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RPGWO V6 / V7 / Re: Map Data Handling
« on: November 06, 2018, 07:20:50 am »You don't hit a black wall when then load the next area, once you get within a certain distance of the edge it starts loading in the next area ready to go, it should feel seamless to the player.So it a lot of data at first but should be minimal as the player moves around. The server sends more 50x50 sections as you hit edges. This is for large maps. Smaller ones, like a 100x100 dungeon would send all at once, when you first enter it.your way of thinking is similar to how it is now, which works fine. Mickey said new stuff when you hit the edges. say that edge is considered 5 tiles, and the monsters have an attack range of 8, they can hit you from up to 3 tiles into the next 50 section while that section hasn't loaded in the client...atleast potentially, which is why I have concerns with it.
I think it's just bad phrasing, if you play the V7 client now you can see it print to the chat when its loading new 50x50 areas and its always off screen, it would be nonsensical to wait until the player can see the edge before loading more versus just doing it a bit further away.