Based on responses so far, tentative plans are:
● Non PK, half of world is forced PK, in addition to switching between PK/NPK, starting town is forced NPK, other towns will not be
● No multiple characters
● No tutorial island, but: spawn in a small non-town with attached practice area and some signs that tell you how to do basics, with immediate opt-out warp
● One vote for accelerated reset monthly world, majority is long term, so long term it is
● No permadeath, no stealing (both are majority no)
● Launch will probably be on a Friday evening, CST/EST US time zone
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● Low level quests made first, high level quests come later
● Only one vote for empty world, majority is "A few quests and at least one town, but reuse some old maps"
● 0!!! votes on "default v2 blacksmithing", why is/was it default if no one likes it anyway? All comments say they don't want moulds.
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One of the comments was
since the population of servers is usually gone within a couple weeks it can help to have multiple chars on main to make equipment it would take some away from people who only to traders but they would be the first ones to be able to make high level equipment
for "allow multiple characters per player".
What are your thoughts on starting with 1, and if the player base drops later on, add additional character slots or make it an acquireable bonus in game for some complex quest or otherwise?