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« on: June 21, 2018, 08:28:27 am »
optimization is key. keep the run system the same as classic with tiles. when you get over 200 it feels awesome, better than the walk/run system that takes stamina.
steeltide was a good server for larger playerbase, big main city that was the hub for trading, respawning after sieges, warpstones, condos, safe zone. the sector around 3,3 in steeltide was filled with player owned plots which made it look like a suburb and lively game.
add in the guild system for sure.
pretty much keep alot of the features from v1-v3, the complexity and sandboxiness is this games niche.
eventually add in more endgame content instead of endless leveling. I know in some MUD(text based rpgs) like Aarwold they have a reborn system where you restart from 0 but with an added bonus.
add more crafting features, like gems or enchanting to upgrade items. +hp, +damage, +armor.
more complicated suggestion: add more abilities to combat. status effects etc.. make it so damage isnt the only thing you use to kill someone. target legs can break the leg, they have to use first aid or something to heal their leg. achaea has a good pvp system that follows this. as a runewarden, you can insta kill someone if you break 4 of their limbs.
this game should take alot from text based rpgs because its pretty similar, all commands are instant(no casting bar), just with cooldown timers.