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Topics - Zodiak

Pages: [1] 2
1
RPGWO V6 / V7 / Some obvious and maybe not so obvious things..
« on: March 17, 2016, 12:07:09 pm »
Code: [Select]
This is my experience with this.. there might be a couple of things people may disagree with..
Obviously the repeating of options on the crafting menu needs to be changed in some manner. At the very least differentiate them by showing the durability of the tool on the crafting menu so if I wanted to use the tool that is almost broken vs the one that is brand new I can do that without guessing.

Stackable items though great cause a huge issue with attempting to move them or pick up what you want, things like seeds and smaller items are close to infuriating to pick up or move if they are stacked with something. Also some images are just plain hard to see on the ground (example: seeds)

It seems entirely too easy to accidentally attack an item. I understand this is a way to essentially destroy any item but I feel like there may be a better option for this which is for another post.

Movement feels super clunky to me, you already heard my request on that front Mickey, but I would at least add the functionality of using the WASD keys to move UP, DOWN, LEFT, RIGHT.. It's a bit more main stream and I feel like for most gamers is more natural feeling then using the Numpad.


Also crafting options, at least for me, cause a huge CPU usage spike depending on how many options there are.

First column obviously being CPU usage

This is idle underground



This is with about 17 options..



This is with about 40 options..



I'll add more later, but this is initial thoughts and issues I've ran into.

2
General Chat / Umm..
« on: January 01, 2010, 02:11:23 pm »
For the love of god pull the plug heh..

So umm.. people actually still play? That amazes me.. o_O

3
General Chat / Random Question Thread
« on: June 29, 2009, 11:26:49 pm »
I felt that it was in need of making partially cause I am damn bored. So..
Pretty much post any odd questions that would more then likely never be answered and we'll discuss possible answers.... If that makes sense at all..

So here is a few questions..

1. If you took a big fan to outer space, and turned it on, what would it do?

2. If an eskimo lady was in one of the coldest areas in which water freezes almost instantly, what would happen when he water broke?

3. If a man could in fact queef out his bear, would it whistle?

Random questions... or.. Discuss... GO!

4
General Chat / Billy Mays..
« on: June 28, 2009, 03:49:02 pm »
Yep, the lord giveth and the lord taketh..

http://www.msnbc.msn.com/id/31596003/ns/us_news-life/

5
Gaming / Neo Steam
« on: May 13, 2009, 11:02:41 am »
http://neosteam.atlusonline.com/

Currently In Closed Beta.

I got a "Ticket" for the closed beta, so I'm currently waiting for the servers to come up so I can test this out, It is one of them RPGs with Item shops and such, but I'm hoping because of the Steam Punk genre it will even out, because I personally like Steam Punk.

I'll try to post some images and game play stuff, some information and what not as I play.


The game is actually owned by two different groups it seems. One being a company that only seems to work with Euro IP's and the one I'm in closed beta for, which is supposed to work with any IP EXCEPT for Euros (Or at least what I understood for closed beta)

EURO VERSION (OPEN BETA) -  http://neosteam.gamigo.com/


One would assume that they are different games though, wouldn't see why two different companies would take off with it, if it was the exact same. Either way I'll keep you guys posted.

6
General Chat / ......lol
« on: May 09, 2009, 06:12:27 pm »
http://www.christianteencommunity.org/private/rpgwo/

....lol......

ZOMGA Jerky Calculator at the bottom, hurry download!! GO GO GO


[ Guests cannot view attachments ]

7
General Chat / Yphun
« on: May 08, 2009, 10:26:46 pm »
For the ones that aren't lazy and still love rpgwo
-----------------------------------------------

Here is some things I was gonna do on server I was working on, I'm pretty much done with rpgwo at this point with the owner off doing his own little thing. Figured some of you guys can make spin offs from this wolf.

Forced Economy
----------------
Starting Skill Points: 12
Defense Skills - Points 40 - Free Skill (NO SPEC)
All Attacks - Points 6 - Not Free (CAN BE SPEC'D)
All Tradesman Skills - Points 13-15+ - Not Free(CAN NOT BE SPEC'D)
Mana Conversion - Points 0 - Free Skill (No SPEC)

Players will have to roll fighters and work their way into having trade skills, also spreading out skill points like this causes players not to have everything they possibly need at level 50.

