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Messages - Mickey Kudlo

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General Chat / Re: Ummm...
« on: January 02, 2018, 11:30:10 am »
Yeah, Happy New Year.
Been sick since before Thanksgiving. I get almost all better then BAM fever comes back and it starts all over.
Not sure what I was even planning next for V3.

RPGWO V3 / Re: how does this happen mickey?
« on: December 21, 2017, 05:50:19 pm »
Fixed it

RPGWO V3 / Re: Start a new smaller, more stable, V3 world?
« on: December 20, 2017, 01:16:56 pm »
Not sure I have seen so much anger about macroing since... like 16 years ago when I was in full combat mode against it. I coded all sorts of stuff to bring it under control and stop it. Even patrolled the world in secret admin, checking and watching players. But... it all failed. I sadly came to realize that you will never get rid of it. I really don't know what more I can say about it. It sucks. And all the stuff I did just made it harder for non-macro players to play. And if you think commercial games don't have these same problems... think again.

In V6 I decided to embrace it and planned to code scripting into the client. And eventually into the server so you can setup a script for a player and logoff, having the server run the script for the player in world. Basically, setup NPCs kinda. But V6 sort of has a skill cap. Once you hit 100 skill, in a month of normal play, you could do everything in that skill. So really only combat benefitted but that I planned to put a real cap on that kept it balanced. But that was all based on regular wipes every 4-6 months.

OK, so basically, you want an admin on every hour, checking AFK players?

What if I just restart the server once per hour? It still would not stop macroers and it would just annoy real players.

Who wants ice cream?

RPGWO V3 / Re: Start a new smaller, more stable, V3 world?
« on: December 18, 2017, 01:46:10 pm »
Not to mention i been coding and contenting for a good 10 months now.... Minus October.

RPGWO V3 / Re: Start a new smaller, more stable, V3 world?
« on: December 12, 2017, 01:15:15 pm »
Please add multi usage, tuck me 3 solid weeks before to make 500 all lvl 10s of the needed pots. Maybe closer to a month actually.

Can't unless I do some coding. The potion recipes are all dynamic. These is no usage setup for it so a multi-use can't do it since the recipes are not hard coded like before. Not in the mood to code VB6 anymore... VB6 ruined it, heh. What little motivation I have, I am saving for magic.

RPGWO V3 / Re: Start a new smaller, more stable, V3 world?
« on: December 12, 2017, 12:01:27 pm »
@Aero about alchemy.

The alchemy changes have been in for half a year now. Yes, it is a challenge. Before, too easy. There are 10 levels of potions, so yeah level 1 isn't the best. Mix an organic (not rose or shroom) with a Level 1 to get level 2, etc. Organics can be used repeatedly.

RPGWO V3 / Re: Start a new smaller, more stable, V3 world?
« on: December 09, 2017, 01:03:53 am »
Can you be more specific about copper jewelry?

RPGWO V3 / Re: Start a new smaller, more stable, V3 world?
« on: December 08, 2017, 06:58:47 pm »

RPGWO V3 / Re: The Great Thief?
« on: December 06, 2017, 12:12:04 pm »
Your talking about Outlaw coding then. If you steal from players or NPC then you go into negative Prestige.

What we have now for thief:
- stealth - allows "backstab", gives bonus to skill roll and thus better critical chance
- lockpick - allows access to extra loot
- trap
- scan

Stealing from players land is more of a bandit/brigand thing unless you lockpick your way in.

So, you want to be able to steal from players and NPC? There needs to be some consequence tho.

RPGWO V3 / Multi Players Per Login?
« on: December 05, 2017, 01:31:06 pm »
I generally like multiple because I like to play all different ways. I don't like being stuck into 1 player type. But I know a lot of you worry about the "economy" so I want feedback.

RPGWO V3 / Re: Start a new smaller, more stable, V3 world?
« on: December 05, 2017, 01:25:40 pm »
Got most of the content changes done that I wanted to do.
Working on creating a map and hopefully open this Friday.

RPGWO V3 / Re: V3 server files incomplete?
« on: November 27, 2017, 01:54:42 pm »
The old way of doing alchemy is still there. It just basic Usage: use alembic on cut plant to get potion. A copy paste from V2 usage.ini would add it.

In V3 where the server randomizes the potions combos, I used SUBTYPES in item.ini for the server to read and then figure out combos to get potions. The server stores the combos in ALCHEMY.DAT file in the DATA folder. If the file is missing on start up, it recreates the combos. Plus if a new potion does not have a combo, it will make one.

For powders:
Code: [Select]
For plant extracts for skill potions:
Code: [Select]

For ground rose for life/stam/mana potions:
Code: [Select]
For the mushrooms for attribute potions:
Code: [Select]
Plant extracts also got these SUBTYPES so the server knows they can be used to create higher tiered potions: II, III, IV, ..., up to X
Code: [Select]
Before the potion combos determined, the system picks an item to be each the Major, Mega and Giga item.

