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1
General Chat / Re: Hello
« on: May 11, 2019, 03:46:38 am »
don't call me old!  those aren't gray hairs, and I'm not thinning in the back... :'(

hard to believe I first played this game almost 15 years ago.

2
RPGWO Chat / Re: Modern server
« on: April 29, 2019, 02:51:46 am »
when?

3
RPGWO Chat / Re: New pvp server - Desolation
« on: March 11, 2019, 01:48:43 pm »
decent server, but some huge issues I've seen so far(only played about 2 hours):

1: no natural cotton spawns.  1 of the admins gave people cotton at some point, but if you weren't on when it happened you're screwed(and tailor costs 5 points here so really screwed).

2: no natural olive tree spawns.  seems an admin gave everyone an olive seed, but again if you weren't on when it happened you're screwed...

4
RPGWO Chat / Re: New pvp server - Desolation
« on: March 04, 2019, 07:21:55 am »
will it be added to the list, or you keeping it a secret for discord users?

5
RPGWO V6 / V7 / Re: Time for a New Name?
« on: January 24, 2019, 04:10:55 pm »
just don't go overboard with defenses.  if you make different defenses for each type of attack(slashing stabbing etc.) it would drive everyone crazy.

Right now, whatever weapon you have armed, that is your defense skill. So like, you use a Sword to deflect/parry incoming attacks. Physical missile attacks also would be defended this way but I think at a reduced rate, like 50%. V6 has Shield skill which I think in V7 will block missiles at 100% skill rate.

Magic is different. Will have physical and pure types. Physical actually creates the effect, like real fire, and sends at the target. They can be blocked with melee skills but maybe with some splash damage. These would be harder/costlier to cast maybe. Pure magic, easier to cast but less powerful, bypass physical barriers (shields, weapons, some armor) and release the effect on contact. A Magic Resist skill will come into play there. That is kinda what I am thinking.
I can understand parrying with some weapons(which seems to be what you're suggesting), but most I don't think should work that way.  any chance you can use defenses like V1-V2?  missle* magic and melee were just fine for the way the game works.

as far as magic that sounds a little over the top!
*how long has that been misspelled in game?

also don't overcomplicate usages like you did in V3.  needing multiple items to craft an object is fine, but 20 steps for 1 item is insane!

Agreed, usages got nutty in V6. I tried playing it back in Summer and was like "WTF was I smoking?!? And do I have any left?" I plan to simplify it a LOT. Like, to plant a seed, it was 3 steps: rough land, plough land, plant seed. Now it will be just: plant seed but require a hoe (for show). I see having 2 usage types: Usage(simply stuff) and Crafting(more complicated). A Usage would be harvesting wood from a tree. Crafting would be using some "bench" (like an anvil or stove) to combine tool(s) and ingredient(s) to get a finished product. Like open anvil, add hammer to tool list(may already be there from last craft), add iron bar and wood to supply list then select item from a possible list (iron hammer, iron axe, iron mace, iron pick, etc) then hit "Craft" to make it, assuming you have skill and stamina.
that might be an oversimplification and overcomplication all rolled into 1!  think most of us set seeds and plow to hotkeys and farmed that way...plus plowing was a great way to burn off vitae.

I like the idea of workstations(better term than benches I think) for the most part, but having to put items inside them means you're going to have to make some all new interface that we'll all complain about, and none of us want that!  what if instead you use your materials on the workstation while you have the proper tool equipped?  I know you added equipped tools in V(I forgot the number :P), so that could work if still implemented.

6
RPGWO V6 / V7 / Re: Can u make a Proper Client!!
« on: January 16, 2019, 07:34:59 am »
Why cant you zebras just let this game stay dead. It died when Roarion stopped working on it.
isn't it obvious?  what is dead may never die!

7
RPGWO V6 / V7 / Re: Time for a New Name?
« on: January 16, 2019, 07:32:02 am »
just don't go overboard with defenses.  if you make different defenses for each type of attack(slashing stabbing etc.) it would drive everyone crazy.

also don't overcomplicate usages like you did in V3.  needing multiple items to craft an object is fine, but 20 steps for 1 item is insane!

