same crafting systems as before, or is this 1 of those quest worlds where there is no crafting? from your description it seems like the 2nd...really hoping it isn't.
what you posted about mining, to me atleast, sounds like "we're going to kill miners with underground spawns". if that is your plan, why?
Not sure where "we're going to kill miners with underground spawns" was pointed out, but I understand your concern and how much worms and other underground atrocities may have scarred, but I assure you that is not how this will be set up.it was what I took from "but you may just so happen to catch one in the act of hiding “their” treasures..". not sure how you'd set something like that up without it involving monsters, but now I'm looking forward to finding out.
Obviously with how RPGWO is set up we’re limited to things like true party playnot the only limiting thing in RPGWO.
Obviously with how RPGWO is set up we’re limited to things like true party playnot the only limiting thing in RPGWO.
-learning skills from books won't work.
I like the idea of weapon skills, I suggest it to Mickey every time he starts working on a new version. currently the only work around would be adding your skills as spells...that means runes and magic research. you could set these 'runed books' as runes and have single rune spells, but runes break. that could leave people unable to use 'skills' since those will be quest/monster drop only.
-level 50 specialization won't work.
nothing in RPGWO code allows for limitations based on level. so someone may actually start with your specialized skills.
I also have to ask, will the 'Master of Poisons' skill mean alchemy usages are taken from crafters and given to fighters?
*not trying to dishearten anyone, but the limits of RPGWO code is part of the reason I gave up on making a server.
RPGWO as a whole has a lot of possibility and ability to do some neat things with, even back in 1.15, but the majority of people are stuck in the ways of how they've been set up forever and don't actually look at the whole picture and how they can be set up and used. Clear your mind of what you think you know.it really doesn't!
RPGWO as a whole has a lot of possibility and ability to do some neat things with, even back in 1.15, but the majority of people are stuck in the ways of how they've been set up forever and don't actually look at the whole picture and how they can be set up and used. Clear your mind of what you think you know.it really doesn't!
what I think I know was learned the hard way, actually coding server files. after months of work in V2, and even asking Roar for help(he gave great work around advice), over half the things I wanted in my server weren't possible because so much of RPGWO is hardcoded. you may find work arounds for some things, but the majority of what you've proposed here just won't work.
ElseIf UCase$(Left$(s1, 9)) = "LEVELREQ=" Then
SkillDef(sIndex).LevelReq = Right$(s1, Len(s1) - 9)
ElseIf UCase$(Left$(s1, 12)) = "EXCLUDESKILL" Then
i = Mid$(s1, 13, 1)
SkillDef(sIndex).ExcludeSkill(i) = Right$(s1, Len(s1) - 14)
' make sure they high enough level
If Player(pIndex).Level < SkillDef(SkillID).LevelReq Then
'frmServer.Send_Text Player(pIndex).ClientIndex, "You need to be at least level " & SkillDef(SkillID).LevelReq & " to train that skill.", ORANGE
modChat_Send Player(pIndex).ClientIndex, "You need to be at least level " & SkillDef(SkillID).LevelReq & " to train that skill."
Exit Sub
End If
' check for excludes
Dim i As Integer
For i = 0 To 9
If SkillDef(SkillID).ExcludeSkill(i) <> 0 Then
If Player(pIndex).skill(SkillDef(SkillID).ExcludeSkill(i)).flgTrained Then
'frmServer.Send_Text Player(pIndex).ClientIndex, "You can not train that skill. It conflicts with a skill you already have trained: " & Trim$(SkillDef(SkillDef(SkillID).ExcludeSkill(i)).Name), ORANGE
modChat_Send Player(pIndex).ClientIndex, "You can not train that skill. It conflicts with a skill you already have trained: " & Trim$(SkillDef(SkillDef(SkillID).ExcludeSkill(i)).Name)
Exit Sub
End If
End If
Next i
What programming language is that? I've not seen anything like it.
RPGWO as a whole has a lot of possibility and ability to do some neat things with, even back in 1.15, but the majority of people are stuck in the ways of how they've been set up forever and don't actually look at the whole picture and how they can be set up and used. Clear your mind of what you think you know.it really doesn't!
what I think I know was learned the hard way, actually coding server files. after months of work in V2, and even asking Roar for help(he gave great work around advice), over half the things I wanted in my server weren't possible because so much of RPGWO is hardcoded. you may find work arounds for some things, but the majority of what you've proposed here just won't work.
LevelReq=
And
ExcludeSkill0-9=
The issue is the biggest thing that's blown y'all's mind for the longest time was putting writings on weapons and if that's the most inivative thing recently I guess that shows a lot. So take a seat Greatest. Let daddy do his work.
RPGWO as a whole has a lot of possibility and ability to do some neat things with, even back in 1.15, but the majority of people are stuck in the ways of how they've been set up forever and don't actually look at the whole picture and how they can be set up and used. Clear your mind of what you think you know.it really doesn't!
what I think I know was learned the hard way, actually coding server files. after months of work in V2, and even asking Roar for help(he gave great work around advice), over half the things I wanted in my server weren't possible because so much of RPGWO is hardcoded. you may find work arounds for some things, but the majority of what you've proposed here just won't work.
LevelReq=
And
ExcludeSkill0-9=
The issue is the biggest thing that's blown y'all's mind for the longest time was putting writings on weapons and if that's the most inivative thing recently I guess that shows a lot. So take a seat Greatest. Let daddy do his work.
Please don't make it so that you have to reach level 50 to train another special combat skill. That's one of the worst ideas I've heard to date, just lock it to like 700 skill level and keep the same skill. If you think the most interesting thing people have done is put writing on weapons you haven't played for a long time. The only thing left that's interesting in this game is someone pulling off a world with an insane amount of scripting.
Here is another quick review-
Strength of the Gawds - giant maul high damage and slow = done already and bad idea if the world has pvp.
Safeguard - Spell/better armor boring and possibly broken for questing running / pvp.
Master of Poisons - poison is worthless in this game don't bother, ess steal OK. This one is by far the worst option based on my assumptions.
Concealment - sounds like stealth is possibly limited to one class which is a poor choice.
Tell us something interesting, so far you're only telling me you put writing on weapons.
Not sure where "we're going to kill miners with underground spawns" was pointed out, but I understand your concern and how much worms and other underground atrocities may have scarred, but I assure you that is not how this will be set up.it was what I took from "but you may just so happen to catch one in the act of hiding “their” treasures..". not sure how you'd set something like that up without it involving monsters, but now I'm looking forward to finding out.
Not sure where "we're going to kill miners with underground spawns" was pointed out, but I understand your concern and how much worms and other underground atrocities may have scarred, but I assure you that is not how this will be set up.it was what I took from "but you may just so happen to catch one in the act of hiding “their” treasures..". not sure how you'd set something like that up without it involving monsters, but now I'm looking forward to finding out.
You can make a monster that doesn't attack and just runs away. If cornered they will swing at you so you give them 0 attack just in case. If they run too far away from their spawn point they will just freeze and vanish last I checked. The game tries to optimize for lag by removing monsters, it's the same reason you can just keep entering and exiting a quest in an empty sector until all the monsters vanish and then run it quickly.
Nothing posted here is anything new from what I can tell, it's the same ini with minor mix ups or they haven't shared any info about the interesting features.
The real problem with this game is no one plays it and it starts out difficult and gets easier the higher level you get.