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Topics - Mack the Blacksmith

Pages: [1] 2 3 4
1
RPGWO Chat / Ini Editors You Says?
« on: June 13, 2009, 04:20:44 pm »
Well, have fun with em. Virus scan em, and all that wolf if you think I'm trying to kill your comps. Anyway, enjoy me contribootion.





Have fun



PS: Ini's not included.



[ Guests cannot view attachments ]



Oh, and just a final note, I did not make these. J0nfish did.

2
General Chat / What monitor are you using?
« on: June 11, 2009, 04:21:15 am »
Myself, I'm using a 40 Inch LCD TV fresh out of the box. Looks amazing. Running at 1920x1080 res

It's from Samsung and costed $1,299.99 (old TV died which was $1,600 and they jipped us  but it's a much better TV.  All of the boards on the old TV were out so it looked like wolf)

Watched 5th element earlier, and I could see sweat on the peoples faces. It was cool.

3
RTSWO / RTSWO Ideas
« on: June 05, 2009, 06:05:40 pm »
Okay, so I popped in, I like it (seem's like the same mapgen used in RPGWO)



Anyway, I like how it's set up.



Suggestions, in bullet form <3 Zod.

  • Ability to build structures, such as unit producing factories and the ilk, that can only be built on flat ground
  • Boats, we must be on them.
  • This is kind of crazy, and hasn't really been used in an RTS. But, how about certain units that have the ability to dig underground, and either pass under enemies undetected and pop up for a flank whenever the main force is attacking, or as ambushes.
  • Missles and such. And by missles I mean warheads. They should take very long to develop and do moderate damage to an area. Maybe like it kills anything withing 7 units of hitting, does 90% damage to everything 8-13, and 50% for everything 14-20. Maybe different warheads too
  • A structure, to research and produce biological weapons and upgrades for your units.  Such as, an upgrade will use up X Resource, Y Resource, and Z Time to produce say... Faster Motabalism, All infantry gain a 5% speed bonus. Something like that. And for the weapons, you can get REALLY creative. Like rats that explode and possibly infect humans with a disease when they come into contact with humans, and it's a sexually linked trait. So you have rats that explode and they reproduce.
  • Alliances, like guilds or clans.
  • Reinforcements. It would be wonderful if you could put a fraction of your army into "Alliance Reserves" And if you were offline, and an ally got attacked. He could call for reinforcements and your reserves would go and be put under his control. It should take time for them to get there.
Anyway, thanks for reading my ideas. Some are good, some arn't. W/e



Oh, 1 more

  • Make it work on circa 1998 machines...
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And nothing is even going on


4
General Chat / Backtracking the bar?
« on: June 05, 2009, 09:20:03 am »
Well, I haven't really noticed this untill now... But.



Some of you know about round based shooter games, such as Gears of War 2, Resistance, whatnot.



Well, I noticed something.



Now, most of them have been limited to either 8-32 players, most for a console game being 40.  The next Resistance, is supposedly supporting 60 people.



These are games, that have been developed within the last year or so.



Can anyone explain why a game, Tribes, developed over 10 years ago, can support up to 128 players, compared to the 60 set for the next Resistance game. How have we gone backwards in the amount of people we can have playing a round based FPS, and then slowly increase again.



It just sounds strange to me.





I am aware that Sony announced MAG at E3, and how it supports up to 256 players. But if we had the technology to support 128 ten years ago, why haven't we tripled, or even quadrupeld that?



</Grammarerrors>


5
General Chat / Scientology advertising
« on: June 04, 2009, 08:47:32 am »
I happened to see one of their adverts while watching the onion on Youtube. As you can see...



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6
General Chat / Xbox 360 - Project Natal
« on: June 03, 2009, 11:13:04 pm »
This is what happens when Sony tries to show up Microsoft with motion sensing controllers.



http://www.youtube.com/watch?v=oACt9R9z37U...feature=popular

Next, they will be able to do this with a headset, and actually "import" you into the gaming world. Imagine playing oblivion


No motion sensing my ass

7
RPGWO Chat / Question Thread!
« on: June 03, 2009, 07:05:03 am »
I has questions about ini's



Okay, as of now, just a simple one.



In Item.ini...

Data1 would be to tell the item what skill to reference, while Data2 would be how much to increase it?

Thanks ahead of times. I may have more questions later.



And if anyone is wondering, this is for making class-based armor, so it's more beneficial to wear "mage armor" as a magic user instead of "melee armor" by offering say, a +2-3 bonus to the skill. 



