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RPGWO 3 - Facebook / Re: Run speed
« on: June 06, 2011, 08:09:42 pm »
Anyway mickey, something else should be done about Run, because it's sorta unfair how people with White Magic(or many Stamina potions) can just run indefinitely.
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and how do the pre-made house options not make house design even worse??As far as I know one isn't obliged to use instanced houses, you can just build the walls in your land like you it was done before.
oh wait it does.
If you can find the file on ur machine then email it to me.Ok.
Nah, adding range to harm is stupid. White magic is the easiest magic to macro and specializing it makes it even easier.1-Well that's true, but it would be a problem mostly in PvP. Besides, a Black Mage with White Magic can as well screw you up with blind and ice plus its black magic attacks, it isn't limited to harm.
There have been white mages before on servers where someone managed to convince an admin to add in some of the existing offensive white mage spells and give more range to the basic ones (harm, blind, ice) and it's completely overpowered.
Also, Harm has no line-of-sight restrictions, so you can harm targets though doors, walls, monsters, players, etc. Black magic spells get blocked. That the main reason Harm is short range (I remember now)Then make it LoS restricted too.
Staffs (mauls) are 2-handed though and can't hold sheilds.Yea I know, but I was comparing the Copper Maul with the Copper Great Mace.
Whenever I get elemental weapons in, I'll go over the damages and see. Cuz if something has high physical armor but low elemental armor, swords are just as useless.Well, there are elemental swords too, and I think Armor Break or Weapon break would bit a too much...
But I see your point with swords. And axes probably need something extra, like armor break or weapon break.