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Messages - hazze

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21
RPGWO V6 / V7 / Re: Client Size
« on: April 26, 2015, 08:30:52 pm »
1500x1000 would pose a problem for a lot of machines, a lot of wolfty laptops/etc nowadays are around 1366x768...



22
RPGWO V6 / V7 / Re: Player Creation Screen
« on: April 24, 2015, 03:51:06 pm »
I'd love that, thanks.

I usually run with non-default dpi/larger fonts on a large monitor, so it tends to look really wonky if they're absolutely force-set on one font face and size.

23
RPGWO V6 / V7 / Re: Player Creation Screen
« on: April 24, 2015, 01:18:36 pm »
Dunno if this is a lot to ask, but is it possible to put a toggle-able configure option somewhere to set a font by name? I have a personal dislike of somewhat-hard-to-read fonts (albion online was a huge offender of this).

24
RPGWO V6 / V7 / Re: World Map Creation
« on: April 15, 2015, 04:37:53 pm »
A 4G VM is like $20 nowadays, who cares!?

Need more exploration!

25
RPGWO V6 / V7 / Re: Weapon Balancing
« on: April 14, 2015, 04:10:17 pm »
A free low damage skill would be very useful for traders having to kill dogs or sheep or whatever intruding on their land, and if it's trainable, maybe low level monsters just to clear their land. It wasn't very fun playing and not being able to remove low level spawns within a reasonable time (like a full minute to kill a cow hitting 1 damage and running out of stamina)

What are your thoughts on some of these?
- Ammo % - ammo has usability, you can fire higher level things more than once as long as you remember to loot them. This way super high level ore tips have more "durability", but degrades on each hit (5 bonus damage -> 4.5 bonus damage -> 4 bonus damage -> etc)? This would incentivise people to pick up their ammo and makes ammo more valuable. There are problems with this, but just an idea

- Damage on missile based on number of factors, like how close you are to the enemy, if there are any items in between that don't block line of sight, missiles with travel time (attack speed would vary slightly based on how far you're shooting; some weapons can be good for certain distances like longbow vs shortbow and worse for closer distances, etc)

- Ammo weapons can imbue ammo, such as a flaming quest bow might be able to make all ammo placed in it deal elemental damage maybe?

26
RPGWO V6 / V7 / Re: Random Suggestions
« on: April 13, 2015, 10:48:04 pm »
Talking about balancing weapons, I'm surprised there isn't a commonly used "weight" system.
in V2(and maybe V1 I never actually noticed back then) weapons have a rating.  so there is sort of a system...


I'm pretty sure that's just a rudimentary min+max/2 * 10/speed or something, it doesn't take into effect things like base attributes synergising with defences or unique effects like stamina drain &c

27
RPGWO V6 / V7 / Re: Single Player per Logon or Multiple with Main Menu
« on: April 11, 2015, 04:11:49 pm »
1 char / 1 account, but with main menu - please do not use the same kind of login as v5, you can't tab through fields, it's nearly unusable, and typing in fields randomly drops characters. would prefer "native windows form elements"

28
RPGWO V6 / V7 / Re: World Map Creation
« on: April 10, 2015, 10:25:09 pm »
Something I'd be interested in would be currents if they were possible too. Like maybe there's one section which would be significantly faster (think 300+ Run) if you were heading in a certain direction... and different kinds of boats..
you're crazy!  I can just see someone getting washed into a group of strong monsters ;D

something a lot less would be a good idea though.  something along the lines of: going down river wouldn't take as much stam as going up river...or no stam at all going down river

I think I remember Mickey saying something about wanting water to flow, so that could be a nice tie in.

sorry is this hello kitty online or a survival sandbox

edit: i'd like to see swim skill determine some movespeed too, as opposed to run. maybe fighitng your way upstream without a boat.. rafts reducing stam not cancelling it all,

29
RPGWO V6 / V7 / Re: World Map Creation
« on: April 10, 2015, 07:11:03 pm »
Something I'd be interested in would be currents if they were possible too. Like maybe there's one section which would be significantly faster (think 300+ Run) if you were heading in a certain direction... and different kinds of boats..