Life/stam/etc Potions use:
Code: [Select]
SubType=Potion_Rose_Powder_50_100ROSE gets mixed with POWDER with Alchemy skill range 50-100 to make the potion.

Upgrading to II, III, IV, etc is like:
Code: [Select]
SubType=UpgradePotion_6040_Major_100_1506040 is the potion ID(like Life Potion I) and MAJOR is the random MAJOR subtype extract, 100 to 150 is skill needed.

Attribute potions use:
Code: [Select]
Skill potions use:
Code: [Select]

I think I used subtypes for backwards compatibility but who knows.

RPGWO V3 / Re: Is It Over?
« on: November 26, 2017, 11:09:54 pm »
I think I figured out what was lag killing Upira. All the items that spawn into monsters... newborn sheep/cows and chicken eggs. Plus players were using the floating map "barns" and the system was trying to spawn the animal/monster into a small map and it went bat wolf cray cray. A little more time will tell.

RPGWO V6 / Re: Anyone on anymore?
« on: November 26, 2017, 09:42:03 pm »
Got it back up.

RPGWO V3 / Re: V3 server files incomplete?
« on: November 26, 2017, 09:41:08 pm »
Alchemy potion usages are all generated and stored by the server. They do not show up in the usage list. Like Greatest said, mix mineral powder with an organic to get a potion. Only some combos work.

Farm animals are there: sheep, cows, your sister, etc.

You need to hit the "Add Content" button on the server to add all the plants and trees. Do it after you have a map you like. Also may need to "Deepen Ocean".

RPGWO V3 / Re: Start a new smaller, more stable, V3 world?
« on: November 26, 2017, 09:32:26 pm »
Got sick with cold/flu and got knocked out for a few weeks. Getting back into things. Hoping to open something early December.

RPGWO V3 / Re: Is It Over?
« on: November 14, 2017, 09:01:53 am »
Got it back up. OS Server may have been hacked again but game data looks ok.

RPGWO V3 / Re: Start a new smaller, more stable, V3 world?
« on: November 10, 2017, 01:02:56 pm »
I think Mickey may have forgotten about us...

I haven't forgotten. Just busy with this and that and keeping eye on this thread.

Want to open something, like December 1st.

Here is my To Do List (a + next to it means it is done/ready):

Code: [Select]
- 1000 x 1000 world
 - map creation : just keep trying until a decent one shows up
 - increase depth

- center start town
 - mule trader
 - player trader
 - player trader area

- spiral out wilderness spawns, all underground levels too
 + scripts made

+ remove Evasion, bring melee def and missile def back
 + treasure, potions

- adjust starting skill points???

+ scale out mining to step 75

- scale out BS to 75 step instead of 50
 + tin
 + bronze
 + cobalt
 + iron
 + ebony
 + cinnabar
 + titanium
 - hessite
 - tungsten
 - mithril
 - damon ???

- weapon/armor arming skill requirements increase to step 75
 + UA
 + dagger
 + sword
 + axe
 + mace
 + spear
 + staff
 + flail
 + scythe
 - sheild
 + bow
 + crossbow
 + throwing
 + wands

- rebalance weapon ratings, spread out, make same speed/burden ??? Can do after open

+ mining - add more metal ores, can add BS for them later "Future Ore I"

- jewelry rework
 - add the V6 gems
 - scale out skill to step 75

- magic changes
 - blank runes made by BS
 - rune drawing done by magic user, but can only copy what they have
 - rune wear out less or not at all
 - crafting uses highest magic skill
 - runes dropped by monsters and treasure
 - runes can be researched costing mana, 1000?
 - spell runes auto mixed on creation, in magic.ini use rune meaning (fire, ice, self, other, level 2, etc) and let server assign a rune to that meaning

- alchemy - scale out potions 75 step

+ remove floating map making

- better metal tools reduce stamina use, not boost skill, Can do after open

- reduce tame reproducing going wild, maybe require feeding? maybe add mutant born un-tames that kill kill kill

- maze quest type ???

- room/halls quest type ???

- scramble runes

- increase number of allowed players per client???  (For me, I like to play all kinds of player types, so more is better)

RPGWO V3 / Start a new smaller, more stable, V3 world?
« on: October 30, 2017, 03:00:34 pm »
I am willing and able (time wise) to start a new smaller V3 world. Like 1000x1000 instead of 2000x2000.

Create Tasks:
  • 1000x1000 world
  • Main, start town in middle sector, entire sector is PLOT
  • Main town MUST have mule trader
  • Enable buying player traders
  • Wilderness spawns spiral outward
  • Add more worms cuz they are awesome
  • Maybe adjust jewelry, BS and mining skill needed to higher

Ugh, the whole jewelry needs a rework plus magic. Having a month off helped so maybe I can get back into V3. Need to think about it.

RPGWO V3 / Re: Is It Over?
« on: October 30, 2017, 02:47:30 pm »
I think the world is too big at 2000x2000 and it gets stuck processing all that crap. I tried before to hunt the issue down but could not figure it out.

Probably need to just start a new world at 1000x1000. I will start a poll and see.

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