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RPGWO 2 / Skills Fixt
« on: September 24, 2008, 10:16:41 pm »
Make me admin, I'll log on once a day to make sure noobs stay in line.
Anyway, the different skill set may be nice, but I still disagree completely with that drastic of a change. You say the game's too easy or too plain/boring and broken or what not, then change attack skills to /4, not /3 or whichever. The game needs retuning NOT reworking.
I disagree also with the changing of X + Y + Z as dex/str/quick/int/wis for the skills. Those are all just fine and shouldn't be changed. Again, change the Z [(X + Y) / Z] to increase difficulty.
Anyway, is this server PK forced? I think a good name for the server would be "Survivor" or "Survival" etc. This, regardless of what changes would/should be made, would be a true test for survival and such.
I've always thought though, that you should have to pick a "class" like any other decent sized MMORPG to dictate what you can do/choose. I don't know the coding required or if possible with RPGWOs coding base, but an idea that could help out Jord's plan.
Trader - ability to train trade skills only. $200K in-game gold to add a second class.
Warrior - ability to train one (two?) melee attack skills. $250K in-game gold to add a second class.
Ranger - ability to train one (two?) missle attack skills. $200K in-game gold to add a second class.
Mage - ability to train all magics. $250K in-game gold to add a second class.
Something like that would get the community involved heavily. It would ALSO fix the problem that many have with red magic boosts, pot using and/or jewel making. If there's certain player(s) dedicated to each, the use becomes less and less (and moreso with boosting than jewel/pots as they can be mass produced) to balance out the complaints.
I don't know, I'm just spouting off.
Anyway, the different skill set may be nice, but I still disagree completely with that drastic of a change. You say the game's too easy or too plain/boring and broken or what not, then change attack skills to /4, not /3 or whichever. The game needs retuning NOT reworking.
I disagree also with the changing of X + Y + Z as dex/str/quick/int/wis for the skills. Those are all just fine and shouldn't be changed. Again, change the Z [(X + Y) / Z] to increase difficulty.
Anyway, is this server PK forced? I think a good name for the server would be "Survivor" or "Survival" etc. This, regardless of what changes would/should be made, would be a true test for survival and such.
I've always thought though, that you should have to pick a "class" like any other decent sized MMORPG to dictate what you can do/choose. I don't know the coding required or if possible with RPGWOs coding base, but an idea that could help out Jord's plan.
Trader - ability to train trade skills only. $200K in-game gold to add a second class.
Warrior - ability to train one (two?) melee attack skills. $250K in-game gold to add a second class.
Ranger - ability to train one (two?) missle attack skills. $200K in-game gold to add a second class.
Mage - ability to train all magics. $250K in-game gold to add a second class.
Something like that would get the community involved heavily. It would ALSO fix the problem that many have with red magic boosts, pot using and/or jewel making. If there's certain player(s) dedicated to each, the use becomes less and less (and moreso with boosting than jewel/pots as they can be mass produced) to balance out the complaints.
I don't know, I'm just spouting off.