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1321
RPGWO 3 - Facebook / Re: Bug reports
« on: May 08, 2011, 12:29:15 pm »
wtf? That always happened in every version of rpgwo.
:P didn't know, I usually stash runes in a bag if I'm not planning to use them for myself.  its kind of annoying having to drop them all 1 by 1 when they switch, but I just put them on the ground instead...like I said no biggy easy to work around

1322
RPGWO 3 - Facebook / Re: Bug reports
« on: May 07, 2011, 07:29:18 pm »
small glitch, but logging out with runes in inventory transfers them to rune bag...no biggy but thought I'd report it anyway

1323
RPGWO 3 - Facebook / Re: Some suggestions
« on: May 06, 2011, 01:13:11 pm »
theres already a stack button, but you have to select each type of item you want stacked when using it(lots of clickity clicking) could you make it so instead it stacks all stackable stuff in inventory?

and ignore last request about putting chat and inventory on the side F11 fixes it so you can see it all

1324
RPGWO 3 - Facebook / Re: Bug reports
« on: May 06, 2011, 12:49:49 pm »
and while mentioning mining, theres no mining potioon :(

1325
RPGWO 3 - Facebook / Re: Bug reports
« on: May 06, 2011, 12:47:57 pm »
automining glitch: when you have automine turned on then stop to do something else it glitches when you start back trying to mine...you have to unclick it then click it again

I noticed this yesterday and it wasn't a problem, but today it decided to clear chat when it glitched

1326
RPGWO 2 / Will there be new V2 servers?
« on: May 04, 2011, 05:23:28 pm »
I caved in and created a facebook account so I could play RPGWO, but I think I liked V2 much better than V3...I think I even like V1 better than V3

1327
RPGWO 3 - Facebook / Re: Some suggestions
« on: May 04, 2011, 05:19:52 pm »
  • The mold and crucible blacksmith system sucks. Nobody likes it and if they do they're stupid masochist larpers who like making things tougher for themselves to have more realism in a game that doesn't even need it to be fun.
??? can't believe I'm agreeing with Kaios...but yea molds suck.  it has nothing to do with realism, casting(molds) makes a weaker product than forging(hammer and anvil) so it wouldn't be used for tools and weapons, and since the metal has to be melted to be poured into a mold it also ruins any alloys that would be used that way(melting steel in a crucible burns off the carbon and just leaves you with iron)

I didn't play 'alpha' I tried it for about an hour then went back to V2 which I liked better instead of complaining about it since I assumed there would still be V2 worlds left(always the problem with assuming)

I do like Baxters idea of showing names.  Just today I walked around a person for about 5 minutes in town trying to find out who it was...targetting system is horrid but since its being worked on that might fix this problem and will remove the need for it

and a suggestion of my own, can you move the inventory/chat boxes beside the game area so its easier to see/play...

example:
p= play area
c=chat
i=inventory

p-----------------------------------------------------pi------------------------------------i
p-----------------------------------------------------pi------------------------------------i
p-----------------------------------------------------pi------------------------------------i
p-----------------------------------------------------pi------------------------------------i
p-----------------------------------------------------pi------------------------------------i
p-----------------------------------------------------pi------------------------------------i
p-----------------------------------------------------pi------------------------------------i
p-----------------------------------------------------pi------------------------------------i
p-----------------------------------------------------pc-----------------------------------c
p-----------------------------------------------------pc-----------------------------------c
p-----------------------------------------------------pc-----------------------------------c
p-----------------------------------------------------pc-----------------------------------c

1328
RPGWO 3 - Facebook / Re: Bug reports
« on: May 04, 2011, 04:51:02 pm »
 :P hadn't seen it on the list just wanted to make sure since it would be easier to play in full screen

but thanks for the heads up

1329
RPGWO 3 - Facebook / Re: Bug reports
« on: May 04, 2011, 04:43:34 pm »
theres also a glitch where you can't type anything into the chat box while in full screen mode...

I just found full screen today and thought I was going to love since it meant I could see the whole game on screen at the same time...<--thats not a hint that I don't like the new display, even though I don't  ;)

1330
RPGWO 3 - Facebook / Re: Map Design
« on: April 22, 2011, 11:14:02 am »
is it too late to put in my 2 cents?(I usually play and don't read too much so didn't pop over til UT took the server down)

if you're marketing the game to a new market(fb) where you'll have tons of people who have never played before, it might be better to go with the flatter maps since many people will have no idea how to flatten land...and will probably give up quickly when they can't build a house.

yes the new map looks way cooler, but to market to masses you should probably go with ease of use...practical before pretty

but if you're doing 1 on fb and 1 normal(which is the 1 I'd play since I refuse to use fb) maybe go with old map style on fb new map style on normal server

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