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General Chat / Ummm...
« on: January 01, 2018, 08:59:18 am »
Happy New Year.
also first post of the year haha
also first post of the year haha
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Mules are in the game now, find a wild mule and get some1 with tameskill to tame it for uso many things are wrong with that system...but for now I'll just ask questions:
Magic changes: blank runes (blacksmith), rune crafting (anyone with a magic trained), must have a rune to make that rune, rune drops, rune research, spell rune combos mixed on world creationNO! there is so much wrong with that.
also there are still a lot of monsters that have an invisible image, and of the few that don't some turn invisible if you tame them...so that might be a coding issue instead of an ini thingif you're lucky enough to be able to double click on an invisible monster that is attacking you(since assess is the only way to find them), you can attack them, but their life/stam/mana won't be at the bottom like normal monsters. so...not sure what happened there.
- mayors can revoke or approve a land permit that a player has bought, revoke does not give money/prestige back, it is meant to take a permit away from someone abusing it or not building what the mayor wants, approving a permit is done after a player is dont building the land parcel, approving removes rights to the land and awards the permt owner with 2X prestige that the permit is worthwhat if some guy is being an ass? for example 'Player C' doesn't like 'Player 7', and 'Player C' is mayor of a town. if 'Player 7' spends money to buy a permit and uses up a lot of materials working on the plot and all the time and effort of building. then 'Player C' can come along and sees the guy he hates has invested all that and thinks it would be a good way to screw him over by revoking his permit...I don't think towns will work well that way.
- tribe possible addition, if they find claimed land, they attack and destroy everything on it or if they run into walls then break them downI'll start off by saying I like the idea of tribes.
- will add usage for clippers, mainly on roses but will also add usage on alchemy plants, plus using a pick to remove a plant entirely, currently, using hand on a plant to harvest it, leaves invisible roots that keep growingdoes that mean you're planning to add multiple usages for each plant type or just that you only want plants harvested with tools? using a farmer's scythe on most plants always gave seeds, but using clippers on that same plant could give leaves for example(with V2 usages), farmer's scythe on rye weed gives rye weed seeds, but you could use clippers to get rye weed stalk. hopefully you get what I mean because I can't explain it well right now