RPGWO Forums
General => RPGWO V6 / V7 => Topic started by: Sacrifice on July 20, 2015, 02:42:02 pm
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Not that these are necessary at this point in production, and I am not sure how hard it is to make something like this so if it would be a huge feat don't worry about it.
I would like it if there were a stack/stack all button incorporated into the game and containers it would be useful to have.
As said I know it isn't an important thing so don't worry about it if it would take long.
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Right now you can stack things manually but they won't stack if the life/quality doesn't match unless I code the .ini for that item to "MergeQuality". So, what items are you maybe getting a message that complains about can't merge?
As the dust settles with the XP change, I will look at containers to see what would be involved. It may not be to hard.
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Apples with different freshness I believe.
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bears
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Are there any ways to raise morale yet?
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Just apples for now.
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I definitely vote for containers and a garbage can or way to destroy items
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so in the other thread you wrote:
all arrows shot fall to the ground near the target whether they hit or not, also they have a 2% chance to break
and it got me thinking: any chance you can make it so critical hits can cause other types of damage? maybe if you're aiming for the legs and get a critical it causes the target to move slower, or in the arm they attack slower....or in another part of the body cause bleeding damage?
bleeding damage is something I always thought RPGWO was missing, and since you have poison it shouldn't be too hard to code.
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can we get amount of item manipulation for splitting stacks
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Yes, I plan a "split" dialog like V1/V2.
I had been avoiding adding a right-click popup menu for items in carry, like V1/V2 has. I know split and eat are some of the options. It isn't obvious for newbies but maybe I will add tutorial popup messages that points features out. I need to finish up bows by adding the flying animation then I can work on new stuff.
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Sounds good. Thanks.
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underground wells would be a good idea so we can get water without having to always go back to the surface when building underground
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Well i Just Randomly Added w.e to my character thinking i could remake but i cant.. maybe a Way to Remake your Character or a delete Button in the options tab.
I Wasn't Aware that v6 was so early in development and i appologize for the Hate :P i am not a creature of Change.
good work mickey
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Better resolution support.
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Maybe make it where when you die you don't lose everything just some things? Other than that, I am enjoying the game a lot.
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Maybe make it where when you die you don't lose everything just some things? Other than that, I am enjoying the game a lot.
I debated the death penalty a while. It was worse. I had it also take away all XP earned for the next level but after testing (and cursing the programmer when I died) I removed it.
In V1/V2 I would see players running around, not worried about the risk of vitae and loosing a few items. I rarely saw them stop and calculate the risk versus reward. Well, I rarely stopped and thought about while playing my self! Now, I am actually careful and think about things first cuz it is a pain in the butt dying but I don't feel it is over the top.
Most Online RPGs spoon feed players baby food. Why? Cuz they want you to pay them money!!! It seems to me, to be a balance between easy and hard where easy generally brings you back more and more willing to spend $$$ on it and hard tends to have less players and less $$$. This is generally true for the casual gamer. The more hardcore ones... are all over the place, depending on what they like to play, I think.
On a scale from 1 to 5, 1 = easy, 5 = hard, my goal is a 4, so medium-high. Having no towns at the start definitely adds to that and being sandbox elevates the difficulty. I don't want to baby players. That one reason I give players the choice of starting spot, low, medium and high difficulty starting areas.
And thanks to Jon (thanks bro!), as long as he lets me have a server, I don't plan to charge money... probably :)
OK, I think I am off topic, heh
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It definitely made me stop and think if I actually wanted to run the risk but decided it was and so I died. It's a great game, more of a challenge and I won't stop playing just cause I died. Thanks for making it Mickey.
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I would like to see a "pull up" option for stuff like the over growing bamboo and marsh grass. But instead of giving you stuff it just destroys it.
I would like to see a detect ore ability or potion for this world too.
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Also, Tames, Mules, Boats, Bridges!