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RPGWO Chat / Re: Maybe RPGWO still has a future.
« on: January 08, 2019, 01:09:47 pm »@Flambelk, that is why I am making V7 or the new name is Guild Vale. 2D, pixel, MMO-RPG, sandbox.IMO you just should grab v1 or v2 and improve map editor, and create some sort of monster, item, spell editor.
I saw other 2D MMO-RPGs on phones and was like, WTF, I can make that in less than a year... maybe.
Once you set up some sort of user-friendly interface, the rest of the game-making will be less anoying.
Think about it, its a job you'll do once, but once it's finished, the rest will become less frustrating than manually scrolling down an endless txt/cfg file.
Perhaps you could make topic asking players for ideas, I must say V1 was already pretty good and fun.
Combat system was good enough (maybe adding combat skills for non-mages?), magic too (except lock/unlock, made locksmithing rather irrelevant, should be nerfed).
Skills such as alchemy, cooking, blacksmith, fletching, all felt rewarding and worth training (that's way more many MMOs run by companies such as wow have managed to, you should value that Mick).
The game did not that feel boring, like those that require too much repetitive grinding. (some MMOs seem to want their games to become their players actual lives).
Land owning system is great.