1
RPGWO V4 / V5 / Re: Gawds, Prayers and Karma
« on: May 07, 2012, 11:46:07 pm »
The way you, Greatest, portray Gawds is as if they
were humans with serious emotional disorders who
like to play with petty quabbles and act like spoiled children.
As a coincidence, so does the christian Bible.
I imagine Gawds to be highly evolved in all mental
and emotional aspects, all-knowing and all-powerful.
Instead of creating agony for the player by having him
worry about his karma and Gawd relations all the time,
make the Gawds kind and welcoming to all who pray to
them and really be the higher power in any sense that
any player can turn to them at any time, depending on their
faith skill. It's like personal spiritual development for the
player character.
And people, please, don't just offer ideas and feedback
such as "i like it" or "i dislike it" without any deep explanation
on how this affects the game experience and relates with
other features of the game.
It's easy to think on one game feature at a time and for
whatever reason approve it, but see all the hundreds of pieces
working together to provide, first and foremost, FUN, not tedious
worship and karma counting.
See it from the players perspective, who above everything else like
managing house inventory, acquiring items, farming, mining, crafting
mixing potions, completing quests and participating guild wars,
has to manage his relations with Gawds, part of whom are always
pissed at the player for not worshiping them instead of the other one.
In case of RPGWO V4, all old V1-2-3 (and new) implementations should
be rethought and re-engineered, not just randomly approved and patched in.
RPGWO V4 is not about just new core code, where everything else works
just as it did in V1-2-3, it's about whole new game experience.
So whenever you propose something, first consider all the available options
and really think why any of them will be good for RPGWO and then explain
in depth how your suggestion affects gameplay and why the other
implementations of the feature are not as good, not just suggest something
out of emotional impulse or because you personally just like the idea,
without giving any explanation of why.
were humans with serious emotional disorders who
like to play with petty quabbles and act like spoiled children.
As a coincidence, so does the christian Bible.
I imagine Gawds to be highly evolved in all mental
and emotional aspects, all-knowing and all-powerful.
Instead of creating agony for the player by having him
worry about his karma and Gawd relations all the time,
make the Gawds kind and welcoming to all who pray to
them and really be the higher power in any sense that
any player can turn to them at any time, depending on their
faith skill. It's like personal spiritual development for the
player character.
And people, please, don't just offer ideas and feedback
such as "i like it" or "i dislike it" without any deep explanation
on how this affects the game experience and relates with
other features of the game.
It's easy to think on one game feature at a time and for
whatever reason approve it, but see all the hundreds of pieces
working together to provide, first and foremost, FUN, not tedious
worship and karma counting.
See it from the players perspective, who above everything else like
managing house inventory, acquiring items, farming, mining, crafting
mixing potions, completing quests and participating guild wars,
has to manage his relations with Gawds, part of whom are always
pissed at the player for not worshiping them instead of the other one.
In case of RPGWO V4, all old V1-2-3 (and new) implementations should
be rethought and re-engineered, not just randomly approved and patched in.
RPGWO V4 is not about just new core code, where everything else works
just as it did in V1-2-3, it's about whole new game experience.
So whenever you propose something, first consider all the available options
and really think why any of them will be good for RPGWO and then explain
in depth how your suggestion affects gameplay and why the other
implementations of the feature are not as good, not just suggest something
out of emotional impulse or because you personally just like the idea,
without giving any explanation of why.