Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mickey Kudlo

Pages: [1] 2 3 ... 69
1
RPGWO V3 / Re: Is It Over?
« on: November 14, 2017, 09:01:53 am »
Got it back up. OS Server may have been hacked again but game data looks ok.

2
RPGWO V3 / Re: Start a new smaller, more stable, V3 world?
« on: November 10, 2017, 01:02:56 pm »
I think Mickey may have forgotten about us...

I haven't forgotten. Just busy with this and that and keeping eye on this thread.

Want to open something, like December 1st.

Here is my To Do List (a + next to it means it is done/ready):

Code: [Select]
- 1000 x 1000 world
 - map creation : just keep trying until a decent one shows up
 - increase depth

- center start town
 - mule trader
 - player trader
 - player trader area

- spiral out wilderness spawns, all underground levels too
 + scripts made

+ remove Evasion, bring melee def and missile def back
 + treasure, potions

- adjust starting skill points???

+ scale out mining to step 75

- scale out BS to 75 step instead of 50
 + tin
 + bronze
 + cobalt
 + iron
 + ebony
 + cinnabar
 + titanium
 - hessite
 - tungsten
 - mithril
 - damon ???


- weapon/armor arming skill requirements increase to step 75
 + UA
 + dagger
 + sword
 + axe
 + mace
 + spear
 + staff
 + flail
 + scythe
 - sheild
 + bow
 + crossbow
 + throwing
 + wands

- rebalance weapon ratings, spread out, make same speed/burden ??? Can do after open

+ mining - add more metal ores, can add BS for them later "Future Ore I"

- jewelry rework
 - add the V6 gems
 - scale out skill to step 75

- magic changes
 - blank runes made by BS
 - rune drawing done by magic user, but can only copy what they have
 - rune wear out less or not at all
 - crafting uses highest magic skill
 - runes dropped by monsters and treasure
 - runes can be researched costing mana, 1000?
 - spell runes auto mixed on creation, in magic.ini use rune meaning (fire, ice, self, other, level 2, etc) and let server assign a rune to that meaning

- alchemy - scale out potions 75 step

+ remove floating map making

- better metal tools reduce stamina use, not boost skill, Can do after open

- reduce tame reproducing going wild, maybe require feeding? maybe add mutant born un-tames that kill kill kill

- maze quest type ???

- room/halls quest type ???

- scramble runes

- increase number of allowed players per client???  (For me, I like to play all kinds of player types, so more is better)

3
RPGWO V3 / Start a new smaller, more stable, V3 world?
« on: October 30, 2017, 03:00:34 pm »
I am willing and able (time wise) to start a new smaller V3 world. Like 1000x1000 instead of 2000x2000.

Create Tasks:
  • 1000x1000 world
  • Main, start town in middle sector, entire sector is PLOT
  • Main town MUST have mule trader
  • Enable buying player traders
  • Wilderness spawns spiral outward
  • Add more worms cuz they are awesome
  • Maybe adjust jewelry, BS and mining skill needed to higher

Ugh, the whole jewelry needs a rework plus magic. Having a month off helped so maybe I can get back into V3. Need to think about it.

4
RPGWO V3 / Re: Is It Over?
« on: October 30, 2017, 02:47:30 pm »
I think the world is too big at 2000x2000 and it gets stuck processing all that crap. I tried before to hunt the issue down but could not figure it out.

Probably need to just start a new world at 1000x1000. I will start a poll and see.

5
Announcements / Stopping Work on V3
« on: October 12, 2017, 12:57:13 pm »
Need to stop working on V3. Got all sorts of real life crap hitting me and need to refocus.

I posted in the download section the V3 server and client media files. Whoever wants to run something and wants it added to the list, I can add them. Leaving Upira up for now. The V2 client media and ini server files still should work on V3 since most hated my new content  :P

I may be able to make minor code changes/requests to V3 server/client in the future if someone opens a serious world.

Again... Thanks for playing!

