RPGWO Forums

RPGWOForums => Announcements => Topic started by: Mickey Kudlo on March 27, 2015, 02:51:39 pm

Title: Real RPGWO Version 3
Post by: Mickey Kudlo on March 27, 2015, 02:51:39 pm
I have been thinking about this for several months if I should work on a real version 3 using the VB6 version 2 code.

To be honest, I think the only real motivating factor would be money. If players paid me to do it then it would keep me motivated and committed and gives the players confidence I would stick with it. Plus it convinces me that players want and will also commit to it since with the last couple of V2 worlds I created, players weren't really interested in them, so I felt like I wasted my time.

I don't need the money but I do need both of us committed somehow to make it work.

I was thinking maybe for every $100, I would give a month of work. I would do the first month free to convince players I am serious and to get some basic idea of new features and content we want to implement so players can get an idea of what they are paying for. Maybe those who pay would only be allowed on a V3 world.

So let me know what you think. I'll create a V3 forum where we can post about features, content, etc.
Title: Re: Real RPGWO Version 3
Post by: Jon The Great on March 27, 2015, 02:57:19 pm
The only way it would work is some kind of monthly payment maybe with a prepaid yearly. So you have motivation seeing the reoccurring payments come in. I stopped doing any kind of project that does not have any kind of reoccurring payment method.

https://www.braintreepayments.com allows 50k in processing with no fees taken out.

VB6 still looks good for current generation. Malware bytes antimalware system is still based on it.
Title: Re: Real RPGWO Version 3
Post by: hazze on March 27, 2015, 02:58:54 pm
patreon.com maybe?
Title: Re: Real RPGWO Version 3
Post by: Kaios on March 27, 2015, 03:26:20 pm
I would be happy to pay you $20 once but there is no way I would pay that monthly, at least not until you have put a few months of work in to it and had some decent progress to show for it.

Think of it like if you were just going to do a kickstarter, which also isn't a bad idea but of course you need some work to show off before getting to that point. Anyways, what I mean is I'm willing to essentially donate so you have incentive and funds to help you work on this but if you want me or anyone to pay a monthly subscription that is above $5 it better damn well be worth it.
Title: Re: Real RPGWO Version 3
Post by: Mongo on March 27, 2015, 03:36:30 pm
I voted "Yes, I would pay $20" because .. well I love RPGWO and I will take any chance for it to continue development.

But honestly, I do question your motivation/dedication to finish a project, even with the money behind it. I'm sure you understand why.

I want it to happen and I would pay money to have it happen.
Title: Re: Real RPGWO Version 3
Post by: Mickey Kudlo on March 27, 2015, 03:39:45 pm
I wouldn't want a monthly subscription. Just a one time payment. I could use something like Braintree or just do what I did for years with Paypal, manually.
Title: Re: Real RPGWO Version 3
Post by: Pokemon Steve on March 27, 2015, 04:01:32 pm
This will go no where.

Release the source on Github, licence it under GPL and lead the development as a community.
Title: Re: Real RPGWO Version 3
Post by: Kaios on March 27, 2015, 04:47:19 pm
I wouldn't want a monthly subscription. Just a one time payment. I could use something like Braintree or just do what I did for years with Paypal, manually.

That sounds fine and I think it would be a good place to start to get some income coming in so that you can begin work and later on perhaps once you've got some content to show off maybe you can take some screenshots, create a video or find an artist to do artwork and you can write up a summary for a kickstarter and start trying to bring in donations or selling those tiered founder packages.
Title: Re: Real RPGWO Version 3
Post by: Sacrifice on March 27, 2015, 05:43:37 pm
I would be happy to donate money, or even help with the work to get this game going again
Title: Re: Real RPGWO Version 3
Post by: Saint on March 27, 2015, 09:22:57 pm
Mickey man I've been playing this game since I was a kid. Years now. I've always thought the skill systems you set up were genius, maybe flawed but generally one of a kind and exciting. I've loved the world building you created man. Truely ahead of its time.

But Mickey man, your like that father who walks out on his kid and only shows up every couple of years promising to take that kid to a baseball game and how he's got his crap together and this time he is going to stick around for real.

You have a bit of a reputation for not caring about or loving this game. It seemed over the years you would leave the game with anyone to keep from having to deal with it yourself. Think UT ect. And every couple of years you show up and talk about the NEW version you're working on, you'll post a few post on the forums, maybe even release a shabby demo and then poof disappear again.

