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Messages - Mickey Kudlo

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1
RPGWO V6 / V7 / Re: Guild Vale Updated
« on: February 13, 2019, 05:36:35 pm »
February 13, 2019
  • Monsters now drop weapons so you can upgrade and replace broken ones, still no repairing yet
  • Fixed bug with ghosted monsters near the 50x50 edges. Players could see them but could not attack them and they never move.
  • Map sending staggered more. It sends one at a time, waits for the previous to end sending before sending next one. But it still seems to lag up the client. Need to rethink this method maybe.


2
Announcements / Re: RPGWO Server.exe File Trojans
« on: February 11, 2019, 02:15:10 pm »
Malwarebytes on my system.

3
Announcements / RPGWO Server.exe File Trojans
« on: February 11, 2019, 12:29:53 pm »
Someone reported that the V1, V2 and V3 server.exes recently downloaded from rpgwo.com contained trojans according to virus scans.

I did a FileCompare on V2 and V3 server.exes and they are both clean and safe. V1 I could not find a matching local EXE to test but the date on the file is older so "should" be ok.

Seems like false positives but as always, use at your own risk.... and have fun!

4
RPGWO V6 / V7 / Guild Vale Updated
« on: February 01, 2019, 05:19:21 pm »
February 1, 2019
  • Added weapons: dagger, sword, axe, mace
  • Can arm and dis-arm them in the Carry window
  • Weapons wear down but have no way yet to repair, eeeek!
  • New skills for the weapons
  • Wiped the map and players cuz can't train skills in game yet and need to test plants
  • Map size is now 2000, it was 1000
  • New Chat window. Android can now chat
  • Map window got flashing cursors, grid lines and position/sector location

5
RPGWO V6 / V7 / Re: Time for a New Name?
« on: January 22, 2019, 11:46:05 am »
just don't go overboard with defenses.  if you make different defenses for each type of attack(slashing stabbing etc.) it would drive everyone crazy.

Right now, whatever weapon you have armed, that is your defense skill. So like, you use a Sword to deflect/parry incoming attacks. Physical missile attacks also would be defended this way but I think at a reduced rate, like 50%. V6 has Shield skill which I think in V7 will block missiles at 100% skill rate.

Magic is different. Will have physical and pure types. Physical actually creates the effect, like real fire, and sends at the target. They can be blocked with melee skills but maybe with some splash damage. These would be harder/costlier to cast maybe. Pure magic, easier to cast but less powerful, bypass physical barriers (shields, weapons, some armor) and release the effect on contact. A Magic Resist skill will come into play there. That is kinda what I am thinking.

also don't overcomplicate usages like you did in V3.  needing multiple items to craft an object is fine, but 20 steps for 1 item is insane!

Agreed, usages got nutty in V6. I tried playing it back in Summer and was like "WTF was I smoking?!? And do I have any left?" I plan to simplify it a LOT. Like, to plant a seed, it was 3 steps: rough land, plough land, plant seed. Now it will be just: plant seed but require a hoe (for show). I see having 2 usage types: Usage(simply stuff) and Crafting(more complicated). A Usage would be harvesting wood from a tree. Crafting would be using some "bench" (like an anvil or stove) to combine tool(s) and ingredient(s) to get a finished product. Like open anvil, add hammer to tool list(may already be there from last craft), add iron bar and wood to supply list then select item from a possible list (iron hammer, iron axe, iron mace, iron pick, etc) then hit "Craft" to make it, assuming you have skill and stamina.


What happened to Guild Vale? You did an update to it and now it's not working lol.

I added mini Map and the world map screen. For some reason, the first time you run it, it goes nuts. Looking into the issue. Plus my android is giving me Asian characters, heh.
Also added auto-updating on PC and Android which will make things easier for all.

6
RPGWO V6 / V7 / Re: V7 Current Task
« on: January 14, 2019, 01:16:25 pm »
Got a mini-map and map screen added for the next update.

Working on auto-updates. I think I got it mostly figured out. It won't use a separate updater program but it will update itself. The game engine, AGK, actual EXE would never be updated since it is just a scripting engine. The actual byte code file would be updated, plus any images, sounds and game data files, as needed. The only thing, if the byte code file gets updated, you need to restart the game right after. I will have it force an end with a notice, somehow.

Then I plan on adding weapons and weapon skills.

7
RPGWO V6 / V7 / Re: Time for a New Name?
« on: January 14, 2019, 11:45:33 am »
Right now, I am working on Auto-updating, so we don't have to always manually update. I think I figured out a way to make updates easy on both PC and Android. Should have it by end of the week.

Defense skills we probably need to discuss. V6 didn't have any specific def skills. Whatever you had armed, it used that for defense. I will search the threads for any past discussions and/or start a new thread on it.

Other skills:
- weapons: plan to add them next after auto-updating: dagger, sword, axe, mace, (all depends on the images I make for now)
- usage/craft skills: need to code the usage system. Thinking I need to break things up into "usage" and "crafting". Usage would cover things like opening doors, searching corpses, harvesting stuff off the map, mining, etc. Crafting would then cover "work bench" or making a new item from a mixture of other items and tools.

