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Messages - Mickey Kudlo

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RPGWO V6 / V7 / V7 Good, Bad and Ugly
« on: June 20, 2018, 03:36:03 pm »
Time to let me know NOW, early in development and planning, what in V6 that was bad and needs to be addressed.
And what is in classic versions that needs to be added too. I looked at the forums a bit but it a lot to go over, so I am hoping players can help me out there :)

Some things on my list:
- cleaner tactical maps
- smoother movement
- pre-built worlds with towns, roads, quests
- armor, damage types, magic, guilds, guild towns

Announcements / Re: V7 ???
« on: June 07, 2018, 03:06:11 pm »
Allow a client multiple players? Can always limit the count.

Looking at 16x16 images, scaled up 400% to 64x64.

Announcements / Re: V7 ???
« on: June 07, 2018, 01:28:25 pm »
Well, right now don't need the money. I can cover the expenses plus Kickstarter puts obligations on a dev shoulders. Well, a fire under your ass isn't always bad, I guess.

A lot of those suggested changes, I don't like. A lot of them I am re-thinking heavily.

Announcements / V7 ???
« on: June 05, 2018, 04:22:24 pm »
The other day, I played Rucoy Online (a MMO) on my phone and was surprised it was soooo simple and like had a million plus downloads!?!? (I did play it last year and got bored fast *shrugs* and the same now, anyways...)

So, now I am feeling inspired to re-work V6 into a V7, simplified somewhat and with a new, simple, multi-platform client (PC, android, etc).
Then officially publish it (would need to spend some $ on a certificate, registration and a real LLC business formed, I think) and figue out a way to monetize it (ads, perks, etc).

Researching how far I can/need to simplify the RPGWO ideas/concepts/features to be more commercial but still be RPGWO... you know? Hopefully not too much is needed.

Some ideas, some I like, some I hate (numbered so you don't need to quote):
  • No large main map, use smaller 50x50 maps, connected at edge, that can expand infinitely
  • 50x50 sectors have biome type, get loaded/created on the fly when player enters, saved/unloaded when they leave, loaded when needing processing (growth, npc activity, etc)
  • remove RPGWO type elevation, use a more commercial look
  • house images, doors warp to smaller maps (V2,V3 have it)
  • V6 is heavy simulation, get rid of most of it {remove seeds everywhere}
  • Limited dynamic maps, very little can change
  • monsters spawn faster, larger groups, easy to find (spoon feed players)
  • client tactical view takes entire form, gui opens for attributes, inventory, etc
  • client has more data, maps, more trust, allows smooth actions
  • players don't block
  • remove burden limits??? Maybe just an item limit???
  • remove stamina??? just use food??? (I noticed Rucoy doesn't have, un-easy about removing it, like resting/waiting is a bad thing for a MMO?)
  • simplify items: like one type of rock or wood, not 15 kinds and sizes
  • simplify usage: like reduce steps like {Use Axe on Tree to get Wood}
  • Simplify ore system??? Just use common metals people know: tin, bronze, iron, steel, tungsten, mithril, etc
  • reduce number of skills??? make it class based??? professions???
  • simple GUI
  • simple graphics and animations

Or keep V7 pretty much like V6, just fix the annoyances and make a multi-platform client then publish that shat.

As always, I cherish your input  ;D

RPGWO V3 / Re: Upcoming V3 Server - Eden
« on: May 23, 2018, 10:58:24 am »
The main lag issue, tame spawning, in V3 also affects V2. Tames like chickens would reproduce unlimited. Players had them in separate floating house maps that were 10x10 and the map would fill up and the system kept trying to add a new one out of bounds and it would lag trying. To fix it, I made tame reproducing require feeding the tame so a player needed to keep an eye on it plus I removed the floating house maps. The V2 files, probably still have all that. Big or small maps have this issue.

The other lag issue with having a big map was too many items needing to be processed. VB6 used in V-1/2/3 just can't multi-task well. V6 using C#, deals with it a lot better and easily can host a 2000x2000 world. There us no fix except have a smaller world.

RPGWO V3 / Re: Upcoming V3 Server - Eden
« on: May 22, 2018, 01:47:45 pm »
The previous V3 world, forgot the name, was 2000x2000 and it turned out to be too big for the server to handle. Lag issues and tame animal spawning brought it to it's knees. I highly recommend a smaller main map, like maybe 1400x1400. You can always "attach" floating maps to the edges and expand it... though I never tried. I think I fixed the tame spawning though but other lag issues remained.

RPGWO V6 / V7 / Re: V6 Revival?
« on: May 03, 2018, 05:42:03 pm »
OK, I just updated the client with a "Use Fantasy Font" option... in the Option tab. It will switch to Arial. Let me know if you have a better font suggestion.

