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Messages - Mickey Kudlo

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1381
RPGWO 2 / Sword Improvement : Cut/Thrust/Bash Damage?
« on: September 30, 2008, 12:53:48 pm »
Quote from: King Dravien
Why didnt you make it like the old mailed fist?

Starts as CUT damage, you use your hand to make it BASH, then again for THRUST, Then its up to a player to work out which is best Vs a certain monster, but adding all the damage types and it auto-picks then its a little overpowered.

The mailed fist is a "machine" with buttons to switch the elemental damage type so it doesn't really apply.

Each weapon type has some kinda advantage and I think this should be OK. We'll see.

1382
RPGWO 2 / Sword Improvement : Cut/Thrust/Bash Damage?
« on: September 30, 2008, 11:05:07 am »
Quote from: Kaios
Wait, why would I want to kill a monster with the flat side of a sword when the edge is sharper?

Cuz some monsters resist CUT damage better than BASH... like skeletons. A blade can miss bones when you try to slice through but if you BASH them, you would hit bones more easily. Just one example.

I already made the change. Was easier than I thought. All swords do cut/thrust/bash damage. The system finds the weakest AL on the target and uses that for the armor roll. So if CutAl = 10, ThrustAl = 5, and BashAl = 0... it uses the BashAl. This really only appiles to monsters since player armor is all equalized, except maybe on elemental.

1383
RPGWO 2 / Sword Improvement : Cut/Thrust/Bash Damage?
« on: September 29, 2008, 04:14:36 pm »
People been complaining that Sword has gotten left behind in worth so... since it is Cut/Thrust damage, why not add Bash to that?
Basically, you turn the flat side of the blade forward and you strike, kinda like a mace.

Sound ok to at least try?

1384
RPGWO 2 / Plate tectonics
« on: September 26, 2008, 11:59:40 am »
The problem with land movement is ownership. You really want your items moving and loose ownership? Or the land would have to move in increments of 20.

Plus, when you bring in tectonics, you have to bring just about ALL the geological processes: erosion, water movement, volcanoes, sea level, etc. Some of these I have looked into and tried implementing but the balancing was an issue. Very difficult to get just right. Also, realistically, tectonics takes millions of years to really change but I could speed it up, etc.

But what I see you really want is map variety to explore. I am hoping the floating maps will give that. I am able to add new continents and use different plants and such on it. I think that will satisfy the need, for now.

1385
RPGWO 2 / Skills Fixt
« on: September 26, 2008, 11:24:57 am »
Well, for the newb world, I am interested in removing Spec Skills then reducing start skill points by like 16-ish.

If it doesn't work out I can always do a one time 16 point give-out and allow spec-ing skills after creation.

How does that sound?

1386
RPGWO 2 / Skills Fixt
« on: September 24, 2008, 06:53:03 pm »
Well, if it a Chaos type world then I might be open to hosting but you all can find soemone to adminit, fine too.

1387
RPGWO 2 / Skills Fixt
« on: September 24, 2008, 06:08:53 pm »
Quote from: Jordonias
Not fail, no one understands how to fix this game. Not even mickey, and its pissing me off.

Well, this is how I am seeing things...

1. The game is not broken and doesn't need to be fixed.

2. You, Jord, have offered a very interesting "variation" to the standard game play but it does not apply to a newb world.

1388
General Chat / So...
« on: September 24, 2008, 10:49:20 am »
Quote from: Greed
Or is wolf still the same?

Is the game still utterly boring?

Is Mickey still procrastinating like crazy on getting wolf done?

Are these forums still going back on their word and moderating what you guys say?



Is Pepin still an immature monkey who doesn't get a clue?





Please, I am quite curious.

V2 has brought a lot of changes...
 - tried Isometric but abandoned it, was too weird looking
 - expanded client from 800x600 to 1024x768, may do a larger one someday
 - started moving text commands into GUI like Mail. Guilds and other /text commands planned to convert someday
 - multi-items per map spot allowed now
 - multi-map system, allows a main map plus "floating" maps for making upstairs, dungeons, versioning maps, online expansion, etc.
 - recoded .ini files for Horizon which is not open yet (3 straight months of work!!!)
 - and more, just look at What's New

Boring? Everything gets boring to me which is why I take breaks and jump around but I have been working pretty steady on V2 since, I think, November? Still have a lot planned and a huge "todo" list.

I have only moderated the V2 forusm when people post things non-related or if the flaming gets outta hand, which of course is for every thread.

Um, Pepin and everyone else on these forums, including me... duh. I am still amazed people actually like and still play my game, heh.

Oh, Greed, I would like to here what great suggestions you have to make the game not "utterly boring"... please.

1389
Horizon / wolf to Fix
« on: September 22, 2008, 11:30:19 am »
Hmm, ok, you are ALL on drugs.

You are forcing people to use unarmed for the first 4, 6 or 8 levels or MORE! No magic or missle. You are wasting 6-8 levels on UA which you took away all the weapons? Then they can pick a weapon skill or missle or magic or stay with tradeskills and UA? I am confused as to how this is playable. AND THEN they can't get a decent weapon until another 8 and/or 12 levels to get mining and BS?!? It really is extreme and NOT for a newb server.

