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Messages - GroovyGuy

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1
Announcements / Re: V7 ???
« on: October 27, 2018, 03:33:23 am »
Instead of opening link just click and hold link on phone then download link instead of open. Worked like a charm using chrome browser on phone.

2
v2 Servers / Direction of Purgatory...
« on: September 21, 2015, 12:10:00 am »
As a reminder this server was just thrown together.
I pretty much want to work on a server from scratch and have purgatory up till more choices are available.
So I while I am busy with this.
Should we get another Admin? If so, who? explain if yourself.

Or, I can just run it from shadows and throw stuff on slowly on to the server.

3
RPGWO 2 / Re: Alpha Server Purgatory
« on: September 14, 2015, 05:19:40 pm »
What makes you think I havn't added something like that? but with 200lvl swim required?

4
RPGWO 2 / Re: Alpha Server Purgatory
« on: September 14, 2015, 01:45:16 pm »
I know there has been lots of complaints about the server. Just a reminder it is a Open Alpha and I am really taking any requests or major changes wanted. If you post any parts of a .ini file you want added, or event script I will probablu add it as soon as possible.

I will continue making as many daily updates i can
~ty groovy

5
RPGWO 2 / Re: Alpha Server Purgatory
« on: September 13, 2015, 12:57:53 am »
Major update is 1 Big mountain, 1 Big Lake,

And Wilderness Spawns!!

Here is sector map with wilderness difficulty color rating system!

Magenta to Red/Easy to Hard



Continue to make request and you shall receive.

Hope to have first long campaign dungeon done soon!

6
RPGWO 2 / Re: Alpha Server Purgatory
« on: September 10, 2015, 05:19:07 pm »
If you want you can. I just did some hotfixes and increased the xp gain by 6. And it is already on a dedicated server.

7
RPGWO 2 / Re: Alpha Server Purgatory
« on: September 10, 2015, 10:35:18 am »
seems auto-restart is crashing it so turning it off

8
RPGWO 2 / Alpha Server Purgatory
« on: September 10, 2015, 01:16:25 am »
Currently blank world for testing that is overpopulated with plants with little to no monsters yet. But, will setup a training arena. This will be wiped. BUT, I need to test to see if people can join. Will give a trophy and special item bonus for each top ten a player ranks in. On official release the top character(not account) with most top 10's gets 1 ANY pet token.

My Plans:
I am making a single run story world like Diablo. Where you follow a linear path with very little side stuff questing wise. There will be a Purgatory world(obviously) that will be blank when wiped. Your goal will to bring plants, animals, magics, knowledge, etc. from other planes/worlds and populate the purgatory world. In short, Fighters go through world story to bring back things for traders.

Current Major Changes:
99 Tame Limit
Lowered Starter Stats


ADD QUOTE TO YOUR Connect.ini

Quote
Name=Purgatory
Description=V2 Open Alpha and Wipe coming soon
IP=23.254.134.2
Port=4502
UpdateURL=http://23.254.134.2/Purgatory.files
;;;Version2

Future Plans:
I will add/remove monsters, items, and item uses as I add story/dungeons to support them.
I will update within every 3 days with minor updates.
I will update within every 8 days with major updates.

9
RPGWO V6 / V7 / Re: linux and v6
« on: September 07, 2015, 10:58:38 pm »
Can you also give OS?

10
RPGWO V6 / V7 / Re: Norton alert
« on: September 05, 2015, 10:56:46 pm »
I googled it. The short of it is that Norton Assumes you miss clicked it as a auto download from a adware site and ran it. It is saying are you really sure you wanted to install this, it may be malware or not? It doesn't know.

11
RPGWO V6 / V7 / Adding a Art or Request Tab
« on: September 03, 2015, 07:00:59 pm »
I have made some example replacement art that can be used for current mobs and items. Can submit in sheet form if need, but here is a few.









None of these are the actual final drafts just tons of reworks and examples!

12
RPGWO 2 / Cruicible - v2 Server Files
« on: September 03, 2015, 06:19:53 pm »
Can we get those files including the dungeons/dragon script/etc.??

I would like to re-host it.

13
RPGWO V6 / V7 / Re: What major feature to focus on?
« on: August 31, 2015, 06:14:02 pm »
I meant LOS.

14
RPGWO V6 / V7 / Re: What major feature to focus on?
« on: August 30, 2015, 09:07:03 pm »
I voted for magic. But, I was really just looking for more mechanical objects. Like, warp stones, lifestone, portals, traps, poison clouds, stuff that cause Stamina Dmg, etc.

Edit:
Pathing stone that speeds movement speed, barrier player can walk on but npc can't. Lighting and Fog.

15
RPGWO V6 / V7 / Concept art Style
« on: August 27, 2015, 09:48:02 pm »
I was thinking we could style the foreground images. By adding a white border then a white border you gain a more table top look. It will give a more board game piece feel to it. Which in the end it is a game.

The only con is it takes a little bit more room to make borders so you really have a max of 30x30. But, since this is alpha nad making changes you can always add more wiggle room.

!!Click Here!!

Some ideas ^^^

I am not a master artist so don't blame me for sloppiness

TL;DR
Idea to change art style to borderline cartoony.

16
RPGWO V6 / V7 / Directional facing.
« on: August 26, 2015, 05:45:01 pm »
Make it so images get flipped towards the X-axis they are moving or facing.
Example: Watch Luigi


If you move left you face left and if you move right you face right.


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