Black/White/Red/Blue Magic put into one skill Thaumaturgy. Only attacking skills grant fail and success XP. All heals and buffs do not grant XP. This also causes the normal player with sword to more then likely not have a magic user and a melee user at the same time.
==============================

Skills
-----------
See Below Skill.Ini (Wasn't fully done with it for Yphun, but you can see.)
[ Guests cannot view attachments ]
=============================

Economy
---------------
Because of the skills I was set on, I had each skill pretty much needing another skill to help out, the whole point of the idea was to actually have a community or a group of friends playing together instead of a group of friends leeching off one tradesman. Also the idea behind the skill set was also to lower the chances of how the players got to 1000 skills so quickly.

Armor/Weapons were all in NPC in a town up to level 20. This also made more towns usable. Where as right now there is one main city with NPCs with no real use.
==================

Items
------------
Tools - these were gonna have 3 different versions of, the NPC bought set (LOW quality), The Low End GeneralSmith Set (Medium Quality), and The High End GeneralSmith Set (High Quality + Fixable)    Low End (Iron Ore)    High End (Titanium Ore)

Armor - Instead of what now seems to be the standard of Defenses being the deciding factor of what gear you wear, each fighting skill was going to have its own armor. All Melee Users would have Plate(Ore). All Ranged Users would have Leather. All Magic Users would have Cloth.  This quadrupled the size of the normal number of armors but I felt as if this would give it a new feel, also allowed a few more skills to be more useful. Also each set of those armors had a Refined or Reinforced Set, which would make the armor a little bit stronger and would cost 50 to 100 more stats to put on, so scaling out armor was gonna go up pretty high. Also how this was set up it allowed a lot more armor to be put in game. Through (Mining or Killing -ORE-) or (Skinning -LEATHER-) or (Killing -CLOTH-)

Weapons - I wanted for each ore to at least have 2 weapons per skill, along with those 2 weapons, there would be a refined or reinforced set also.

Damonite (AKA Meteorite) - This would be the "Meteor" of the server, instead of the normal based "Go find it and sit on the ore till you can use it" I was planning on using this for a Quanth outcome. The Meteorite had 3 stages, Its hot stage, Its cooling stage, and its cool stage. Hot Stage was sorta like your Quanthsith, Cooling - Quanthsar, Cool - Quanth.
Also these meteorites were only harvested through trade skills. Using various tools to get them, most of the time secretive so one would have to hurry and find out via Trial and Error.

Mining - Most of your ores were rather rare to keep down on mass production of armor and weapons and just ol' "Stuff". Going into mining you would run into stalagmite which will be discussed in a second. (Any of the picks from the tools section will have to be named "Pick" for auto mining)

Prospector - These stalagmites would be filled with different types of jewels, you use your skill to get them out.

MISC - Whole sets of items added onto monsters, anything from rare show off things, to weapons to fill gaps in the required skills. Materials needed to make armor that filled gaps.

Cloth Armor - Cloth armor would be got via Farming for cotton, but to make the armor more defensive and more tough you were able to add patches and sew using ore dipped thread, which is done by a general smith.

Leather Armor - Leather armor would be got via Skinning beasts killed, but to make armor more defensive and more tough you were able to add patches and sew using ore dipped thread, which is done by a general smith.

Potions - Was making 9 Potions for every skill, Small Minor __ Potion to Large Mega __ Potion. Here is a code template. Make sure your Large Mega is hard to make, but give it a big long bonus count or something of that sort.
Code: [Select]
Item=
Name=Small Minor _ Potion
Class=Food
Animation0=
Size=Tiny
Burden=15
;FoodLife=#
;FoodStamina=#
;FoodMana=#
;WisdomBonus=#
;StrengthBonus=#
;DexterityBonus=#
;IntelligenceBonus=#
;QuicknessBonus=#
;SkillIDBonus=_
;SkillBonus=#
;BonusCount=#
Stackable

Item=
Name=Medium Minor _ Potion
Class=Food
Animation0=
Size=Tiny
Burden=30
;FoodLife=#
;FoodStamina=#
;FoodMana=#
;WisdomBonus=#
;StrengthBonus=#
;DexterityBonus=#
;IntelligenceBonus=#
;QuicknessBonus=#
;SkillIDBonus=_
;SkillBonus=#
;BonusCount=#
Stackable

