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Topics - Wereraptor

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RPGWO Chat / Siege warps?
« on: September 26, 2009, 03:37:03 pm »
Okay, so I've been playing with warpstones and trying to figure out how their item data works.  I managed to get this much figured out...

Quote
Warp Stones:
   data1 = X
   data2 = Y
   data3 = minimum level
   data4 = maximum level
   data5 = UUID (for private warpstones)
   data6 = depth (0 for surface, 1 for underground)
   data7 = unknown
   data8 = activation (only 1 player per char, like walking over newbie island border)
   data9 = minimum dungeon level to complete before use (max 100)
What I can't figure out how to do is get a warpstone to warp a player to a siege only if they've joined in the siege and paid their entry fee.  Does anyone know how to do this?

2
RPGWO Chat / Underground ore map reset?
« on: September 22, 2009, 08:14:16 am »
Okay, so let's say I add a new ore to item.ini and set the rarity.  Is there some way to regenerate the underground ore map so that there are veins of the new ore underground?

3
RPGWO Chat / Treasure in chests?
« on: September 19, 2009, 11:13:24 pm »
Okay, I've been looking through the docs for a while now, and I can't seem to find anything about this (maybe I'm just missing it?).  How do you place chests on a 1.15 server that have the treasure spawns in them?

4
RPGWO Chat / Feature requests for my new RPGWOEdit type program?
« on: September 19, 2009, 10:23:53 pm »
Okay, so I've been working on a C++ version of RPGWOEdit 1.15 completely from scratch (i.e. no disassembling or anything evil like that).  Main reason is that RPGWOEdit isn't compatible with Vista, but that's the only OS I use now.

So anyway, I plan on eventually releasing my editor to the public.  So I figured I'd ask if anyone had any feature requests.

Here's what I already have:

* Unified Find dialog that can search through monsters AND items
* Syntax-highlighting script editor to create event scripts
* Multiple maps open simultaneously
* Integrated level tester (press F5 to launch into level tester)
* Vista compatibility

Any suggestions?

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