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Messages - GroovyGuy

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Announcements / Re: V7 ???
« on: October 27, 2018, 03:33:23 am »
Instead of opening link just click and hold link on phone then download link instead of open. Worked like a charm using chrome browser on phone.

v2 Servers / Direction of Purgatory...
« on: September 21, 2015, 12:10:00 am »
As a reminder this server was just thrown together.
I pretty much want to work on a server from scratch and have purgatory up till more choices are available.
So I while I am busy with this.
Should we get another Admin? If so, who? explain if yourself.

Or, I can just run it from shadows and throw stuff on slowly on to the server.

RPGWO 2 / Re: Alpha Server Purgatory
« on: September 14, 2015, 05:19:40 pm »
What makes you think I havn't added something like that? but with 200lvl swim required?

RPGWO 2 / Re: Alpha Server Purgatory
« on: September 14, 2015, 01:45:16 pm »
I know there has been lots of complaints about the server. Just a reminder it is a Open Alpha and I am really taking any requests or major changes wanted. If you post any parts of a .ini file you want added, or event script I will probablu add it as soon as possible.

I will continue making as many daily updates i can
~ty groovy

RPGWO 2 / Re: Alpha Server Purgatory
« on: September 13, 2015, 12:57:53 am »
Major update is 1 Big mountain, 1 Big Lake,

And Wilderness Spawns!!

Here is sector map with wilderness difficulty color rating system!

Magenta to Red/Easy to Hard

Continue to make request and you shall receive.

Hope to have first long campaign dungeon done soon!

RPGWO 2 / Re: Alpha Server Purgatory
« on: September 10, 2015, 05:19:07 pm »
If you want you can. I just did some hotfixes and increased the xp gain by 6. And it is already on a dedicated server.

RPGWO 2 / Re: Alpha Server Purgatory
« on: September 10, 2015, 10:35:18 am »
seems auto-restart is crashing it so turning it off

RPGWO 2 / Alpha Server Purgatory
« on: September 10, 2015, 01:16:25 am »
Currently blank world for testing that is overpopulated with plants with little to no monsters yet. But, will setup a training arena. This will be wiped. BUT, I need to test to see if people can join. Will give a trophy and special item bonus for each top ten a player ranks in. On official release the top character(not account) with most top 10's gets 1 ANY pet token.

My Plans:
I am making a single run story world like Diablo. Where you follow a linear path with very little side stuff questing wise. There will be a Purgatory world(obviously) that will be blank when wiped. Your goal will to bring plants, animals, magics, knowledge, etc. from other planes/worlds and populate the purgatory world. In short, Fighters go through world story to bring back things for traders.

Current Major Changes:
99 Tame Limit
Lowered Starter Stats


Description=V2 Open Alpha and Wipe coming soon

Future Plans:
I will add/remove monsters, items, and item uses as I add story/dungeons to support them.
I will update within every 3 days with minor updates.
I will update within every 8 days with major updates.

RPGWO V6 / V7 / Re: linux and v6
« on: September 07, 2015, 10:58:38 pm »
Can you also give OS?

RPGWO V6 / V7 / Re: Norton alert
« on: September 05, 2015, 10:56:46 pm »
I googled it. The short of it is that Norton Assumes you miss clicked it as a auto download from a adware site and ran it. It is saying are you really sure you wanted to install this, it may be malware or not? It doesn't know.

RPGWO V6 / V7 / Adding a Art or Request Tab
« on: September 03, 2015, 07:00:59 pm »
I have made some example replacement art that can be used for current mobs and items. Can submit in sheet form if need, but here is a few.

None of these are the actual final drafts just tons of reworks and examples!

RPGWO 2 / Cruicible - v2 Server Files
« on: September 03, 2015, 06:19:53 pm »
Can we get those files including the dungeons/dragon script/etc.??

I would like to re-host it.

RPGWO V6 / V7 / Re: What major feature to focus on?
« on: August 31, 2015, 06:14:02 pm »
I meant LOS.

RPGWO V6 / V7 / Re: What major feature to focus on?
« on: August 30, 2015, 09:07:03 pm »
I voted for magic. But, I was really just looking for more mechanical objects. Like, warp stones, lifestone, portals, traps, poison clouds, stuff that cause Stamina Dmg, etc.

Pathing stone that speeds movement speed, barrier player can walk on but npc can't. Lighting and Fog.

RPGWO V6 / V7 / Concept art Style
« on: August 27, 2015, 09:48:02 pm »
I was thinking we could style the foreground images. By adding a white border then a white border you gain a more table top look. It will give a more board game piece feel to it. Which in the end it is a game.

The only con is it takes a little bit more room to make borders so you really have a max of 30x30. But, since this is alpha nad making changes you can always add more wiggle room.

!!Click Here!!

Some ideas ^^^

I am not a master artist so don't blame me for sloppiness

Idea to change art style to borderline cartoony.

RPGWO V6 / V7 / Directional facing.
« on: August 26, 2015, 05:45:01 pm »
Make it so images get flipped towards the X-axis they are moving or facing.
Example: Watch Luigi

If you move left you face left and if you move right you face right.

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