Item=
Name=Large Minor _ Potion
Class=Food
Animation0=
Size=Tiny
Burden=60
;FoodLife=#
;FoodStamina=#
;FoodMana=#
;WisdomBonus=#
;StrengthBonus=#
;DexterityBonus=#
;IntelligenceBonus=#
;QuicknessBonus=#
;SkillIDBonus=_
;SkillBonus=#
;BonusCount=#
Stackable

Item=
Name=Small Major _ Potion
Class=Food
Animation0=
Size=Tiny
Burden=15
;FoodLife=#
;FoodStamina=#
;FoodMana=#
;WisdomBonus=#
;StrengthBonus=#
;DexterityBonus=#
;IntelligenceBonus=#
;QuicknessBonus=#
;SkillIDBonus=_
;SkillBonus=#
;BonusCount=#
Stackable

Item=
Name=Medium Major _ Potion
Class=Food
Animation0=
Size=Tiny
Burden=30
;FoodLife=#
;FoodStamina=#
;FoodMana=#
;WisdomBonus=#
;StrengthBonus=#
;DexterityBonus=#
;IntelligenceBonus=#
;QuicknessBonus=#
;SkillIDBonus=_
;SkillBonus=#
;BonusCount=#
Stackable

Item=
Name=Large Major _ Potion
Class=Food
Animation0=
Size=Tiny
Burden=60
;FoodLife=#
;FoodStamina=#
;FoodMana=#
;WisdomBonus=#
;StrengthBonus=#
;DexterityBonus=#
;IntelligenceBonus=#
;QuicknessBonus=#
;SkillIDBonus=_
;SkillBonus=#
;BonusCount=#
Stackable

Item=
Name=Small Mega _ Potion
Class=Food
Animation0=
Size=Tiny
Burden=25
;FoodLife=#
;FoodStamina=#
;FoodMana=#
;WisdomBonus=#
;StrengthBonus=#
;DexterityBonus=#
;IntelligenceBonus=#
;QuicknessBonus=#
;SkillIDBonus=_
;SkillBonus=#
;BonusCount=#
Stackable

Item=
Name=Medium Mega _ Potion
Class=Food
Animation0=
Size=Tiny
Burden=50
;FoodLife=#
;FoodStamina=#
;FoodMana=#
;WisdomBonus=#
;StrengthBonus=#
;DexterityBonus=#
;IntelligenceBonus=#
;QuicknessBonus=#
;SkillIDBonus=_
;SkillBonus=#
;BonusCount=#
Stackable

Item=
Name=Large Mega _ Potion
Class=Food
Animation0=
Size=Tiny
Burden=75
;FoodLife=#
;FoodStamina=#
;FoodMana=#
;WisdomBonus=#
;StrengthBonus=#
;DexterityBonus=#
;IntelligenceBonus=#
;QuicknessBonus=#
;SkillIDBonus=_
;SkillBonus=#
;BonusCount=#
Stackable

Plants - The alchemy type plants were gonna be able to be planted above ground via normal types of farming, with a possible extra step, and underground, with the usage of potting plants. They would take twice as long to grow and only giving half the normal number of seeds, but giving underground space more usage. Also after harvesting the pots broke, giving more of a big usage to Granite being needed.

Alchemy - With the gain of the skill Glass Making, flasks were made adding another step to the alchemy line of making potions, the ground up _ would be put into the small flask and the alembic would be added to get the potion. This was my idea behind the potion making..
Code: [Select]
SM = Small Minor
MM = Medium Minor
LM = Large Minor

SMJ = Small Major
MMJ = Medium Major
LMJ = Large Major

SMG = Small Mega
MMG = Medium Mega
LMG = Large Mega

MO = Mana Oil
MS = Mana Stone
----------------------

2x SM = 1x MM
2x MM = 1x LM

1x SM + 1x MO = 1x SMJ
1x MM + 5x MO = 1x MMJ
1x LM + 10x MO = 1x LMJ

2x SMJ = 1x MMJ
2x MMJ = 1x LMJ

1x SMJ + 2x MS = 1x SMG
1x MMJ + 10x MS = 1x MMG
1x LMJ + 15x MS = 1x LMG

2x SMG = 1x MMG
2x MMG = 1x LMG

Fishing - be about the same but there is a small change to get boots, treasure, etc..

Cooking - Was flip flop on it, wanted to get rid of it to open up more npcs after level 15-20, cause you NEED food, plus people will already be busy with other skills, but add it if you want.

Housing - Wanted to set the cost of /landclaim to 50,000 gold, and set up 2 sectors+ of premade 2 plot housing to buy for 7500+ gold, houses would be made out of something that were note take down able and would be fenced in on the back side, thought it would look nice if everyone decided to buy one, and if someone was rich enough to buy a land off to the side it would look more special.
================================

All I can think of right now. Enjoy!

8
General Chat / Rpgwo
« on: May 08, 2009, 07:54:44 pm »
Game over.
0 Continues
0 Lives Left
You have not saved in 9 years.
Loading from save point is not working.
You have heard the yell of "SNNAAAKKEEE"
You have not heard the victory music from FF..

Just Game Over.

For the ones that have been somewhat successful over the years, let it be known, that you have joined the list of people that have beat RPGWO. For the rest of you, sorry that you didn't work hard enough.

Now everyone go find something new to do in all seriousness.

Now I will fill your brains with random lines of coding.
int i;

   for(i = 0; i < 2; ++i)
   {
      // buffs may not be spawned, so delete them if they're not
      if(m_buffs && m_buffs->IsInWorld()==false)
      {
         m_buffs->Destructor();
         m_buffs = NULLGOB;
      }
   }

   if (m_playersAlive) {
      hashmap_free(m_playersAlive);
      m_playersAlive = NULL;
   }

   for (i=0; i<2; i++) {
      if (m_players2) {
         hashmap_free(m_players2);
         m_players2 = NULL;
      }
   }
}
/* Add the green/gold team flag */
   AuraPointer aura(new Aura(dbcSpell.LookupEntry(32724+plr->m_bgTeam), -1, plr, plr));
   plr->AddAura(aura, NULLAURA);
   
   /* Set FFA PvP Flag */
   plr->SetFFAPvPFlag();

   hashmap_put(m_playersAlive, plr->GetLowGUID(), (any_t)1);
}

But seriously, go find something to do.

<3 Zodiak

9
General Chat / A-Kon (20)
« on: April 24, 2009, 11:04:45 pm »
Anyone going?

http://a-kon.com/

10
General Chat / I just died a little inside..
« on: April 15, 2009, 11:45:16 pm »
http://www.lulu.com/content/4956212

Seriously.....

...... Really....

11
RPGWO Chat / Kacarus
« on: January 15, 2009, 10:34:47 pm »
Ok, guys let me say first that I haven't had the best track record with a lot of you, with wolf I've done to mickey, the game and the players. I would first like to apologize for the wrong doings. With that said I believe I've kinda came up with a true veteran server idea, that will keep players busy, for a while. Depending on the version of skills I decide to use this server could be mildly hard to just plain out hard.

Below will be the general concept / Skill list I will be possibly using.

The server is named Kacarus (Don't ask me where it's from - Random name I came up with)

Skill Points will be set up as follows.

Starter Skill Points: 6
Each Fighter Skill - Skill Points Needed: 6
Each Trade Skills - Skill Points Needed: 10-20+
Each “Other” Trade Skills - Skill Points Needed: 5-10+
Each “Other” Skill - Skill Points Needed: Varied

I know your looking at that and going "Wait Zodiak that means nothing has the ability to be spec'd, why?"

-Well the answer to that is simple, to make it just a little harder.

Some of the magic users will be saying "Wait Zodiak, theres 4 magics Black,White,Red,Blue"

-Heres the answer to that.. Black Magic/White Magic/Blue Magic/Red Magic will all be put into one skill pool, in which only your attacking spell will grant magic experience, any healing or buffing you do will not grant any experience towards your Magic skill. This will hopefully will actually keep the usage of Magic along with keep from a big group of people having White/Red Magic for personal use. Depending on how I go with it, possibly might still be a “Blue” magic set up for enhancements and such. With that said, I might have to work it out that Red Magic not be in the "Magic" pool either at all or be able to make it available to anyone for so many skill points.


Lets look further into skills.

Starter Skills
--------------------
  • Melee Defense
  • Ranged Defense
  • Magic Defense
  • Scan
  • Swim
  • Run
  • Assess
---------------------


Now the next part theres several things I could do for fighter abilities..

