21
RPGWO V4 / V5 / coal?
« on: January 28, 2014, 12:23:16 am »
am I just having really bad luck trying to find the stuff or are you doing something different this time around?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
if you type your password wrong it says log in failed and doesn't let you retry.
have alchemy based on mixing different chemicals instead of using plants(real alchemy instead of apothecary) and add a few ores that can be mined ground and mixed
example:
mine [ore1] grind it to get 10 [ore1] powder
mine [ore2] grind it to get 10 [ore2] powder
use [ore1] powder on [ore2] powder to get [ore1-ore2] mixture
use alembic on that to get a potion(or maybe 2)
with it done this way you would only have to add a few new ores since each ore can mix with another to make something new(5 new ores will give you 20 combinations)
On the subject of armor, it does take knowledge to understand how to attach separate pieces; otherwise you'll have a shoulder-guard attached to a shoulder-guard. Better armor has more parts, for increased maneuverability with the protection, or more layers of protection without a loss of maneuverability.lol thats something that could change in game also...a bulky plate armor could reduce attack/movement speed, while something easier to use(leather?) wouldn't.
this could add a new depth to the game if each type of armor had an akwardness value, and could even give a reason for more variety in armor types, ie:
steel chain -50 run +0.75 attack speed
steel scale -50 run +1.0 attack speed
steel plate -50 run +1.5 attack speed
articulated steel plate -50 run +0.5 attack speed
studded leather +0.05 attack speed
double leather/lamelar +0.2 attack speed
penalty to run based on weight of armor, so same metal same run penalty. penalty on attack speed based on design of armor, easier it is to move around the less it bothers you during an attack. heavier metals protect more but cause you to run slower, while the style of the armor affects how well you can swing your weapon...
you could also add more armor slots, meaning instead of just using 1 big main piece of armor a person could use a cuirass or hauberk to cover the torso, pauldrons to protect the shoulders, bracers to cover the arms, and guantlets to protect the hands. the more stuff you have the more protected you are, but its a trade off against movement and attack speed.
to get around having attack speeds too slow you could have higher skill increasing attack speeds, maybe get a .2 every 10 skill levels(based on type of weapon of course daggers would be fastest, clubs/hammers slowest). this way it also adds more to pvp, it won't just be who has what skill, but how they actually use that skill...to cover defenses or to go all out beserker style.
I never use armor(I walk around naked most of the time) so seeing some guy in full steel/magma/damon plate armor go zooming past me always makes me chuckle a bit...
@Mongo sorry to segway your topic it just sort of hit me from what Toko said