The few things I think make sense are:
 - get rid of spec skills (slow down leveling but I already nerfed this so probably will leave it in)
 - lowering bonuses to skills via jewelry, potions, spells, etc. (already did it a little bit)
 - more missle and magic monsters (already on my list)
 - food gives renewals (already on my list)
 

Maybe, I can see a forced PK Chaos world using these settings just to try them out but I would give people at least 6 starter skill points to get at least a weapon skill or a tradeskill, except BS which they would need to earn the last 2 points which 2 levels is easy.

1390
RPGWO 2 / Main Map and Floating Maps
« on: September 21, 2008, 02:53:49 am »
Quote from: Jordonias
Nah, would just be irritating and pointless, I like having it as an actual part of the world.

I like having it a part of the world too but this is a chance to try my versioning idea... THAT is the point.

Also, you assume the world is gonna be 2000x2000. It ain't. I am thinking more along the lines of seperate 1000x1000 continent maps for the major areas. Like for human, gravyn, dino, etc. Not sure yet.

1391
RPGWO 2 / Main Map and Floating Maps
« on: September 21, 2008, 12:32:18 am »
Classic RPGWO maps used one big surface map and one big underground map. This was easy to code but had limitations like expansion and versioning.

With V2, the map system is made up of smaller maps that can be connected. For the main map, I am connecting many 200x200 maps for surface and underground. This allows me to load what I need thus saving memory plus it allows easy expansion.

So, I have some choices with creating the new Horizon world. Currently I am making the newbie area a floating map with a one way out warp stone to the main land. So far it is working out pretty well. Had to code a bunch of things to support elevation, water, spawns, etc on the floater but it is working.

What I am wondering now is if I should do it to the main town as well. Basically, you walk up to a 20x20 plot that has walls and city gates. As you step on the gate, you get warped to a flat 200x200 map that is the main town. I would be able to do versioning which is useful with storylines like if you fail to save the town you get warped to the destroyed town map where as other players would still get the normal town map, or something like that. Versioning could be applied to just about any quest as well as a town.

The more I think about it, the more I want to try it at least but I want to get some feedback on the idea. Hopefully, I explained it well enough, heh.

1392
RPGWO 2 / efficient updaters
« on: September 18, 2008, 12:22:45 pm »
Every file is already compressed when it gets downloaded so it doesn't matter what format the file is in unless you worried about disk space. In that case, 10 years ago it might be an issue but now a days it not an issue since storage is so cheap.

1393
RPGWO 2 / Blue magic/Creating golems.
« on: September 18, 2008, 11:20:57 am »
Well, I will up the skill required and maybe increase the level range for taming by like 5 or 10?

1394
Horizon / FIRST!!!
« on: September 17, 2008, 12:39:13 pm »
I ain't playing shiaaat! ..... I'll be admining!

1395
RPGWO 2 / Horizon World: Max Logons\Players per Person
« on: September 16, 2008, 12:40:27 pm »
I changed my mind.

I am gonna use Steeltide rules and allow 5 players but only 1 can leave the newbie area.
The newbie area is a floating map so only way back in is a warp from an admin.

I like it better this way since I am locking down the logins and it allows new players to test all the player types and skills, etc

1396
Announcements / RPGWO V2 Newb World Planned
« on: September 09, 2008, 06:07:25 pm »
Quote from: Pirate Wings
What happened when creatures used to mine stuff for themself and build up the troops and get more stronger with more resources they had. Did that ever happen in rpgwo or did I imagine it.

You might be thinking of Factions maybe?

Oh! Oh! I know, races on Phobos?

1397
RPGWO 2 / New skill select idea.
« on: September 09, 2008, 01:09:45 pm »
Quote
Its wrong to give money and expect to get better things out of it.

What are you 10 years old? That is why we have money so we can get better things outta life!!!

Quote
... something i made for people lazy like you ...

Probably best to not piss me off with dumb ass comments like that since I been working hard on V2 since like November. Unless you just quoting me then oh well, heh.




Perks are staying the same:

 - $20 initial perks gets extra land, uncap skills, uncap bonuses, extra spells, etc
 - $10 per extra land claim to a MAX of 4 total

1398
RPGWO 2 / NPC for NPC trade - do you like it?
« on: September 05, 2008, 11:40:06 am »
I like the wild mule idea and will add that to my list.

I also like the idea about drinking potions too much. Maybe make it so the effect is lessened the more you use a potion like getting used to a drug where the effects become less unless you wait some time.

Admins still have /surface, duh.

Realistic within the game system, not reality, geeez, and I knew I would get flamed for that but you people have a stick up your ass just like my head is up my own ass, heh.

1399
RPGWO 2 / NPC for NPC trade - do you like it?
« on: September 04, 2008, 11:06:55 am »
/mulebuy ain't coming back.

That also includes /surface. That is what the ore sheets will be for plus other materials like wood, marble, your sisters nude photos, etc.

There are a handfull of things like that, that need to be made realistic that have always bothered me.

1400
RPGWO 2 / New Map Creation For V2 and Horizon
« on: September 03, 2008, 10:17:24 am »
I always added islands afterwards and planned to with this method as well. Probably cut and paste from a different map or something cuz the process starts off me making a .BMP file with the elevation data. So I can edit it all I need to in photoshop or whatever. I bet there are soem good 3D height map making software out there too if someone wants to hunt around for it.

It also lacks high mountains which is what I am trying to figure out now. And some lakes and streams.

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