Fighter Skills (Version 1) - Normal Version
------------------------------------------------
  • Mace
  • Staff
  • Spear
  • Sword
  • Flail
  • Bow
  • Crossbow
  • Throwing
  • Unarmed Attack
  • Dagger
  • Axe
  • Scythe
  • Magic (Major Combination of Black/White/Blue/Red)
------------------------------------------------


Fighter Skills (Version 2) - More "Hard" Version
------------------------------------------------
  • One Hand Mace
  • Two Hand Mace
  • Staff
  • One Hand Spear
  • Two Hand Spear
  • One Hand Sword
  • Two Hand Sword
  • One Hand Flail
  • Two Hand Flail
  • Bow
  • Crossbow
  • Throwing
  • Unarmed Attack (Fist usage - Knuckles Possibly)
  • Dagger
  • One Hand Axe
  • Two Hand Axe
  • One Hand Scythe
  • Two Hand Scythe
  • Magic (Major Combination of Black/White/Blue/Red)
  • Claws
  • One Hand Hammer
  • Two Hand Hammer
  • Whip
------------------------------------------------



Fighter Skills (Version 3) - Simple Version
------------------------------------------------
  • Melee (Any use of a Melee Weapon)
  • Ranged (Any use of a Ranged Weapon)
  • Magic (Major Combination of Black/White/Blue/Red)
------------------------------------------------



Fighter Skills (Version 4) - More Bunched Version
------------------------------------------------
  • Blunt (Use of Mace/Hammer -Possibly Flail - Etc)
  • Blade (Use of Sword/Axe Etc)
  • Ranged? (Use of Bow/Crossbow Etc)
  • Close Combat (Use of Dagger/Claw Etc)
  • Unarmed Attack (Use of First -Possibly Knuckle Weapons)
  • Polearm (Use of Staff/Spear Etc)
------------------------------------------------


Now to go into the trade skill system.
To give you a small concept what I'm planning, I'll give a short concept Idea on 2 skills; Mining,Smithing.

Mining Concept
---------------------------------------------------------------------------------------------------------
THIS WILL VARY WITH VERSION
---------------------------------------------------------------------------------------------------------
The mining concept of this server is very different of ones you have played before, instead of a single ore out of each mine you get you will get different types of dirt, one of my trade skill versions I have a skill called Prospecting, this will be used to find little bits of ore in each pile of dirt, I’m hoping to turn it where there is a possibility of not getting any ore from it at all, but the concept is that it will take a few bits to make enough of the ore to actually make something out of it. There by making a lot more depending on each other and on more skills then a normal two.
---------------------------------------------------------------------------------------------------------

Smithing Concept
---------------------------------------------------------------------------------------------------------
THIS WILL VARY WITH VERSION
---------------------------------------------------------------------------------------------------------
The Smithing concept on the “Version 2” is to spread out trade skills even more by making players decide if they would like to make armor or weapons, the only problem with that is the fact that neither of those would be able to make tools, that could be changed with a general crafting skill, or possibly just a general tool store, but I would like to possibly open more of a economy, I would have to mess with tool durability so people don’t break their tools 1 hour after getting them. But in the end, their will probably be a tool store - Tool store would sell your less durable tools then what a player would make.
---------------------------------------------------------------------------------------------------------

I will now list the versions of trade skills that might be used.

Trade Skills (Version 1) - Normal Version
--------------------------------------------
  • Blacksmithing
  • Alchemy
  • Farming
  • Mining
  • Masonry
  • Carpentry
  • Tailor
  • Fletching
--------------------------------------------


Trade Skills (Version 2) - More In-depth Version
--------------------------------------------
  • Armor Crafting
  • Weapon Crafting
  • General Crafting (Tools and Such)
  • Alchemy
  • Farming
  • Mining
  • Prospecting
  • Masonry
  • Carpentry
  • Tailor
  • Bowyer
  • Fletching
  • POSSIBLE: Jewel crafting / Skinning / Leather Working
--------------------------------------------



“Other” Trade Skills - Normal
--------------------------------
  • Fishing
  • Cooking
--------------------------------


And the left over skills that will be used, just haven't decided what to do with quite yet...

“Other” Skills - Normal
--------------------------
  • Stealth
  • First Aid
  • Read Ancient
  • Deception
  • Trap
  • Tame
--------------------------

I have possibly left something out, tell me if I have looked over anything.


With closure I'll give a more broad concept of the server..

---------------------------------------------------------------------------------------------------------
THIS WILL VARY WITH VERSION
---------------------------------------------------------------------------------------------------------
My hope with changing how this all works is to make an environment where players will really have to work together, with the fighting system and all of this, I personally hope the server stays up after a year with no need of a wipe, Not a guarantee but the hopes of all this balanced into one this is that the leveling won’t shoot up to 1000 skills after month of play, this I believe is a true veteran server depending on which way I go with, with the different type of game play, a player will have to adapt to the new set up.