Oh, and if above statement was correct, can you assign multiple skills to an item? Most likely not, but if yes, Is it possible to make certain skills negative?

8
RPGWO Chat / Ideaz, I haz dem.
« on: June 03, 2009, 07:58:24 am »
I got to thinking...



All servers are pretty much generic now. No special "fling".

Well, how about a server that revolves around clay. 



Here's how it would work. Extremely simple.

players obtain clay by mining, chopping, or many other forms of clay gathering.



Instead of different types of ores. There would be different "classes" of clay. Right now i'm on the number system. Anyway, I'm thinkint you would obtain say, 1 clay per thing you chop/mine (maybe more for chopping since it's a little more time consumin???) Once you gather enough clay, you use say, 5, on a certain machine to produce a "proto clay class #" and with a certain amount of this proto clay, you can use it on a mould make an item, such as a sword, or armor, or tools.  That's the trading part. 



Now for combat/magic.

In this world full of clay, there are strange creatures which produce a strange metal that we call "gold". This is where the money is.  People on this clay world love the shiny stuffz, so they use it as a currency. Players obtain money via killing monsters. And then trade it to trader's for the items they need. Every monster will drop gold, but not ALOT. 

Magix! We are used to the conventional "black white red and blue" magic.  Well, I am thinking "Fire, Water, Air, Earth"  Each has it's own perks. Fire will do a pretty constant amount of damage (meaning close min/max damage) and will do poison as well (to act as being set on fire) Water will do moderate damage, and will freeze the opponent. Air will do infrequent damage (meaning low min and somewhat high max) and Earth will blind the opponent while doing moderate damage. Each magix has a cure against one. Fire cures Ice, Water heals, Air cures Blind, and Earth cures Poison.



Some pretty radical idea's in there.  I would actually host and develop on this idea if I could figure out why when I add content with "client.dat" as password it ends up subscript out of ranging me. (HINT HINT)



Regardless, I will probably develop the ini's because CS:S is getting rather boring and I have nothing better to do. 



Questions, Comments?



Thanks for feedback, ahead of time.



I have made a "development diary" to display how much I have completed, and how long (possibly) it will take.

http://clayrpgwo.blogspot.com/

9
Gaming / Mabinogi
« on: April 29, 2009, 07:11:17 pm »
Well, recently I stumbled upon Mabinogi, a game created by Nexon.  Has anyone played it? Is it worth the 1gb on hd?  

Judging by the vid's it looks like a free WoW with even more cartoonish graphics.  

Yes? No?

10
RPGWO Chat / Server Idea
« on: March 18, 2009, 01:37:48 pm »
Okay.  So I got to thinking and thought this up.

Full PvP/looting (no spawn camping though Q.Q)
Minor rules like no bumping, ect;
balanced skills/magics.

And here's the kicker.

Start with only 110 attrib points, and 20 skill points.

fighting/magic skills - 5 points
defs - 7 points
main trading skills (bs/mine/farm/ect;) - 5 points

1 char per acct.

shadow style starting, 1 sector non-pk in a 10x10 world.  (just a note, although some say that a 10x10 sucks resources... I can run an empty 10x10 world(haven't tried adding content) on my 256MB RAM machine with a 1.7 GHz proc with 0% lag.)

Mules - 25k
Land - 10k
Trader - 30k

Guilds - 100k
Guild land - 30k
Guild XP Rate - 1%

Constructive comments please.

11
General Chat / Black Wasp's are team players!
« on: March 15, 2009, 07:42:00 pm »
http://www.youtube.com/watch?v=rLtUk-W5Gpk&NR=1

Bloody amazing.

That's pretty cool how they do it.