30
RPGWO V6 / V7 / Some gamedesign requests
« on: April 09, 2015, 01:58:24 pm »
Would it be possible to put these things as server functions?

- Single quest completions, so people can't continually turn in a quest reward, maybe it's possible to have some better rewards that can only be obtained once

- Some kind of global quest variable - server wide events, some quests or events could possibly be completed only once. Like kill a dragon to trigger extra progression, only the first person can do it and it won't respawn. Some older games used this and it was pretty great for drama, cooperation, and stuff

- Quest cooldowns - to implement daily quests or otherwise

- Unique or unsharable rune combos in some way, maybe high level spells or "different" spells (self-teleportation to different towns? acquirable via having have had to visit that town normally in the first place) acquirable into your spellbook only via touching a book or reading a book in a quest, requires runes to cast, but  can't be learnt via discovery, only by completion of something or touching an item


31
RPGWO V6 / V7 / Re: What was wrong with V5?
« on: April 06, 2015, 05:02:06 pm »
Is there a different client or is it the RPGWO V5 Launcher on the site? That one seems just get stuck on Connecting...

32
RPGWO V6 / V7 / Re: What was wrong with V5?
« on: April 01, 2015, 11:13:53 am »
my largest complaint with v5 is that the ui is just positively terrible, unresponsive, you don't know what's going to happen, things are unintuitive

- messages/combat log is almost unreadable
- chat popup being the effective equivalent of an alert box is not good idea
- you really don't know what things do - a good UI should explain itself, not require a guide on "the top left button switches between x and y"
- i don't care too much about graphics but your movement basically felt really bad, the sliding along was weird; it felt worse than going tile to tile..

- performance kind of sucked on my laptop, not quite sure why

- being able to copy paste things are important for chat: many games don't understand this

i feel that going with native ui elements (winforms, wpf) and styling them (no borders, flat-ish, png image embedded in it, etc, with opacity) is going to be significantly better. font also wasn't very good - there are a lot of completely free amazing font sets like roboto, give them a try, install them on setup or something

33
RPGWO V6 / V7 / Re: V3 Client Code
« on: March 30, 2015, 04:42:03 pm »
2: vb.net allows decent-enough gui design at least with native buttons/textareas/etc - just remember to set things like borders on elements and it can look pretty nice


also: no more on error resume next!!

34
RPGWO V6 / V7 / Kickstarter?
« on: March 27, 2015, 03:56:10 pm »
have you considered doing a kickstarter or something for ~300-500 and seeing how that goes? it could massively change the new-player-veteran balance.

would be nice to not use the standard system font on every button too :)

35
Announcements / Re: Real RPGWO Version 3
« on: March 27, 2015, 02:58:54 pm »
patreon.com maybe?

36
RPGWO 2 / Re: New world interest check
« on: March 26, 2015, 10:43:13 pm »
So does anyone else have ideas to implement or fun event ideas etc?

Just looking for some things to implement.

37
RPGWO 2 / Re: New world interest check
« on: March 19, 2015, 11:55:10 am »
yes, but with some additional people on board and starting off with retooling large parts of the build environment/ecosystem, make it easier to mass-add things, etc. not working on editing inis yet.

38
RPGWO Chat / Re: I miss RPGWO
« on: March 04, 2015, 10:46:34 am »
Mongo, check PM

39
RPGWO Chat / Re: I miss RPGWO
« on: March 03, 2015, 11:15:30 pm »
@Greatest, do you think it would be a vaguely-acceptable idea to start a mostly empty server with a couple quests, rerandomized plants and runes?

There doesn't seem to be really anything going on right now and what I want to do with a full new server will take at least a month or two, and some people have contacted asking when it will be up ..

40
RPGWO 2 / Re: New world interest check
« on: February 24, 2015, 10:45:51 am »
Question: any chance anyone has client files for various past worlds? I don't need ini, only dats and images.

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