Also the house situation will change, Depending how the perks are handled each person will be allowed 1 land (That’s the plan atleast, might be two..) - This land is picked by the player, out of a sector full of pre-made houses, The houses are 10x10, possibly pre-mined 10x10 area for lower area. This house will hold anything you desire, Boxes full of loot, just a place to sit around while your AFK or just to show off your items you have gotten - I believe I will not make the world “Stealing Enabled” because how I’m handling housing, also there will possibly be smaller houses and bigger houses, price will be different depending on size.

As far as PK Enabled, I personally have no problem with it, though some do, but with it being a “Veteran” style server I believe for the sake of it not being "TOO EASY" ill keep the PK enabled, Housing areas will be your safe havens, all of them will be NoN-PK areas, So will major towns, besides that, its completely open to PK.

I believe this server in a whole, depending on version, will test a lot of peoples ability to level without someone being able to have a whole lot of bonus from potions and bonuses from jewelry, don’t get me wrong there will be jewelry and potions in game, but not as easily obtained as on most servers or at least how they use to be.

Let me know what you guys think. Thanks

Any ideas? Suggestions? That you don't want to post and rather email.
Zodiak_l33t@hotmail.com



12
RPGWO Chat / Just an Idea
« on: July 20, 2008, 02:17:27 pm »
Well I've been recently bugged about helping like the 200 people that have decided to all make servers at the same time. Figured this might help a few of them that are actually working on their junk.

I thought about opening a server, pretty much would be different then anything would of really played on.. But I figured for one I would hold off doing it considering the.. well 200 servers that are going up. So I'll just go ahead and explain the Idea behind it.

All the Inis would be damn near blank..
Skills - Would have your normal attacks and such, You would start out with defenses and mining.
Items - Picks for mining, Weapons (None actually make-able with skills) Armor (Also Not Make-able)
Monsters - A lot of them would look familiar, but would totally different then any of them you've ever seen stat wise.
(I'm too lazy to go into anymore detail)

Anyways, at this point your going what in the hell?

Well heres the thing the server would be, well.. Something "Rpgwo" wise you haven't seen before, all weapons and armors would have be gotten by either drops or NPCs, I know maybe it would be dull, but the reason for this is, well the leveling on this server would be hell of a lot more fast pace then any other server.

Most of the monsters you would start off going after have a good 500 HP, thats quite a bit, a lot of XP floating around, but higher then normal levels along with higher defenses and such. The point of this is you would more then likely have to be teamed up with someone or two, to kill through these at first, get them down and move on through the dungeon, thus leveling hell of a lot faster, cause killing a level 50, say Giant Roach, would throw a ton of XP around.

I guess in thought it would be a "High Rate" server, a lot of game items would depend on item drops and money, which would be easy to get, but stuff would be extremely expensive, So i guess there could be a little farming to be done and I figured if anything Mining would be very useful for adding certain ore that would be useful and useful to sell, to be honest land owning wouldn't make much difference, at this point, and not having any other trade skills would kill that part of the server, I would have to probably figure different ways around that, maybe start with all trade skills so people could actually still get an attack, but anyways, most of your game play would be towards leveling, and you would level QUICKLY, which might make it appealing to some that haven't got over say, 40.

The only problems that I see are the people that like to train defenses along with your skills being lower then they would normally be on a "Normal server" theres a few ways I thought about going around this.

Admins have a command..
Code: [Select]
/Skill *name*, *skill*
Now we could charge an extreme amount for an Admin to use this on you, along with a script I made that you could buy XP. (I already have this made, the NPC also has Full Heal for a price, along with a Hero which I can make pretty much any number for different prices --  ALSO have a script that would Use commands to warp to town and such so players would not have to walk everywhere, and also have a script that would be a dice game you would play with the NPC. You pretty much do a command and he would randomly roll for you and announce the numbers rolled and pay at a certain rate, of how much you pay to play. - AGAIN these are all made already, minus the token/gold usage on them which isn't too hard to add. I thought about actually releasing these scripts, which i might actually do, if someone doesn't want to host or something.. ANYWAYS.. back to explaining)

The XP bought goes towards also "Till next level" Xp, so you level a bit just with paying for it along with get more spendable Xp.

