- The mold and crucible blacksmith system sucks. Nobody likes it and if they do they're stupid masochist larpers who like making things tougher for themselves to have more realism in a game that doesn't even need it to be fun.
can't believe I'm agreeing with Kaios...but yea molds suck. it has nothing to do with realism, casting(molds) makes a weaker product than forging(hammer and anvil) so it wouldn't be used for tools and weapons, and since the metal has to be melted to be poured into a mold it also ruins any alloys that would be used that way(melting steel in a crucible burns off the carbon and just leaves you with iron)
I didn't play 'alpha' I tried it for about an hour then went back to V2 which I liked better instead of complaining about it since I assumed there would still be V2 worlds left(always the problem with assuming)
I do like Baxters idea of showing names. Just today I walked around a person for about 5 minutes in town trying to find out who it was...targetting system is horrid but since its being worked on that might fix this problem and will remove the need for it
and a suggestion of my own, can you move the inventory/chat boxes beside the game area so its easier to see/play...
example:
p= play area
c=chat
i=inventory
p-----------------------------------------------------pi------------------------------------i
p-----------------------------------------------------pi------------------------------------i
p-----------------------------------------------------pi------------------------------------i
p-----------------------------------------------------pi------------------------------------i
p-----------------------------------------------------pi------------------------------------i
p-----------------------------------------------------pi------------------------------------i
p-----------------------------------------------------pi------------------------------------i
p-----------------------------------------------------pi------------------------------------i
p-----------------------------------------------------pc-----------------------------------c
p-----------------------------------------------------pc-----------------------------------c
p-----------------------------------------------------pc-----------------------------------c
p-----------------------------------------------------pc-----------------------------------c