RPGWO Forums

General => RPGWO V6 / V7 => Topic started by: Mickey Kudlo on July 13, 2018, 11:56:10 am

Title: V7 Current Task
Post by: Mickey Kudlo on July 13, 2018, 11:56:10 am
Same as with V6... I will try to keep this thread updated as to what I am working on for V7.


The initial design and planning has been slow. Needed to really understand V6 code, what I am keeping, changing and getting rid of.

Things done:

Working on:

Estimated alpha release date... maybe September.
Title: Re: V7 Current Task
Post by: Mickey Kudlo on August 02, 2018, 10:53:32 am
Was on vacation for a week. Getting back into this.

Working on:
Title: V7 Current Task
Post by: Mickey Kudlo on August 22, 2018, 11:19:14 am
Been getting a lot done. Got a version where you can move around a basic map.

Working on or planning to soon:
Title: Re: V7 Current Task
Post by: Mickey Kudlo on September 13, 2018, 11:27:42 am
Work has been on going.

Got done:

What I need before I open to testers, probably in October:

What would be nice to have but I will probably wait after an alpha open and some feedback:
Title: Re: V7 Current Task
Post by: Mickey Kudlo on October 18, 2018, 04:40:41 pm
Sorry, I have not been updating this...

Work has not stopped.

Got Done:

Trying to get a playable version for peeps to try. Almost there.
Title: Re: V7 Current Task
Post by: Mickey Kudlo on October 24, 2018, 02:27:34 pm
Got a basic version up and running for people to try.

rpgwo.com/download/RPGWOClient7.zip (http://rpgwo.com/download/RPGWOClient7.zip)

Unarmed is the only combat skill since no weapons added yet.

Keep in mind this is also designed for Android tablets and phones so the GUI is simple and large.


Title: Re: V7 Current Task
Post by: Mickey Kudlo on October 24, 2018, 03:58:19 pm
For android:

http://rpgwo.com/download/RPGWO7Client.apk (http://rpgwo.com/download/RPGWO7Client.apk)
Title: Re: V7 Current Task
Post by: Mickey Kudlo on November 27, 2018, 04:21:49 pm
Thanks to all who have tested out the Windows and Android versions!

Since last update, got done:

I did NOT update the game with the above changes yet.

Working on:
Title: Re: V7 Current Task
Post by: Mickey Kudlo on January 07, 2019, 10:56:26 am
Updated over the weekend.
Lots of changes and adds but the main thing being the new name:

Guild Vale

Got guildvale.com (http://guildvale.com) all setup (although very simply), with links to the Windows and Android clients. I think I can get a Linux one created too but let me know if you desire it.

Some issues:


The new name has "Guild" in it which means I decided to make guilds a large focus. Mainly, they will build towns and drive a lot of events and the basic success of the world.

To do:
Title: Re: V7 Current Task
Post by: Mickey Kudlo on January 14, 2019, 01:16:25 pm
Got a mini-map and map screen added for the next update.

Working on auto-updates. I think I got it mostly figured out. It won't use a separate updater program but it will update itself. The game engine, AGK, actual EXE would never be updated since it is just a scripting engine. The actual byte code file would be updated, plus any images, sounds and game data files, as needed. The only thing, if the byte code file gets updated, you need to restart the game right after. I will have it force an end with a notice, somehow.

Then I plan on adding weapons and weapon skills.
Title: Re: V7 Current Task
Post by: Mickey Kudlo on February 25, 2019, 11:39:05 am
Work is ongoing.

Working on or done for next update:

Some future things I am thinkin about: