Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - yeahs

Pages: 1 2 [3] 4 5 ... 7
41
RPGWO Chat / Thoughts about Phantasy
« on: December 18, 2012, 11:47:52 am »
I think the 5x5 world layout with quests in many of the sectors was a success. The format used in a lot of the quests where there were spawns of 15 mobs in a large instanced sector is easy to replicate to make more quests and provides a good training place for players.

The new exp system seems to be based on level only. This means you could train in the golem quest all the way  from level 50 to level 700 attack and melee defense. This is kind of simple. The exp is also slower compared to other worlds with a level 55 monster giving about 1-2k exp per hit.

I liked the pk exp bonus which gave players 20 percent more combat experience. Im not sure if it only effects attack only or defense as well. It would have been nice to see it give a blanket bonus since many things can be considered useful for pks. I also wish the pk altar was accessible to everyone, not a quest. It should be in a safe place in town like in a church setting. This would let traders become pk for the exp and create the environment of a fully pk world in an optional pk/non pk world.

Macroing blacksmithing with the crucible system is still easy giving you lots of exp for almost no work.

42
RPGWO Chat / Re: Starting trader template
« on: November 26, 2012, 06:47:05 pm »
50 life, 100 str/dex 35 int/wis

Spec blacksmith and mining, train most other necessary crafting skills (carp, mason, farming, jm, etc)

Possibly spec JM depending on the difficulty of the server (And by difficulty I mean how high the skill requirements to make things are)

What do you do about potions

43
RPGWO Chat / Starting trader template
« on: November 26, 2012, 05:11:46 pm »
first actual gameplay topic in a long time. What is your preferred attribute/skill template for your first trader to make everything to prepare your fighter?

44
RPGWO Chat / Re: Should Phantasy Open?
« on: November 26, 2012, 05:09:49 pm »
I say release it, i doubt the new worlds have put as much effort in as you have with your new quest/dungeouns.

45
RPGWO Chat / Re: Lumeria v2 server
« on: November 20, 2012, 01:26:08 pm »
not working, says no phantsy.files, when i make that file it says itemdef2.dat version conflict

46
RPGWO Chat / Re: Phantasy Skill Changes
« on: November 02, 2012, 08:29:42 pm »
double post

47
RPGWO Chat / Re: Phantasy Skill Changes
« on: November 02, 2012, 08:28:47 pm »
Why cant ppl just trade with each other? *shrugs*
And only one player per client this time.

What people do is put it all on a plot of land and delete their char and quickly run to the land and pick up 1k gold and buy the land and move everything on the land so they own it

48
RPGWO Chat / Re: Phantasy Skill Changes
« on: November 02, 2012, 06:21:31 pm »
Im sort of against the crazy item bonus's. Having to create a trader to level 23 to get mega pots and jewelry for every skill and crafting a thousand runes just to start your own fighter is boring imo.

49
RPGWO Chat / Re: 2 Modern World Ideas
« on: October 26, 2012, 10:46:13 am »
I just want a modern world asap. release anything then work out the kinks

Well your wish might be granted, I am trying to reach a host to host the last modern world files for V2. There's kinks and stuff I want to change but it is a ready world, it has already ran a server so I know the files are ready for people, I just need a host and make some maps

You should make the world smaller maybe 5x5, with pk like all the modern worlds

50
RPGWO Chat / Re: 2 Modern World Ideas
« on: October 26, 2012, 08:59:38 am »
The players vs x is a good idea like the mission servers. You need to create incentive to actually team up though. The faction server was good because you had 5+ players working in the same faction land trying to progress faster than the other team. Would there actually be a need to team up in this server?

51
RPGWO Chat / Re: 2 Modern World Ideas
« on: October 26, 2012, 08:56:02 am »
I just want a modern world asap. release anything then work out the kinks

52
RPGWO V4 / V5 / Re: Combat Messages
« on: October 19, 2012, 01:01:13 am »
Make the color of the name of the person attacking you different than the combat text so its easier to see who/what

53
RPGWO V4 / V5 / Re: Modern World At First?
« on: October 19, 2012, 12:35:53 am »
Those pigs need to be fed to stay alive. In a zombie apocloypse i doubt people will be handing out their livestock. Wild animals should be limited to promote breedin, an underused used task in rpgwo. You could also give animals levels up to level 10 etc, giving them different food qualities through breeding, giving you the choice of killing some for food or keeping some to breed. I also dont know how you would implement scavenging. I disagree with adding an item spawn like in rpgwo v1 and v2 quests, where you could just camp a spawn for hours and get an item. I also question whether scavenging or foraging should be a skill as they could just farm supplies and food through its use unless you make rare spawns around the world that require it. If you want to get really creative, you could create a new type of food source like soilent green. This would obviously be just a usage item later in the development of the server.

Another way around this food issue would be to just give food quality. Livestock and farming should be only available to dedicated players and advanced characters, and the food would provide higher "quality food". These foods could give you some sort of stat bonus. Lower quality foods could either give you just a hunger boost or stat loss. All foods would give hunger boost.

Adding onto that, you could have a "infection meter" that fills up after certain tasks. If you eat tainted meat, you gain 60%+ infection meter. This infection meter should decay very slowly and insert any skill or items you want to modify this.

54
RPGWO V4 / V5 / Re: Modern World At First?
« on: October 18, 2012, 07:36:42 pm »
the idea is realism imo. Modern worlds were actually considered hard compared to steeltide etc because of the slow exp and how complex crafting was. The best world imo. Food should be scavenged, and for advanced chars only, farming and breeding animals. Too much food and supplies lieing around will ruin the world, i cant emphasize that enough. I think cows should be scarce and dont spawn often, almost like damon. You should have to tame them and breed them with a regulated breed time. Farming should be slower and harder with less seed production. Only the most dedicated players should have farms of food. In world of warcraft they have added farming (lols) and they have a system where you have to water and use pesticides etc.  Possibly make some harvests not generate any seeds. Selling seeds and food supplies would make the games economy interesting. The walking dead game has a good storyline about this.

Make cooldowns. The syringe idea you have is a good example. Maybe you can use a syringe on wildlife or plants once a day to remove the "zombie virus" from them giving you a clean item or animal to breed.

Make skills cost more points or make leveling slower. We dont want super characters in this type of world, monsters are too easy to outsmart for super characters to be allowed ruining the immersion of a scary zombie world. Increase the density of monsters, possibly make the spawn points all over the map opposed to patches in the middle of sections of the sector. (this should also be done in all worlds to give a better flow for leveling, your leveling shouldnt be restricted by the spawn rate of monsters.)

For atmosphere i agree with light being a factor. Also lots of green colors

thats all i have for now

55
RPGWO V4 / V5 / Re: Modern World At First?
« on: October 18, 2012, 04:58:32 pm »
Just don't try to apply logic to zombies.. trying to explain the science behind them. It just never works.

Any creature that has chunks of flesh missing .. probably not circulating any blood, potential missing heart/lungs/brain, there's no oxygen to run the muscles and brain.. also, what desire would they have to come after people? To eat their flesh and brains .. when most of them don't even have a digestive tract or a stomach .. no way to get nutrients, no organs to use them.

The only time I've seen something work is when an "infection" changes the behavior of PEOPLE and they start attacking others. That could make scientific sense.. but they're not really "zombies".

If you just keep it as "Yes, they are undead creatures that want to kill you - stop thinking about it", I think all will be good.

You could say that they are infected with a virus that makes them rabid. They probably dont need to eat things anyway, they just have an eating disorder or something is wrong with their genes, like a mixture of these 2 :

http://en.wikipedia.org/wiki/Pica_%28disorder%29

http://en.wikipedia.org/wiki/Prader%E2%80%93Willi_syndrome


56
RPGWO V4 / V5 / Re: Modern World At First?
« on: October 18, 2012, 02:28:52 am »
sorry for new post but i love both modern worlds, zombies would be so fun. check out die2nite.com. its a game with max number of moves per day like urban dead. They have a system where you need water everyday to survive or something. Its cool. If you venture out into the wild and dont have enough spaces to get back you have to make a tent or whatever.

 I think night should be so dense of zombies that you have to do something similar in rpgwo. Also make the night/day cycle faster to give a sense of urgency? Possibly make the xp slow so you arent just mowing through everything. Mission world with the aliens in the desert is a good example of not being too powerful.

57
RPGWO V4 / V5 / Re: Modern World At First?
« on: October 18, 2012, 02:25:47 am »
Also make food scarce, zombie games are all about survival and if you make 1k beef jerkies its not that fun unless you can pk. If you want to add a faction type feature where if you die to a zombie you become a zombie with a max run speed or something.

58
RPGWO V4 / V5 / Re: Modern World At First?
« on: October 18, 2012, 02:24:35 am »
THe new server has used a smaller world and its awesome. Have pk, more zombies spawn at night, take into consideration run speed. Id love this. They should also be able to break down your fort slowly forcing you to repair.

59
RPGWO Chat / Re: All RPGWO servers are currently down.
« on: September 21, 2012, 03:27:49 am »
id be satifisfied with a mission server honestly. MORE than satisfied at this point, the empty questless servers just dont cut it

60
RPGWO Chat / Re: Sandbox mmorpgs on steam again
« on: September 19, 2012, 10:07:30 pm »
darn

Pages: 1 2 [3] 4 5 ... 7