Ok, guys let me say first that I haven't had the best track record with a lot of you, with wolf I've done to mickey, the game and the players. I would first like to apologize for the wrong doings. With that said I believe I've kinda came up with a true veteran server idea, that will keep players busy, for a while. Depending on the version of skills I decide to use this server could be mildly hard to just plain out hard.
Below will be the general concept / Skill list I will be possibly using.
The server is named Kacarus (Don't ask me where it's from - Random name I came up with)
Skill Points will be set up as follows.
Starter Skill Points: 6
Each Fighter Skill - Skill Points Needed: 6
Each Trade Skills - Skill Points Needed: 10-20+
Each “Other” Trade Skills - Skill Points Needed: 5-10+
Each “Other” Skill - Skill Points Needed: Varied
I know your looking at that and going "Wait Zodiak that means nothing has the ability to be spec'd, why?"
-Well the answer to that is simple, to make it just a little harder.
Some of the magic users will be saying "Wait Zodiak, theres 4 magics Black,White,Red,Blue"
-Heres the answer to that.. Black Magic/White Magic/Blue Magic/Red Magic will all be put into one skill pool, in which only your attacking spell will grant magic experience, any healing or buffing you do will not grant any experience towards your Magic skill. This will hopefully will actually keep the usage of Magic along with keep from a big group of people having White/Red Magic for personal use. Depending on how I go with it, possibly might still be a “Blue” magic set up for enhancements and such. With that said, I might have to work it out that Red Magic not be in the "Magic" pool either at all or be able to make it available to anyone for so many skill points.
Lets look further into skills.
Starter Skills
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- Melee Defense
- Ranged Defense
- Magic Defense
- Scan
- Swim
- Run
- Assess
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Now the next part theres several things I could do for fighter abilities..
Fighter Skills (Version 1) - Normal Version
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- Mace
- Staff
- Spear
- Sword
- Flail
- Bow
- Crossbow
- Throwing
- Unarmed Attack
- Dagger
- Axe
- Scythe
- Magic (Major Combination of Black/White/Blue/Red)
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Fighter Skills (Version 2) - More "Hard" Version
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- One Hand Mace
- Two Hand Mace
- Staff
- One Hand Spear
- Two Hand Spear
- One Hand Sword
- Two Hand Sword
- One Hand Flail
- Two Hand Flail
- Bow
- Crossbow
- Throwing
- Unarmed Attack (Fist usage - Knuckles Possibly)
- Dagger
- One Hand Axe
- Two Hand Axe
- One Hand Scythe
- Two Hand Scythe
- Magic (Major Combination of Black/White/Blue/Red)
- Claws
- One Hand Hammer
- Two Hand Hammer
- Whip
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Fighter Skills (Version 3) - Simple Version
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- Melee (Any use of a Melee Weapon)
- Ranged (Any use of a Ranged Weapon)
- Magic (Major Combination of Black/White/Blue/Red)
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Fighter Skills (Version 4) - More Bunched Version
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- Blunt (Use of Mace/Hammer -Possibly Flail - Etc)
- Blade (Use of Sword/Axe Etc)
- Ranged? (Use of Bow/Crossbow Etc)
- Close Combat (Use of Dagger/Claw Etc)
- Unarmed Attack (Use of First -Possibly Knuckle Weapons)
- Polearm (Use of Staff/Spear Etc)
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Now to go into the trade skill system.
To give you a small concept what I'm planning, I'll give a short concept Idea on 2 skills; Mining,Smithing.
Mining Concept
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THIS WILL VARY WITH VERSION
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The mining concept of this server is very different of ones you have played before, instead of a single ore out of each mine you get you will get different types of dirt, one of my trade skill versions I have a skill called Prospecting, this will be used to find little bits of ore in each pile of dirt, I’m hoping to turn it where there is a possibility of not getting any ore from it at all, but the concept is that it will take a few bits to make enough of the ore to actually make something out of it. There by making a lot more depending on each other and on more skills then a normal two.
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Smithing Concept
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THIS WILL VARY WITH VERSION
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The Smithing concept on the “Version 2” is to spread out trade skills even more by making players decide if they would like to make armor or weapons, the only problem with that is the fact that neither of those would be able to make tools, that could be changed with a general crafting skill, or possibly just a general tool store, but I would like to possibly open more of a economy, I would have to mess with tool durability so people don’t break their tools 1 hour after getting them. But in the end, their will probably be a tool store - Tool store would sell your less durable tools then what a player would make.
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I will now list the versions of trade skills that might be used.
Trade Skills (Version 1) - Normal Version
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- Blacksmithing
- Alchemy
- Farming
- Mining
- Masonry
- Carpentry
- Tailor
- Fletching
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Trade Skills (Version 2) - More In-depth Version
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- Armor Crafting
- Weapon Crafting
- General Crafting (Tools and Such)
- Alchemy
- Farming
- Mining
- Prospecting
- Masonry
- Carpentry
- Tailor
- Bowyer
- Fletching
- POSSIBLE: Jewel crafting / Skinning / Leather Working
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“Other” Trade Skills - Normal
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And the left over skills that will be used, just haven't decided what to do with quite yet...
“Other” Skills - Normal
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- Stealth
- First Aid
- Read Ancient
- Deception
- Trap
- Tame
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I have possibly left something out, tell me if I have looked over anything.
With closure I'll give a more broad concept of the server..
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THIS WILL VARY WITH VERSION
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My hope with changing how this all works is to make an environment where players will really have to work together, with the fighting system and all of this, I personally hope the server stays up after a year with no need of a wipe, Not a guarantee but the hopes of all this balanced into one this is that the leveling won’t shoot up to 1000 skills after month of play, this I believe is a true veteran server depending on which way I go with, with the different type of game play, a player will have to adapt to the new set up.
Also the house situation will change, Depending how the perks are handled each person will be allowed 1 land (That’s the plan atleast, might be two..) - This land is picked by the player, out of a sector full of pre-made houses, The houses are 10x10, possibly pre-mined 10x10 area for lower area. This house will hold anything you desire, Boxes full of loot, just a place to sit around while your AFK or just to show off your items you have gotten - I believe I will not make the world “Stealing Enabled” because how I’m handling housing, also there will possibly be smaller houses and bigger houses, price will be different depending on size.
As far as PK Enabled, I personally have no problem with it, though some do, but with it being a “Veteran” style server I believe for the sake of it not being "TOO EASY" ill keep the PK enabled, Housing areas will be your safe havens, all of them will be NoN-PK areas, So will major towns, besides that, its completely open to PK.
I believe this server in a whole, depending on version, will test a lot of peoples ability to level without someone being able to have a whole lot of bonus from potions and bonuses from jewelry, don’t get me wrong there will be jewelry and potions in game, but not as easily obtained as on most servers or at least how they use to be.
Let me know what you guys think. Thanks
Any ideas? Suggestions? That you don't want to post and rather email.
Zodiak_l33t@hotmail.com