12
General Chat / This makes sense...
« on: February 24, 2009, 07:03:03 am »
Private sub Proc_100_0_538F90
  loc_00538F90: push ebp
  loc_00538F91: mov ebp, esp
  loc_00538F93: sub esp, 00000014h
  loc_00538F96: push 00407926h ; MSVBVM60.DLL.__vbaExceptHandler
  loc_00538F9B: mov eax, fs:[00h]
  loc_00538FA1: push eax
  loc_00538FA2: mov fs:[00000000h], esp
  loc_00538FA9: sub esp, 00000050h
  loc_00538FAC: push ebx
  loc_00538FAD: push esi
  loc_00538FAE: push edi
  loc_00538FAF: mov var_14, esp
  loc_00538FB2: mov var_10, 00407108h
  loc_00538FB9: xor edi, edi
  loc_00538FBB: mov var_C, edi
  loc_00538FBE: mov var_8, edi
  loc_00538FC1: mov var_20, edi
  loc_00538FC4: mov var_24, edi
  loc_00538FC7: mov var_2C, edi
  loc_00538FCA: mov var_30, edi
  loc_00538FCD: mov var_34, edi
  loc_00538FD0: mov var_44, edi
  loc_00538FD3: mov var_54, edi
  loc_00538FD6: push 00000001h
  loc_00538FD8: call On Error ...
  loc_00538FDE: mov eax, arg_8
  loc_00538FE1: mov ecx, [eax]
  loc_00538FE3: push ecx
  loc_00538FE4: push 00449F7Ch ; "\monsterdef.dat"
  loc_00538FE9: call [0040106Ch] ; &
  loc_00538FEF: mov edx, eax
  loc_00538FF1: lea ecx, var_24
  loc_00538FF4: mov esi, [004012E0h]
  loc_00538FFA: call MSVBVM60.DLL.__vbaStrMove
  loc_00538FFC: lea edx, var_24
  loc_00538FFF: mov var_4C, edx
  loc_00539002: mov var_54, 00004008h
  loc_00539009: push edi
  loc_0053900A: lea eax, var_54
  loc_0053900D: push eax
  loc_0053900E: call [00401238h] ; Dir
  loc_00539014: mov edx, eax
  loc_00539016: lea ecx, var_2C
  loc_00539019: call MSVBVM60.DLL.__vbaStrMove
  loc_0053901B: push eax
  loc_0053901C: call [0040102Ch] ; Len(arg_1)
  loc_00539022: mov esi, eax
  loc_00539024: neg esi
  loc_00539026: sbb esi, esi
  loc_00539028: inc esi
  loc_00539029: neg esi
  loc_0053902B: lea ecx, var_2C
  loc_0053902E: call MSVBVM60.DLL.__vbaFreeStr
  loc_00539034: cmp si, di
  loc_00539037: jz 539047h
  loc_00539039: mov edx, 00449FA0h ; "c:\rpgwo\server\monsterdef.dat"
  loc_0053903E: lea ecx, var_24
  loc_00539041: call MSVBVM60.DLL.__vbaStrCopy
  loc_00539047: mov var_3C, 80020004h
  loc_0053904E: mov var_44, 0000000Ah
  loc_00539055: lea ecx, var_44
  loc_00539058: push ecx
  loc_00539059: call [00401254h] ; FreeFile
  loc_0053905F: mov esi, eax
  loc_00539061: lea ecx, var_44
  loc_00539064: call MSVBVM60.DLL.__vbaFreeVar
  loc_0053906A: mov edx, var_24
  loc_0053906D: push edx
  loc_0053906E: push esi
  loc_0053906F: push FFFFFFFFh
  loc_00539071: push 00000020h
  loc_00539073: call [00401244h] ; Open #
  loc_00539079: push esi
  loc_0053907A: lea eax, var_20
  loc_0053907D: push eax
  loc_0053907E: push 00000004h
  loc_00539080: call MSVBVM60.DLL.__vbaGet3
  loc_00539086: push edi
  loc_00539087: mov ecx, var_20
  loc_0053908A: push ecx
  loc_0053908B: push 00000001h
  loc_0053908D: push edi
  loc_0053908E: push 00548A40h
  loc_00539093: push 00000098h
  loc_00539098: push edi
  loc_00539099: call [004011A0h] ; ReDim
  loc_0053909F: add esp, 0000001Ch
  loc_005390A2: push 00548A40h
  loc_005390A7: push 00443770h ; "b?"
  loc_005390AC: call MSVBVM60.DLL.__vbaEraseKeepData
  loc_005390B2: push esi
  loc_005390B3: push 00548A40h
  loc_005390B8: push 00449FE4h
  loc_005390BD: call MSVBVM60.DLL.__vbaGetOwner3
  loc_005390C3: push esi
  loc_005390C4: call [00401138h] ; Close #arg_1
  loc_005390CA: call MSVBVM60.DLL.__vbaExitProc
  loc_005390D0: push 00539188h ; "‹Mäd‰'#1"
  loc_005390D5: jmp 0053917Eh
  loc_005390DA: call [00401284h] ; Err
  loc_005390E0: push eax
  loc_005390E1: lea edx, var_34
  loc_005390E4: push edx
  loc_005390E5: call [004010C8h] ; Set (object)
  loc_005390EB: mov esi, eax
  loc_005390ED: mov eax, [esi]
  loc_005390EF: lea ecx, var_2C
  loc_005390F2: push ecx
  loc_005390F3: push esi
  loc_005390F4: call [eax+2Ch]
  loc_005390F7: fclex
  loc_005390F9: test eax, eax
  loc_005390FB: jnl 53910Ch
  loc_005390FD: push 0000002Ch
  loc_005390FF: push 0043E69Ch
  loc_00539104: push esi
  loc_00539105: push eax
  loc_00539106: call MSVBVM60.DLL.__vbaHresultCheckObj
  loc_0053910C: push 0044A020h ; "Error_modMonsterDef_Load :"
  loc_00539111: mov edx, var_2C
  loc_00539114: push edx
  loc_00539115: call [0040106Ch] ; &
  loc_0053911B: mov edx, eax
  loc_0053911D: lea ecx, var_30
  loc_00539120: call MSVBVM60.DLL.__vbaStrMove
  loc_00539126: lea eax, var_30
  loc_00539129: push eax
  loc_0053912A: call 004D19F0h
  loc_0053912F: lea ecx, var_30
  loc_00539132: push ecx
  loc_00539133: lea edx, var_2C
  loc_00539136: push edx
  loc_00539137: push 00000002h
  loc_00539139: call MSVBVM60.DLL.__vbaFreeStrList
  loc_0053913F: add esp, 0000000Ch
  loc_00539142: lea ecx, var_34
  loc_00539145: call MSVBVM60.DLL.__vbaFreeObj
  loc_0053914B: call MSVBVM60.DLL.__vbaExitProc
  loc_00539151: push 00539188h ; "‹Mäd‰'#1"
  loc_00539156: jmp 53917Eh
  loc_00539158: lea eax, var_30
  loc_0053915B: push eax
  loc_0053915C: lea ecx, var_2C
  loc_0053915F: push ecx
  loc_00539160: push 00000002h
  loc_00539162: call MSVBVM60.DLL.__vbaFreeStrList
  loc_00539168: add esp, 0000000Ch
  loc_0053916B: lea ecx, var_34
  loc_0053916E: call MSVBVM60.DLL.__vbaFreeObj
  loc_00539174: lea ecx, var_44
  loc_00539177: call MSVBVM60.DLL.__vbaFreeVar
  loc_0053917D: ret
End Sub


