7
« on: June 25, 2018, 12:54:21 pm »
How should skills be trained up?
Classic V1/2/3 has 3 stages:
- Untrained, un-usable, no XP
- Trained- 100% XP, no limits, can train in game
- Specialized - 200% XP, no limits, can ONLY spec at creation
V6 (skill values are 10% of classic, so a value of 50 in V6 equates to a 500 in classic, it much more scaled down, sort of)
- Untrained, usable, NO XP gain, based on Attributes, limited value to 30, can do all low level usages
- Trained, gain 50% regular and skill XP, limited value to 60, can do low and medium level usages
- Specialized, full 100% regular and skill XP, no value limit, can do any usages
- Mastered, 150% regular and skill XP, no limit, can do any usages
- ALL skills can be trained, Spec or Mastered in game
V7 new-ish idea, mostly V6
- All of the V6 rules except...
- Trained gives 100% XP, Spec gives 150%, Mastered gives 200%, (not sure about this change)
- Mastered can NOT be done at creation but can only be done in game, tied to a quest for that skill
Let me explain skill values in V6 better... Generally, in classic, 75-100 skill is the step up, but in V6 10 is the step, for example, arming a better weapon or using a better tool. I changed how the skill roll works to better deal with this too. That is probably the subject of another post. Those that have played V6 enough understand my scaling... maybe.