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Topics - Mickey Kudlo

Pages: 1 ... 7 8 [9]
161
Horizon / Fast Monsters
« on: October 27, 2008, 11:24:49 am »
I want some monsters to be fast but I realize they might be too fast.

The issue is people running past monsters to get through quests and not dealing with the "monster" obstacle.
So, I want monsters to actually keep up with players and ... stop them or challenge them.

So, what is a nerd programmer to do?

162
Horizon / Skill Points
« on: October 24, 2008, 11:26:39 am »
Currently on Horizon, the earned skill points per level go like this:

- Level 1 to 20 - 1 point per level
- Level 21 to 30 - 1 point per 2 levels
- Level 31 to 50 - 1 point per 4 levels
- Level 51 to 90 - 1 point per 8 levels
- Level 91 and up - 1 point per 16 levels

With all the XP changes, leveling is prety hard now so...
Do we want to change it back to 1 point per level?

163
RPGWO 2 / New Black Magic Spells
« on: October 02, 2008, 02:55:56 pm »
2 new types of black magic spells: Blast and Dart.

 - Blast is range 1 and high damage, like twice that of the normal
 - Dart is range 12(double) and low damage, half of normal

Gonna add it just for Flame for now to test it out before I add it for all the rest damage types.

How that sound Drav? heh

164
Horizon / Will Horizon live upto the hype?
« on: October 01, 2008, 11:37:06 am »
I feel like the players have hyped up this new world and V2. Or maybe it is me?

165
RPGWO 2 / Sword Improvement : Cut/Thrust/Bash Damage?
« on: September 29, 2008, 04:14:36 pm »
People been complaining that Sword has gotten left behind in worth so... since it is Cut/Thrust damage, why not add Bash to that?
Basically, you turn the flat side of the blade forward and you strike, kinda like a mace.

Sound ok to at least try?

166
RPGWO 2 / Main Map and Floating Maps
« on: September 21, 2008, 12:32:18 am »
Classic RPGWO maps used one big surface map and one big underground map. This was easy to code but had limitations like expansion and versioning.

With V2, the map system is made up of smaller maps that can be connected. For the main map, I am connecting many 200x200 maps for surface and underground. This allows me to load what I need thus saving memory plus it allows easy expansion.

So, I have some choices with creating the new Horizon world. Currently I am making the newbie area a floating map with a one way out warp stone to the main land. So far it is working out pretty well. Had to code a bunch of things to support elevation, water, spawns, etc on the floater but it is working.

What I am wondering now is if I should do it to the main town as well. Basically, you walk up to a 20x20 plot that has walls and city gates. As you step on the gate, you get warped to a flat 200x200 map that is the main town. I would be able to do versioning which is useful with storylines like if you fail to save the town you get warped to the destroyed town map where as other players would still get the normal town map, or something like that. Versioning could be applied to just about any quest as well as a town.

The more I think about it, the more I want to try it at least but I want to get some feedback on the idea. Hopefully, I explained it well enough, heh.

167
RPGWO 2 / New Map Creation For V2 and Horizon
« on: September 02, 2008, 11:42:37 pm »
Been messing around with new map creation. Looking for something more realistic.
Here is a sample of what I got so far...

[ Guests cannot view attachments ]

168
RPGWO 2 / Horizon World: Max Logons\Players per Person
« on: August 23, 2008, 12:30:38 am »
How many players allowed per account?

Should people be allowed multiple logons?

169
RPGWO 2 / Ore Weapon Artwork Needed
« on: August 20, 2008, 12:39:22 am »
I need images for all the new ore weapons.
I would like to see all the daggers in one file, swords in another, etc, so they will be grouped by type and reasonably organized.

I guess just email me at mkudlo@hotmail.com with the subject "V2 ORE WEAPON CRAP"

Right on

170
Announcements / RPGWO V2 Newb World Planned
« on: August 07, 2008, 01:28:04 pm »
I announced this in the What's New but i'll post it here for those that don't runt he client but still hang out here....


Version 2.11 (08/06/08)
· I have been quiet lately because I have been busy working hard on V2. So here is what's going on and my general plan...
   · After a month of multi-map testing, I decided it was time to redo the .ini files (content) for my fantasy worlds. Tons of work and re-work but I finally got it done enough to open a new world. 2 of the major things I re-worked was I added ore weapons and I changed how blacksmith works. Blacksmith is like jewelry making now with smelting ores and using molds. You'll see when it comes out soon.
   · I am now in the process of resizing the internal structures, adding more space and expanding fields like player name from size 20 to 50, carry items from 50 to 100, etc. I should have this wrapped up within the week.
   · Then I am going to open up a test world in which I will need 5-10 veteran players to test all these changes out. A veteran is a player who has hit at least level 40 and has played (off and on) for several years. The test world will be restricted access so you will have to email me when it shows up on the server list for me to consider you and grant access. I'll probably give @@ at that time and give other incentives to find bugs. Incentives like special items, perks, land, etc when the real world opens. The test world will only be open for a few weeks and will be wiped. Also, Chaos will have to be closed since it would have data incompatibilities.
   · When I am satisfied the test world has dealt with all the bugs, then I will open a new world to all players. It will replace Asylum and be the new "Newb Friendly" world that I will run. I am shooting for the glory days of Steeltide and plan to build and code like the good ol' days. Actually, that is all I have been doing lately!!!
   · Chaos will probably remain closed and probably won't come back until X-mas time. It would be fully wiped. Maybe it would come back sooner if players requested it but I doubt it.
· So that is what is planned and going on. I know a lot of you have been emailing me and asking for a new world and better admin involvement, so just hang in there.

171
RPGWO 2 / Isometric Version 2.4
« on: February 20, 2008, 01:53:47 pm »
I will list all the bugs and changes needed with it so far...

- water is not always level
- surfaces will be replaced with real ones, these just stolen from GV for quick testing
- underground walls not there
- building walls are messed up (need to be redrawn)
- get rid of the grid lines
- figure something out with the black space showing up on far side slopes

- fix mouse moving commands for player goto
- fix monster moving

- fix darkness and line of sight

- fix the item ? bug
- slow performance rendering

172
RPGWO 2 / Mission : Apocalypse
« on: December 18, 2007, 03:24:24 pm »
Story:
You wake up in your apartment one morning and find out the city is overrun with zombies and mutants!

Objective:
You must now make it out of the city alive and un-infected.

Features:
- 400x400 map
- using 200x400 (half) for above ground city
- using the lower part for sewers
- using the other 200x400 part for building floors similiar to how Dungeon world warped you when you stepped on stairs, simulating levels/floors

Obstacles:
- people and animals that have become zombies or mutated
- city type maze
- cleaning squads sent to "purge" anything that moves

etc


So, I am not giving up on V2, this is using V2 and adding features that support it. Besides, we are due for a new Mission.

I need... what ever ideas, maps, art work you wanna donate... thanks.

173
RPGWO 2 / What about the XP system?
« on: December 06, 2007, 06:51:27 pm »
How to make leveling more challenging?

- Do some tweaking of monster XP to lower?
- Increase XP needed to level or raise skills?

- Create a whole new system? Maybe like RPG Party? I can start it up for testing if needed.

174
RPGWO 2 / Isometric Graphics?
« on: December 05, 2007, 06:58:13 pm »
Should I go isometric or leave them alone or got a better idea except 3D crap?

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