1
RPGWO V6 / V7 / Re: Time for a New Name?
« on: January 24, 2019, 04:10:55 pm »I can understand parrying with some weapons(which seems to be what you're suggesting), but most I don't think should work that way. any chance you can use defenses like V1-V2? missle* magic and melee were just fine for the way the game works.just don't go overboard with defenses. if you make different defenses for each type of attack(slashing stabbing etc.) it would drive everyone crazy.
Right now, whatever weapon you have armed, that is your defense skill. So like, you use a Sword to deflect/parry incoming attacks. Physical missile attacks also would be defended this way but I think at a reduced rate, like 50%. V6 has Shield skill which I think in V7 will block missiles at 100% skill rate.
Magic is different. Will have physical and pure types. Physical actually creates the effect, like real fire, and sends at the target. They can be blocked with melee skills but maybe with some splash damage. These would be harder/costlier to cast maybe. Pure magic, easier to cast but less powerful, bypass physical barriers (shields, weapons, some armor) and release the effect on contact. A Magic Resist skill will come into play there. That is kinda what I am thinking.
as far as magic that sounds a little over the top!
*how long has that been misspelled in game?
that might be an oversimplification and overcomplication all rolled into 1! think most of us set seeds and plow to hotkeys and farmed that way...plus plowing was a great way to burn off vitae.also don't overcomplicate usages like you did in V3. needing multiple items to craft an object is fine, but 20 steps for 1 item is insane!
Agreed, usages got nutty in V6. I tried playing it back in Summer and was like "WTF was I smoking?!? And do I have any left?" I plan to simplify it a LOT. Like, to plant a seed, it was 3 steps: rough land, plough land, plant seed. Now it will be just: plant seed but require a hoe (for show). I see having 2 usage types: Usage(simply stuff) and Crafting(more complicated). A Usage would be harvesting wood from a tree. Crafting would be using some "bench" (like an anvil or stove) to combine tool(s) and ingredient(s) to get a finished product. Like open anvil, add hammer to tool list(may already be there from last craft), add iron bar and wood to supply list then select item from a possible list (iron hammer, iron axe, iron mace, iron pick, etc) then hit "Craft" to make it, assuming you have skill and stamina.
I like the idea of workstations(better term than benches I think) for the most part, but having to put items inside them means you're going to have to make some all new interface that we'll all complain about, and none of us want that! what if instead you use your materials on the workstation while you have the proper tool equipped? I know you added equipped tools in V(I forgot the number