8
RPGWO Chat / Re: Wowwwwww
« on: January 09, 2019, 04:08:54 pm »
Stormy Niiiiiiiiiiiiiiight!

9
RPGWO Chat / Re: Maybe RPGWO still has a future.
« on: January 09, 2019, 03:17:17 pm »
Server is in C-Sharp. The client I am using AppGameKit which is a multi-OS scripting language for gaming and has good support.

10
RPGWO V6 / V7 / Re: Time for a New Name?
« on: January 08, 2019, 11:39:43 am »
Quote
If RPGWO receives a new name, it should reflect its sandboxy, community friendly nature...

"Guild Vale"
 - Guild = community
 - Vale = sandbox, world, place, etc

I could add "Happy Happy Fun Time" to the end so it sounds "friendly" ? heh

Guilds will be the focus and the builders and drivers of the world.

11
RPGWO Chat / Re: Maybe RPGWO still has a future.
« on: January 08, 2019, 11:35:54 am »
@Flambelk, that is why I am making V7 or the new name is Guild Vale. 2D, pixel, MMO-RPG, sandbox.

I saw other 2D MMO-RPGs on phones and was like, WTF, I can make that in less than a year... maybe.

12
RPGWO V6 / V7 / Re: V7 Current Task
« on: January 07, 2019, 10:56:26 am »
Updated over the weekend.
Lots of changes and adds but the main thing being the new name:

Guild Vale

Got guildvale.com all setup (although very simply), with links to the Windows and Android clients. I think I can get a Linux one created too but let me know if you desire it.

Some issues:
  • Android chat can't send. I need to create a whole new screen for it soon.
  • Food is limited in the world. Just rats drop jerky and too rare now. For now need to add more food or more drops.
  • Map loading is much better but still has issues and can stall/lag the client. Will improve it soon


The new name has "Guild" in it which means I decided to make guilds a large focus. Mainly, they will build towns and drive a lot of events and the basic success of the world.

To do:
  • Fix issues above
  • Basic map Usage like picking fruit or collecting surface resources

13
RPGWO V6 / V7 / Re: Time for a New Name?
« on: January 05, 2019, 07:06:11 pm »
How about...

guildvale.com

14
Bugs / Problems / Re: Website
« on: December 20, 2018, 12:46:51 pm »
Well for web hosting I can always just use Jon's server. Redirect all the IPs and turn IIS on.
Those 2 didn't seem to offer domain name registration which is my main concern right now. Wanna lock the new name down I have.

15
RPGWO Chat / Re: Any servers up?
« on: December 20, 2018, 12:40:03 pm »
I just started up Dredge.

16
Bugs / Problems / Re: Website
« on: December 19, 2018, 11:10:38 am »
Any recommendations? Or just pick 1 from any top 10 list, say like from PC Mag?

17
Bugs / Problems / Re: Website
« on: December 18, 2018, 01:48:13 pm »
Went back and forth with my ISP. They kept saying it my job to "secure" the website. I asked them to define "secure" and they couldn't. Kept getting boiler plate copy/paste answers. They wanted me to buy their "secure" service for a monthly fee.
Ugh... I decided to write something my self. It checks once per hour, for extra files or changes that don't match a local copy. Then deletes or updates files as needed. Works pretty good, um kay.
Now I can move on with my life peddling my 'wares.

18
Bugs / Problems / Re: Website
« on: December 12, 2018, 03:50:55 pm »
Fixed it now. I complain and complain to my ISP about the hacks but they do nothing. They probably are the ones behind it.

19
RPGWO V6 / V7 / Re: Map Data Handling
« on: December 12, 2018, 07:19:41 am »
The current version is sending 50x50 all at once.
So, 2500 + (24 X Number_of_Units), example 2500 + 24 X 2500 = 62500 bytes.
That would be for like a jungle that has tons of plants. The surface tiles are easy/fast. It the units that mess it up.
And then times that by 3 since you ususally get into range of 3 new 50x50 sectors when ever you hit a border.

I already fixed it for the next version though and it now sends 50x1 at a time, with a delay. It a lot smoother, so will see how it goes.

I do keep thinking about maybe breaking the big map up into smaller ones, like 100x100, and connect them, like most RPGs do. Then when you enter it, send all the data. When dungeons come, it will be doing that since they will be from size 10 up to 100+.

20
RPGWO V6 / V7 / Time for a New Name?
« on: December 10, 2018, 09:48:59 am »
My concern is there is a game out there now called "RPG World" that may conflict. Although, I checked and it isn't copywrited in USA.
Also, V7 is pretty far away from the original V1, so maybe we can use a new name plus something that is more specific or commercially appealing.

I have mixed feelings about this.

My main goal with V7 is Guild town building and running.
Here are some that are kinda what I would want but are taken:
 - arrowgate, madgarde, cloudgrasp, steeledale
 - Guild Town(website taken), Guild Bourne, Guild realm, guild forge
 - guild warden, claymore rpg, guild dawn, sand clan, guild haven, hammer helm, guild venture
 - realm venture

I have found a few good ones that may work but don't want to mention them yet.

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