RPGWO V6 / V7 / V6 Revival?
« on: May 02, 2018, 11:11:43 am »
Been tinkering with V6. Being away from it for over a year gave some "clarity" to some issues players have brought up.
Like simplifying some Usages. I can see places where it needs to be simpler, less steps, less "middle" objects too.
Also, what Greatest brought up (I think) about Usage taking too much real time. Players would rather spend the Stamina to speed work up than take real time. I made a change where it spends more Stamina, if you have it, and increases Work done on a usage. Instead of spending 1 Stamina per turn and getting 1 unit of work (not including tool and skill modifiers), it now spends 5 or more, to multiply the work done. So far works better but can waste Stamina so I need to fine tune it. The change is installed on the server/world that is running now though.

Looking in forums for what next major feature I can add. Leaning towards Magic.

Announcements / Re: WTF have you been Mickey!?!?
« on: April 20, 2018, 04:14:13 pm »
Been tinkering with "RPG Party"...

Bugs / Problems / Re: Specialized skills not working
« on: April 20, 2018, 03:40:34 pm »
I been working fine for over 15+ years. How did you test it?

Announcements / WTF have you been Mickey!?!?
« on: April 09, 2018, 12:36:03 pm »
Um.. yeah.

Like most people in the USA, I got sick. November and December were "fun" months dealing with bronchitis and fevers and cooties or is it kooties?
Then my wife got it in January/February. And also the winter blues kicked in, that ass.
Plus, my job has been VERY busy. We have been "transitioning" to a new ERP system and it has been one big cluster fudgesicle.
So, what was left of my brain either got eaten by "jumped the shark" Walking Dead or Civ 5... YES IT JUMPED THE SHARK AND IS A SMELLY PIECE OF POOP! Don't get me started.

So all that ended my V3 motivation plus I promised to give it a year of my time and I did. So I was happy I kept that commitment for everyone even though the results are debatable.

What am I doing now? Toying around with other projects that help keep my mind busy.

RPGWO Chat / Re: Maybe RPGWO still has a future.
« on: April 09, 2018, 11:06:52 am »
The problem is Visual Basic 6. I just spent 1 year working on V3 and it was painful. It is over 20 years old and was worse than dealing with a teenager.

General Chat / Re: Ummm...
« on: January 02, 2018, 11:30:10 am »
Yeah, Happy New Year.
Been sick since before Thanksgiving. I get almost all better then BAM fever comes back and it starts all over.
Not sure what I was even planning next for V3.

RPGWO V3 / Re: how does this happen mickey?
« on: December 21, 2017, 05:50:19 pm »
Fixed it

RPGWO V3 / Re: Start a new smaller, more stable, V3 world?
« on: December 20, 2017, 01:16:56 pm »
Not sure I have seen so much anger about macroing since... like 16 years ago when I was in full combat mode against it. I coded all sorts of stuff to bring it under control and stop it. Even patrolled the world in secret admin, checking and watching players. But... it all failed. I sadly came to realize that you will never get rid of it. I really don't know what more I can say about it. It sucks. And all the stuff I did just made it harder for non-macro players to play. And if you think commercial games don't have these same problems... think again.

In V6 I decided to embrace it and planned to code scripting into the client. And eventually into the server so you can setup a script for a player and logoff, having the server run the script for the player in world. Basically, setup NPCs kinda. But V6 sort of has a skill cap. Once you hit 100 skill, in a month of normal play, you could do everything in that skill. So really only combat benefitted but that I planned to put a real cap on that kept it balanced. But that was all based on regular wipes every 4-6 months.

OK, so basically, you want an admin on every hour, checking AFK players?

What if I just restart the server once per hour? It still would not stop macroers and it would just annoy real players.

Who wants ice cream?

RPGWO V3 / Re: Start a new smaller, more stable, V3 world?
« on: December 18, 2017, 01:46:10 pm »
Not to mention i been coding and contenting for a good 10 months now.... Minus October.

RPGWO V3 / Re: Start a new smaller, more stable, V3 world?
« on: December 12, 2017, 01:15:15 pm »
Please add multi usage, tuck me 3 solid weeks before to make 500 all lvl 10s of the needed pots. Maybe closer to a month actually.

Can't unless I do some coding. The potion recipes are all dynamic. These is no usage setup for it so a multi-use can't do it since the recipes are not hard coded like before. Not in the mood to code VB6 anymore... VB6 ruined it, heh. What little motivation I have, I am saving for magic.

RPGWO V3 / Re: Start a new smaller, more stable, V3 world?
« on: December 12, 2017, 12:01:27 pm »
@Aero about alchemy.

The alchemy changes have been in for half a year now. Yes, it is a challenge. Before, too easy. There are 10 levels of potions, so yeah level 1 isn't the best. Mix an organic (not rose or shroom) with a Level 1 to get level 2, etc. Organics can be used repeatedly.

RPGWO V3 / Re: Start a new smaller, more stable, V3 world?
« on: December 09, 2017, 01:03:53 am »
Can you be more specific about copper jewelry?

RPGWO V3 / Re: Start a new smaller, more stable, V3 world?
« on: December 08, 2017, 06:58:47 pm »

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