Theres a few, things that would have to be worked out, like more content, potions and junk, all stuff that would more then likely be wrapped up in monster drops and if done correctly could make trade skills a bit fun.

Anyways I was pitching that Idea if anyone wants to pick it up and try it..

Well I guess we'll do it like this, If you want the scripts I talked about above send me a PM and ill send them out or add me on MSN. ( Zodiak_l33t@hotmail.com )

Also, I figured people were still complaining to me about scripts.

Heres a zipped folder I have, it includes a few scripts that different servers have used, enjoy.

13
RPGWO Chat / Rpgwo Handbook
« on: July 17, 2008, 04:41:41 pm »
I'm working on an handbook. It will contain, ALL commands, Ini info, and .es (Scripting) Info that one would need to know.

I might, after it is done, add a guide on how to set up a server and such, but right now I'm just getting the info together.
Might just then make a package of the volumeID info, and some "Normal" Inis.

I know some of you might not look forward to this as some others. So Enjoy either way.

Note: If your playing around with your server, or even running one for other people. SOME of these commands will not work because I'm using a newer server.exe then you might be.

Version 0.25: Commands - Player -UPTO- @@@Admin - ALL should be there with short descriptions on what they do, some are not explained. Just because I haven't took the time to test them or even use them. Plan on organizing more later.

14
RPGWO Chat / Client/Server - 1.15
« on: July 12, 2008, 03:01:30 pm »
Got extremely bored figured I would mess around, changed Missle to Ranged on this client/server, figured some people would like to use it just for the fun of it maybe.. Who knows..

Few things that need to be changed Ini Wise..

ANYTHING that says Missle pretty much needs to be changed to Ranged, just open them up in notepad, replace Missle with Ranged and you'll be good to go

If anyone has the newer server.exe and want me to change it, hit me up...

Enjoy? lol..

Note: Didn't leave it up TOO much to test how stable it is now, but i do know if you do change missle to ranged in the ini's it will raise on the client, via Ranged attack (bow or whatever you use that is ranged - this does NOT include Magic or anything, just normal ranged weapons)

15
General Chat / What in the hell do you guys want?
« on: January 10, 2008, 01:33:47 pm »
Well considering the fact that it went from - "Woo free WoW, I'll play!" - but you didn't.

What in the hell do you guys want hosted, hell I'm open for whatever, preferably something you can download as far as client wise.

Just name it and I'll look into it, hell I'll start naming off a few things; GTA SA MP, Ragnarok, (Even though i would hate to again..) Rpgwo, (Continue on my fixing) WoW, Uh, again preferably again something you can just download the client.

Hell, if it comes down to all you guys would rather do is go play the current wolf, just tell me I'll close my account for my server and go on with my life, just trying to have some fun, so would like to hear what you guys would freaking play.

16
General Chat / Soulja Boy - Crank Dat - (Screamo / Metal Version)
« on: November 21, 2007, 02:24:54 pm »
Soulja Boy - Crank Dat (Metal/Screamo)


Not sure whos all seen it.. its rather amusing though..not the best in the world but still find amusing, for some reason people have a big thing with putting it with Spongebob.. which is confusing but *Shrugs*

17
RPGWO 2 / Tames
« on: November 20, 2007, 08:15:41 pm »
A better way to handle tames, make them "mind" a little bit, easier way for them to attack and such, maybe be fun then to have tame, and lets say Bow or something..

Maybe a Button system for it.. Attack, Guard, Stay, Ignore, So on and So Forth

18
RPGWO 2 / Email Verification and Password Confirmation
« on: November 20, 2007, 11:03:25 am »
Email Verification would make it harder for people to spam new accounts and he could keep tabs of emails then..

Password Confirmation just for the off chance you mistype something..


When Creating a new account that is..

19
RPGWO 2 / More Suggestions
« on: November 18, 2007, 09:56:08 am »
Thought maybe this would be useful for the people that choose to go towards the side of the tradesman.

Tailor -- Possibly being able to make a clone of them out of cloth that would agro the clones, this "dummy" wouldn't attack or anything just sit there and agro so you could maybe make it a bit further away from them.

Mining, Blacksmithing, Etc.. -- Possibly heavier weapons, slow, but enough to take out a clone, (This all depends if he doesnt rework that part)

This kind of goes hand to hand with Dual skills

"Magic" which would more work like "Skills"

Back Stab -- Need Dagger and Stealth to use, equation of the skill level learned, the skill level of your dagger, (Not stealth cause it has nothing to do with Damage, just how sneaky you are), and your weapon, which comes together for the outcome damage, This also means maybe with a rework of the xp system that raising the HP, Stam, Mana and Damage Limit would be nice, cause at a certain point the server shoots error messages if theres too much damage being thrown around..

