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Messages - Azreal

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RPGWO 2 / Re: Common
« on: September 11, 2015, 02:25:17 pm »
could help test v6, its getting a wipe at the start of oct with micky adding some new fetures, its helped my rpgwo fix in the absence of a server :P

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RPGWO 2 / Re: Alpha Server Purgatory
« on: September 10, 2015, 05:53:36 am »
yep still down it seems would like to test and give feedback  :-[

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RPGWO V6 / V7 / Re: Adding a Art or Request Tab
« on: September 08, 2015, 03:17:38 am »
these look awesome, the ring animation would you be thinking for level up?

also the furnace/oven would look great as well

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RPGWO V6 / V7 / Skill levels
« on: September 06, 2015, 03:55:58 am »
could the skill system be reworked a little, i like it on the whole but the one thing that bugs me a little is when i have more 10 or more skill than is needed to craft something i will still be getting a run of 6-7 fails in a row, i get that you will sometimes fail at something but when i am burning 20-30 stam and getting no progress on an item that needs 60 blacksmithing and i have 73 its a little annoying :P

Maybe if you had it that once you have the min skill needed you have a 25% chance of sucess when you have +5 its 50% +10 75% and +15 99% chance so there is always a 1% fail chance

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RPGWO V6 / V7 / Re: Requests V6
« on: September 05, 2015, 04:15:31 am »
underground wells would be a good idea so we can get water without having to always go back to the surface when building underground

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RPGWO V6 / V7 / slow down on some crafting
« on: September 04, 2015, 03:41:56 am »
not sure if its just me of an issue most people get but when i click on an item that has a lot of crafting options i get slow down on actions so for example when i look to build a wall i click on the bricks and it causes the client to run slower, as i say not sure if its just me my pc should easily handle it unless its an issue with windows 10 and the game, maybe a crafting menu like v1 and 2 had would solve this.

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RPGWO V6 / V7 / Re: What major feature to focus on?
« on: September 03, 2015, 07:20:11 pm »
is there any plans on making coinage a little easier to get for plots? even working togeather me and my brother are struggling to get the ores to make the coins maybe a few mobs that could drop coinage like humaniod mobs?

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RPGWO V6 / V7 / Re: What major feature to focus on?
« on: September 02, 2015, 04:28:35 pm »
is that a list of everything you are looking to impliment or just a short list? as a full list would be good so we can see fully what your aim is for the final game

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v2 Servers / Re: Hallows is Open
« on: August 15, 2015, 10:57:43 am »
will be odd if it is as i was talking the Cham lastnight and he said tommy is looking to keep it up until people stop playing and is also looking to open another server soon so unless he has changed his mind and is bringing up the new and dropping the old no idea

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Announcements / Re: Real RPGWO Version 3
« on: August 15, 2015, 05:54:42 am »
bit late to the show on this one but have you thought of something like kickstarter to get a game off the ground, you could lay out your goals and how much money you would like to have for them, and you could give donators at the $20 mark a copy of the game for donating (still getting the $20 for the game and can see intrest before really throwing yourself at it) also would say look at steam as well if its good enough to warrent the $20 fee you could put it on there and reach a much wider market, i have found some really good and highly under rated games in the deep areas of steam :P, only down side of steam is there is a lot of what people are calling Minecraft clones on there, and while i know RPGWO was around long before minecraft was a thing dont everyone will see this.

as i say know i'm a little late to the party but i really loved this game and remember playing it when it was fisrt ever up when there was only a few sectors and "Big ol' Gray Balls" were an enemy :P so i would love to see this game go forward and you to actually get some money from doing something we all love

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v2 Servers / Re: Hallows is Open
« on: August 15, 2015, 05:05:47 am »
seems so

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