6
RPGWO V3 / Re: broken damon weapons
« on: September 20, 2017, 04:02:28 pm »
Got this fixed.

7
RPGWO V3 / Re: Cooked Chicken Legs
« on: September 19, 2017, 03:39:01 pm »
Could not replicate the issue.

8
RPGWO V3 / Re: Jewelry making without blacksmithing
« on: September 19, 2017, 01:22:23 pm »
Should be able to load the crucible with Blacksmith or Jewelry Making:

Code: [Select]
Itemuse
ItemTool=Gold Ore
ItemFocus=Empty Crucible
SuccessTool=Nothing
SuccessFocus=Gold Filled Crucible
Skill=BlackSmith
Skill2=Jewelry Making, -50
SkillMin=100
SkillMax=150
SkillXPSuccess=125
SkillXPFailure=10
SuccessMsg=You load the crucible
FailedMsg=You fail to load the crucible.
Ownland

But I did see that gold coins is set only for BS so I will change that for also Jewelry Making.

9
RPGWO V3 / Re: Current Task
« on: September 14, 2017, 10:23:43 am »
Other than trying to figure out the lag and disconnect issues.... I think it time I finally work on ... The Guild Tab. It won't be a simple, quick thing either since there are several modes: not a member, a member, a leader, etc.

10
RPGWO V3 / Re: SERVER ALWAYS DOWN
« on: September 12, 2017, 04:26:04 pm »
Made a change to item processing. Split up the 15 or so item tasks into separate loops to see if I can track the issue down better... or it may have fixed it too *shrugs*

11
RPGWO V3 / Re: SERVER ALWAYS DOWN
« on: September 11, 2017, 02:07:33 pm »
Looks like a combo of hardware issues and server3.exe code/processing issues and I been too distracted with personal issues to give it any time.
Maybe this week I can.

12
RPGWO V3 / Re: SERVER ALWAYS DOWN
« on: September 06, 2017, 11:12:49 pm »
Got it back up. It has been an "adventurous" week for me... to say the least.

13
RPGWO V3 / Re: broken damon weapons
« on: September 01, 2017, 02:18:15 pm »
That is funny. I did "adjust" some code and will take a look see.

14
RPGWO V3 / Re: Game Updates
« on: August 31, 2017, 05:05:26 pm »
August 31, 2017
  • Damon Wand make-able. Artifact Orb nerfed a bit.
  • When over tame limit, golems get higher priority to live over other tames that get killed off.
  • Improved some world processing so maybe lag improved. Still not sure what the connection issue may be.
  • Magic casting monsters that cast heal/revive will check first if they need to in order to save mana.
  • Can only surface owned/unclaimed land.

15
RPGWO V3 / Re: Magic monsters
« on: August 31, 2017, 01:09:36 pm »
I made a change for next update to check life/stamina if full then don't cast it.

16
RPGWO V3 / Re: Damon Weapon/item for Mages Upira
« on: August 31, 2017, 10:36:52 am »
Artifact Orb should NOT be in game. That was a mistake. Thus for now Damon Wand can be the same... just need to make it... make-able.

Magic users should be able to make a Damon Dagger and use that assuming a min Dagger skill of 100.

I had posted my magic change ideas somewhere... I don't want to change things too much though. Some dynamic-ness would be good but got other things on plate now.

17
RPGWO V3 / Re: golems
« on: August 30, 2017, 04:00:34 pm »
OK, fixed for next update. It will remove monsters first that do not have "golem" in the name.

18
RPGWO V3 / Re: tiny granite
« on: August 30, 2017, 03:59:27 pm »
Ok, I may have fixed for next update

19
RPGWO V3 / Re: Magic monsters
« on: August 30, 2017, 03:54:51 pm »
Got an example monster? Or really any that heals?

20
RPGWO V3 / Re: SERVER ALWAYS DOWN
« on: August 30, 2017, 03:52:57 pm »
Yeah, I am trying to figure it out. It stuck in "World Processing" counting sheep.

Pages: [1] 2 3 ... 69