good, solidly playable Alpha version. Not quite there yet. Hoping by end of year but probably sooner.

I just added villages to the starting spots. With traders and guards too! Needs some sewer quests tho :)

Artwork wise, I am open. Look in the media folder for formats. tiles are 16x16. Before I used 32x32. And I use a limited palette which the file is in there too.

Ideas on quests are welcome. Plus magic is still up in the air how to do it. And the name "Guild Vale" probably requires guilds at some point which I want them to be the town builders.
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