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Messages - Flambelk

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41
RPGWO 3 - Facebook / Re: Run speed
« on: June 06, 2011, 08:09:42 pm »
Anyway mickey, something else should be done about Run, because it's sorta unfair how people with White Magic(or many Stamina potions) can just run indefinitely.

42
RPGWO 3 - Facebook / Re: Player cities
« on: June 06, 2011, 08:08:16 pm »
and how do the pre-made house options not make house design even worse???????????

oh wait it does.
As far as I know one isn't obliged to use instanced houses, you can just build the walls in your land like you it was done before.

43
RPGWO 3 - Facebook / Re: Player cities
« on: June 06, 2011, 06:56:28 pm »
I remember there was a server kind of oriented that way called Factions, it was good, at first.

44
RPGWO 3 - Facebook / Re: Player cities
« on: June 06, 2011, 06:55:49 pm »
It would be nice, but players lands are often really, really poorly designed.

45
RPGWO 3 - Facebook / Re: Run speed
« on: June 04, 2011, 07:35:41 pm »
Can your laggy computer put up with more speed?

46
RPGWO 3 - Facebook / Re: Problem when uploading maps?
« on: June 04, 2011, 07:32:44 pm »
Maybe later I'll try to make some sort of sewer or cave with rats, and perhaps some place with golems if those maps are ok.

47
RPGWO 3 - Facebook / Re: Problem when uploading maps?
« on: June 04, 2011, 07:27:05 pm »
Sent the maps.

48
RPGWO 3 - Facebook / Re: Problem when uploading maps?
« on: June 04, 2011, 07:23:13 pm »
^Nvm that.

49
RPGWO 3 - Facebook / Re: Problem when uploading maps?
« on: June 04, 2011, 07:20:59 pm »
Apparently Silverlight doesn't store files in the HD, and no files can be transfered from it into the HD....

50
RPGWO 3 - Facebook / Re: Problem when uploading maps?
« on: June 04, 2011, 07:04:13 pm »
If you can find the file on ur machine then email it to me.
Ok.

51
RPGWO 3 - Facebook / Re: Problem when uploading maps?
« on: June 04, 2011, 12:38:43 pm »
So what do I do with the maps afterwards?

52
RPGWO 3 - Facebook / Problem when uploading maps?
« on: June 04, 2011, 12:52:51 am »
I made a little graveyard with the editor but some weird bug appeared when I clicked on upload after saving it.


53
RPGWO 3 - Facebook / Re: Artwork Crisis
« on: June 03, 2011, 11:57:42 pm »
It's not like normal folks can just create quality art during their free time... besides, even if it's good, it might just be too different from mick's style.

54
RPGWO 3 - Facebook / Re: Artwork Crisis
« on: June 03, 2011, 03:32:48 pm »
I'm not really good at that kind of stuff <_<

I don't have that much time either.

55
RPGWO 3 - Facebook / Spell Filter?
« on: June 03, 2011, 03:03:53 pm »
Mick is it possible to add a filter to the spell list, so we can choose what spell are displayed in the list?

56
RPGWO 3 - Facebook / Re: Harm
« on: June 03, 2011, 02:49:34 pm »
Nah, adding range to harm is stupid. White magic is the easiest magic to macro and specializing it makes it even easier.

There have been white mages before on servers where someone managed to convince an admin to add in some of the existing offensive white mage spells and give more range to the basic ones (harm, blind, ice) and it's completely overpowered.
1-Well that's true, but it would be a problem mostly in PvP. Besides, a Black Mage with White Magic can as well screw you up with blind and ice plus its black magic attacks, it isn't limited to harm.
2-The problem there would be the admin without clear judgement.

Also, Harm has no line-of-sight restrictions, so you can harm targets though doors, walls, monsters, players, etc. Black magic spells get blocked. That the main reason Harm is short range (I remember now)
Then make it LoS restricted too.

57
RPGWO 3 - Facebook / Re: Harm
« on: June 03, 2011, 11:19:50 am »
Giving Harm 2 range makes it completely useless,at least it could have some use with 4-6 range.

It's not like people are gonna stop using black magic if harm has more range...

58
RPGWO 3 - Facebook / Request: Adding jewels asap?
« on: June 03, 2011, 12:41:05 am »
So that these lazy traders get to work and make some jewels, I'm in need of some D:

59
RPGWO 3 - Facebook / Re: Nerfing swords a little?
« on: June 03, 2011, 12:37:54 am »
Staffs (mauls) are 2-handed though and can't hold sheilds.
Yea I know, but I was comparing the Copper Maul with the Copper Great Mace.

Both are almost the same.

Both are two handed, got the same speed(1.7), both do stamina damage, both require 76 weapon skill to wield, both cost the same gold(376).

The only differences are that the Copper Maul has 5 weapon armor, and the Copper Great Mace 4, also Mauls are slightly heavier.

Whenever I get elemental weapons in, I'll go over the damages and see. Cuz if something has high physical armor but low elemental armor, swords are just as useless.

But I see your point with swords. And axes probably need something extra, like armor break or weapon break.
Well, there are elemental swords too, and I think Armor Break or Weapon break would bit a too much...

Probably just making them be slightly stronger(same would go for maces) would fix it.

Another thing, battle spears could have cut damage added, Spears are could use a boost as well, same for unarmed(these one could use cicuvement shields).

60
RPGWO 3 - Facebook / Re: Iron Chest armors
« on: June 01, 2011, 11:20:58 pm »
one*

like, the iron plate image is displayed where the iron chain should be*

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