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« on: August 21, 2017, 07:01:12 pm »
So i'm pretty sure you have an idea for what you are going to do for Damon on the wand/orb side on Upira (since they aren't in yet). But since the Artifact Orb is already in the game and it's dynamic just like damon weapons. It doesn't make sense to add another dynamic wand. And the fact that all damon weapons are wands as well, means mages need something a lil extra too.
My idea's (2) are a Damon Rune. Now this can be an unbreakable rune or need to be recharged like a wand with mana stone. It shouldn't completely break though because of rarity of Damon. Now my first idea is to have this rune be the lvl 5 rune for lvl 5 attack spells and/or lvl 5 boosts. Even make it for lvl 3 stamina to mana where you get positive mana to stamina trade off and also do higher +'s to armor. Now the only downfall to this idea in theory up front is that you need to have high enough black/white/whatever magic to cast lvl 5 spells and since the damon weapons are only 100 skill to arm that's not very fair. One way this could be fixed is by allowing those spells to be used with much lower magic lvl than what it should if it was scaled accordingly because damon is so rare. However, this would allow a very low lvl mage to become very powerful early on if you were to find damon early or remake. So then next resolution leads to my next idea, which i think would only benefit black mages (unless ideas merged).
Make a spell or spells that require the damon rune and make the spell dynamic in damage. So I can learn "Meteor Strike Other" and it isn't scaled I, II, III, IV. But rather the damage is scaled dynamically like weapons are within the spell itself depending on players black magic level.
You could even mix the two idea's to make it beneficial still to be able to use say the damon rune to cast lvl 5 spells or stam to mana III etc. if you have the cast spell required or cast the dynamic spell. You could even make multiple runes, however i think Damon is rare enough to be able to do this with 1 rune. If anything, 1 rune per magic but that may be a bit much and you can go around it by resmithing the rune if need be. You could also merge the two ideas to make dynamic boost spells, amor plus's, renewals etc. too (which would probably only benefit at a higher skill level depending on scaling).
*Bonus spell idea: Mega or Ultima Renewal. Cast's all three or two renewals at once (casting them all separate is just adding extra time). Or even better, "Dynamic Renewal Aura Self" - Creates renewals with dynamic renewal quantity but with a TIMER like boosts rather than fuel amount. Catch, only 1 Aura on at a time? So you gotta choose then have normal renewals for the rest? Or have option for the ultima and cast all 3 but for a much higher skill requirement?
Thoughts?