More Possible Skills

White Magic -- AOE Heal, AOE Stam, AOE Mana (This goes hand to hand with possible Group Dungeons)

Red Magic -- AOE Boosts -- Again Group

Black Magic -- This all depends on how and if he works with a grouping system, possible AOE attacks so if you have larger mosnter groups, the "Mage" could AOE the whole group?

Blue Magic -- Not sure what to do with this, Possibly a larger light source then your normal Magic Torch, more uses, Transform (Ore to Sheet or Ore to Bars or so on) Fire Starting (Which was already slightly used)

Sword -- Possibly a "Double Attack" or "Spinning Attack"(AOE)

Bow and/or Crossbow -- Something like a Rapid Shot or a AOE type shot

Throwing -- (for one, i think i would like this reworked to double hit when thrown, or a chance, one for throwing it at the and when it comes back to you has a chance to hit the enemy again maybe?) -- Skill wise maybe multi throw for certain "Qty" items

So on and So Forth, Ill think of a bit more, just figured this might start some..

20
RPGWO 2 / Some things
« on: November 17, 2007, 04:34:58 pm »
Lets see here..

1.) Group aspect -- Such as something you might need more then one person for and be a bit tougher then the whole "Behe" pretty much towards the fact the monster heals at a large amount meaning randomly it might go from 20% to 50% and with its large amount of health you might need a white mage near handy to keep the person that has "agro" alive.. This would go handy with smaller monsters that would take only 2-3 people to take down before the big monster which would be the.. lets say 5 man? But if you really would want to jack up the party amount you could do rare monster spawns that might take 10-20 players to kill.. On the other hand Auto-Re-spawn i would like to get fixed into maybe Resurrection type, White mages being able to resurrection meaning you could make these "Elite Monsters" a bit more harder as you go meaning your white mages might have to watch a bit more, on the other hand theres no way to party really and the fact if there was a way to party someway to see party members health. -- Also "Elite Monsters" Drop more then average "Stuff" that would have to be argued over to who gets it.. there could be a rolling system put it but who knows **Shrugs**

2.) Weapon and Armor -- I feel these things need to be completely rethought, I feel there should be a massive array of what needs to be open here, everything from weapon that can only be got from monster drops to weapons that can be crafted from just normal blacksmithing to stuff maybe to be smithed in certain areas, (Maybe in areas after you kill one of the group "Elite Monsters) same for the armor, pretty much having your normal array of weapons then your elite stuff that will be harder to get.

3.) Money (Perks) -- I feel as far as perks, they are needed to play the game after a certain point, which loses quite a few players if they can't ever find a player to buy for them for something like damon or even gold. Feel that this is a disadvantage as far as players well offness.. I feel that perks should be abolished and a system of points should be brought in.. 1 USD = 100 points   these points would be used to buy certain items that can only be got through this buying system. This would open the game to everyone and all that choose to buy some of these items (whatever they might be) will be able to do so when they choose to. If this is done might be able to be coded that when you make a purchase of points through, lets say paypal, the points automatically poof onto your account after the payment as been sent through. Instead of having to wait for some admin to decide to give you your perks.

4.) Drops -- All monsters need to drop a very large array of items.. everything from weapons, armors, crafting items, and so on.. This will open the aspect of farming for items in game, some people like to farm.. some don't.. But this might bring in some other players to play more.

5.) "Profession" -- Not really professions you might say but jobs such as farming and such, i think maybe there should be a chance when your digging for mining or ploughing for farming that there should be a slight chance of getting an item, on the other hand this would open it for people that like to macro which is a disadvantage and otherwise looked as bad, so in all reality might not be a good thing, but you know the idea.

6.) Traveling -- This really depends on the person, many people have asked for a alternative way to travel such as riding the mule and such, on the other hand at a certain point your run gets high enough to pretty much run sectors easily without any trouble.. So maybe a suggestion on a few things.. Run speed doesnt have that much of an effect as it does now, or maybe when you are in "battle" you actually slow down so you cant really attack something and instantly run off.. It slows you down so you cant just do like a run by attack.

If i get any other ideas ill post them.. Heh

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