Gawd dayum.

That's the code for the client to read monsterdef.dat.


Now, holy tigering wolf.  Can ANY sense be made from this?

13
General Chat / He's Still Working On It! (Or So He Says?)
« on: January 23, 2009, 10:22:29 pm »
http://rpgwo.org/

Check the server names, and he says he is working on it?

14
General Chat / Are you turtle for America?
« on: January 10, 2009, 01:08:37 am »

15
Gaming / No Blizzard! Go to hell!
« on: December 05, 2008, 08:01:06 pm »
Blizzard has started getting WoW Private Servers to shut down.  

Toxic-WoW
WoWgasm
WoWscape
Burning WoW
WoW Fusion

and a couple others.

I see dark days ahead...

They can't really do anything to the owners of these servers though, the database is shared freely (Wowhead) and the emulator is built from the ground up.  Empty words are being strapped to some lead bars here...

16
General Chat / I found Drav!
« on: November 08, 2008, 05:07:28 pm »
http://www.youtube.com/watch?v=MNvUSfRHzdQ


It's Drav...


Mmm--mmmmm-mmmeeeercilessssss Glaaaaaadiiiaaatttoooooor!

Eeeeenglish!

17
General Chat / Eewwie little Wiwus.
« on: November 06, 2008, 05:30:42 am »
tigers over .exe's and is a bitch to completely remove and repair.  Aims for game .exe's and will chew em up.

18
General Chat / THE RULES OF THE INTERNET
« on: September 28, 2008, 06:41:03 pm »
[ Guests cannot view attachments ]
 

19
RPGWO 2 / Plate tectonics
« on: September 24, 2008, 03:50:49 pm »
PLEASE DO!!

20
General Chat / My brain is deteriorating...
« on: September 18, 2008, 07:53:30 pm »
I am currently at 10% of downloading Maple Story...  GG...

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