Recent Posts

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RPGWO V6 / V7 / Re: Time for a New Name?
« Last post by Mickey Kudlo on January 22, 2019, 11:46:05 am »
just don't go overboard with defenses.  if you make different defenses for each type of attack(slashing stabbing etc.) it would drive everyone crazy.

Right now, whatever weapon you have armed, that is your defense skill. So like, you use a Sword to deflect/parry incoming attacks. Physical missile attacks also would be defended this way but I think at a reduced rate, like 50%. V6 has Shield skill which I think in V7 will block missiles at 100% skill rate.

Magic is different. Will have physical and pure types. Physical actually creates the effect, like real fire, and sends at the target. They can be blocked with melee skills but maybe with some splash damage. These would be harder/costlier to cast maybe. Pure magic, easier to cast but less powerful, bypass physical barriers (shields, weapons, some armor) and release the effect on contact. A Magic Resist skill will come into play there. That is kinda what I am thinking.

also don't overcomplicate usages like you did in V3.  needing multiple items to craft an object is fine, but 20 steps for 1 item is insane!

Agreed, usages got nutty in V6. I tried playing it back in Summer and was like "WTF was I smoking?!? And do I have any left?" I plan to simplify it a LOT. Like, to plant a seed, it was 3 steps: rough land, plough land, plant seed. Now it will be just: plant seed but require a hoe (for show). I see having 2 usage types: Usage(simply stuff) and Crafting(more complicated). A Usage would be harvesting wood from a tree. Crafting would be using some "bench" (like an anvil or stove) to combine tool(s) and ingredient(s) to get a finished product. Like open anvil, add hammer to tool list(may already be there from last craft), add iron bar and wood to supply list then select item from a possible list (iron hammer, iron axe, iron mace, iron pick, etc) then hit "Craft" to make it, assuming you have skill and stamina.


What happened to Guild Vale? You did an update to it and now it's not working lol.

I added mini Map and the world map screen. For some reason, the first time you run it, it goes nuts. Looking into the issue. Plus my android is giving me Asian characters, heh.
Also added auto-updating on PC and Android which will make things easier for all.
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RPGWO V6 / V7 / Re: Time for a New Name?
« Last post by Gahok on January 21, 2019, 07:06:23 pm »
What happened to Guild Vale? You did an update to it and now it's not working lol.
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RPGWO V6 / V7 / Re: Can u make a Proper Client!!
« Last post by Greatest on January 16, 2019, 07:34:59 am »
Why cant you zebras just let this game stay dead. It died when Roarion stopped working on it.
isn't it obvious?  what is dead may never die!
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RPGWO V6 / V7 / Re: Time for a New Name?
« Last post by Greatest on January 16, 2019, 07:32:02 am »
just don't go overboard with defenses.  if you make different defenses for each type of attack(slashing stabbing etc.) it would drive everyone crazy.

also don't overcomplicate usages like you did in V3.  needing multiple items to craft an object is fine, but 20 steps for 1 item is insane!
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RPGWO V6 / V7 / Re: Time for a New Name?
« Last post by mechanical keyboard enthusiast on January 14, 2019, 01:24:19 pm »
Please make sure you sign your updates and/or use HTTPS
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RPGWO V6 / V7 / Re: V7 Current Task
« Last post by Mickey Kudlo on January 14, 2019, 01:16:25 pm »
Got a mini-map and map screen added for the next update.

Working on auto-updates. I think I got it mostly figured out. It won't use a separate updater program but it will update itself. The game engine, AGK, actual EXE would never be updated since it is just a scripting engine. The actual byte code file would be updated, plus any images, sounds and game data files, as needed. The only thing, if the byte code file gets updated, you need to restart the game right after. I will have it force an end with a notice, somehow.

Then I plan on adding weapons and weapon skills.
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RPGWO V6 / V7 / Re: Time for a New Name?
« Last post by Mickey Kudlo on January 14, 2019, 11:45:33 am »
Right now, I am working on Auto-updating, so we don't have to always manually update. I think I figured out a way to make updates easy on both PC and Android. Should have it by end of the week.

Defense skills we probably need to discuss. V6 didn't have any specific def skills. Whatever you had armed, it used that for defense. I will search the threads for any past discussions and/or start a new thread on it.

Other skills:
- weapons: plan to add them next after auto-updating: dagger, sword, axe, mace, (all depends on the images I make for now)
- usage/craft skills: need to code the usage system. Thinking I need to break things up into "usage" and "crafting". Usage would cover things like opening doors, searching corpses, harvesting stuff off the map, mining, etc. Crafting would then cover "work bench" or making a new item from a mixture of other items and tools.
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RPGWO Chat / Re: Wowwwwww
« Last post by Balthazar on January 13, 2019, 09:09:01 pm »
wow that name is a huge blast from the past
sup stormy
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RPGWO V6 / V7 / Re: Can u make a Proper Client!!
« Last post by King Dravien on January 13, 2019, 03:37:35 pm »
we all loved V1/V2 so Mickey redesigned it completely all the way up to V6 where it now sucks.
I don't like agreeing with Drav, but for once he is right...V1 was a great game, V2 had new stuff improving on V1.  V6 just seems like a whole new game, not the rpgwo we all played and loved.
I agree (I have to point that the person who made the original post in question was very rude). 

To this day, I still prefer V1.
V2 did bring some improvement (multiple mining levels never quite convinced me much, however the possibility of making dungeons with multiple levels is clearly good).

Of course you can improve the inner workings of the client.

I always thought improving the ways in which item, usage and spells data is created, modified, stored, would have helped RPGWO a great deal. Making more user-friendly would have been great.

RPGWO is a sandbox game, of course the game was created by Mickey, but also RPGWO fed from the creative minds and ideas of people who throughout the time, created their own servers and content, sharing that dream of seeing people having fun in a cool sandbox RPG Word Online. Making some sort of interface to facilitate that creation of content would have been great.

IMO that is all that RPGWO needed. And adding some sort of features that encourages further social interaction within the game too, like hunting in party, sharing exp, etc. Community is the core.

I don't want to sound mean, many years(10?) have passed since even V2 came out, and I don't really think RPGWO has gone anywhere during this time (also, the graphics of the newer versions, I find them unappealing).

Why cant you zebras just let this game stay dead. It died when Roarion stopped working on it.
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RPGWO V6 / V7 / Re: Time for a New Name?
« Last post by Gahok on January 11, 2019, 06:45:38 pm »
When are you planning on adding defs and other skills?
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