8
RPGWO V6 / V7 / Re: Time for a New Name?
« on: January 07, 2019, 11:14:04 am »
your new site's page seems to be broken sort of...

it scrolls enough for you to see the top of whatever is written under "Created by:", but not enough to actually make it out.  though looking at the "made with" at the top of the logo for the html editor you used I'm wondering if you meant to cut that out, and maybe a little more...

9
RPGWO Chat / Re: itemdef2.dat version conflict
« on: December 31, 2018, 09:48:27 pm »
redownload the game...

if that doesn't fix it, then the server you're trying to play is having issues..

10
Bugs / Problems / Re: Website
« on: December 17, 2018, 06:10:17 pm »
lol sounds like you need a new isp :P

11
RPGWO V6 / V7 / Re: Time for a New Name?
« on: December 10, 2018, 11:14:31 am »
RPGWO+?

I see no reason for a new name.  also, if someone else has stolen your game name sue them!

12
RPGWO V6 / V7 / Re: Map Data Handling
« on: November 06, 2018, 07:14:09 am »
You don't hit a black wall when then load the next area, once you get within a certain distance of the edge it starts loading in the next area ready to go, it should feel seamless to the player.
So it a lot of data at first but should be minimal as the player moves around. The server sends more 50x50 sections as you hit edges. This is for large maps. Smaller ones, like a 100x100 dungeon would send all at once, when you first enter it.
your way of thinking is similar to how it is now, which works fine.  Mickey said new stuff when you hit the edges.  say that edge is considered 5 tiles, and the monsters have an attack range of 8, they can hit you from up to 3 tiles into the next 50 section while that section hasn't loaded in the client...atleast potentially, which is why I have concerns with it.

13
RPGWO V6 / V7 / Re: Map Data Handling
« on: November 06, 2018, 01:32:48 am »
my only concern with this:
since you're not going to see next 50 area til you're in it/near it, when you're near a map edge before it loads and you're within attack range of monsters in that area can they still kill you?

I know you only have rats for now, but long term I'm sure there will be ranged attack units and magic, and getting ganked by monsters that haven't loaded on your client yet sounds worse than possibly having a bit of lag...


14
Announcements / Re: V7 ???
« on: September 20, 2018, 05:34:18 pm »

15
RPGWO V3 / Re: itemdef2.dat version conflict error message
« on: September 10, 2018, 09:05:52 pm »
pretty sure no one still plays dredge.  eden is same files, newer server, and Mickey sort of screwed a few things up with usages on V3...so unless someone were to write new files for a V3 world you're probably going to be lonely on a V3 server.

16
RPGWO Chat / Re: Get Off My Lawn
« on: July 23, 2018, 02:24:26 am »
good luck with that...

your best bet for a server is the newish Hex server(only been going about a week).

17
RPGWO Chat / Re: Hex - Reborn
« on: July 16, 2018, 04:49:11 pm »
it is up, he was fixing something...but server is still really broken.

can't make jerky(beef barrels turn into garbage)
can't make braziers
can't make lanterns

I appealed a few other things, but server is really going to be hard to play with no food...

18
RPGWO Chat / Re: Hex - Reborn
« on: July 16, 2018, 03:51:13 pm »
is it down again?  I just created a char logged in and got poofed 2 seconds later...and now failed to connect

@Raikaria: no reason to change plants, and rerolling runes would suck(for the other current server the magic.ini file is available for anyone who wants it).

personally I've always felt doing both of those things is a requirement for any new server.
remember back on V1 where every server pretty much had the exact same alchemy list?

19
RPGWO Chat / Re: Hex - Reborn
« on: July 15, 2018, 09:04:37 pm »
I created a discord account when Dredi was working on his server...I'm rarely there though.  I created a facebook account when Mickey made V3, but I have since deleted it(couldn't find a point in having it).

@Raikaria: no reason to change plants, and rerolling runes would suck(for the other current server the magic.ini file is available for anyone who wants it).  as far as a wipe, as long as they weren't playing before today is it really that big of a deal?

20
RPGWO Chat / Re: Hex - Reborn
« on: July 15, 2018, 08:22:33 pm »
I was all happy, then failed to connect...is it down?

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