And now you want people to bet money on you sticking around with your track record? I have no problem with donating to people who have a passion and provide evolutionary games. Look at dwarf fortress. It has one programmer but enough people donate to him every month he basically gets paid like its his job.

But the difference between him and you is people pay him to follow his passion and help bring his amazing dream into reality. What you are doing right now comes across as wanting money and offering to stick a couple of bandaids and a little fresh paint onto rpgwo.

I know this looks like a total bashing post man but honestly I only wrote it because I really hope that it will change your way of thinking. Either stick around and develop rpgwo because you love and believe in the game, and maybe eventually people will help fund your hard work and dream, or hand it over to someone else who will give it the attention and dedication this amazing game you made deserves. Not because they need a reason to stick around like money, but because they believe in the game itself.

Title: Re: Real RPGWO Version 3
Post by: uderghad on March 28, 2015, 12:01:12 am
id be interested in paying 5 dollars per account with atleast 3 chars per account (1 logged in at a time etc). but if im to do that i would want a rebuild of v2 , dedicated server that will not be going anywhere. 2 i would want the skills to scale with the character all the way to atleast lv 500. and i would want constant server updates and game mechanic improvements. example. character animations, skill balancing, class oriented so there is a point to go with certain character builds and the game to reflect the balance or game play choice. more events maybe even a party raid system. also i want a party system at least that allows up to 6 players to join and exp is shared and distributed based on level compared to monsters etc so no power leveling. i want certain classes abilitys to reflect off it.  theif using stamina for backstab etc. or maybe a beserker using a cleave attack that hits all enemys or has a chance to infront of target using health as its . im not saying it has to be exactly like this but you did ask for our opinion . if you want any more of my gameplay improvement ideas i have massive amount of ideas. but what ever you do, if its not an improvement on the base of rpgwo v2, i doubt ill be interested . i do not like the learn skills as you go system because that was one of the best things about leveling up. obtaining alot of skills.

ps i also don't mind if you instead put level restriction pay walls / dlc content paywalls instead of monthly system.  like 20, 40 , 60, 80, 100, 120 etc. as long as im getting my moneys worth, i dont want to pay money then do a half ass made elf quest with unbalanced world. i would expect actual good work done and to continue as i pay. while im throwing ideas out tho i would also enjoy dungion raids where you can enter as a party and defeat a mega boss together and drops while in party or raid dont drop on ground but in a temporary pool where people can cast a lot or pass and does a random number roll from 1 to 100 and highest number gets item etc.
Title: Re: Real RPGWO Version 3
Post by: Lyliandra on March 28, 2015, 09:56:06 am
Mickey man I've been playing this game since I was a kid. Years now. I've always thought the skill systems you set up were genius, maybe flawed but generally one of a kind and exciting. I've loved the world building you created man. Truely ahead of its time.

But Mickey man, your like that father who walks out on his kid and only shows up every couple of years promising to take that kid to a baseball game and how he's got his crap together and this time he is going to stick around for real.

You have a bit of a reputation for not caring about or loving this game. It seemed over the years you would leave the game with anyone to keep from having to deal with it yourself. Think UT ect. And every couple of years you show up and talk about the NEW version you're working on, you'll post a few post on the forums, maybe even release a shabby demo and then poof disappear again.

And now you want people to bet money on you sticking around with your track record? I have no problem with donating to people who have a passion and provide evolutionary games. Look at dwarf fortress. It has one programmer but enough people donate to him every month he basically gets paid like its his job.

But the difference between him and you is people pay him to follow his passion and help bring his amazing dream into reality. What you are doing right now comes across as wanting money and offering to stick a couple of bandaids and a little fresh paint onto rpgwo.

I know this looks like a total bashing post man but honestly I only wrote it because I really hope that it will change your way of thinking. Either stick around and develop rpgwo because you love and believe in the game, and maybe eventually people will help fund your hard work and dream, or hand it over to someone else who will give it the attention and dedication this amazing game you made deserves. Not because they need a reason to stick around like money, but because they believe in the game itself.


Mickey, what this person said is exactly what I thought when reading your post. I instantly got that little thrill "oooh I could play RPGWO again! It's been ages!" but that was instantly followed by "But how long will it last this time?"
If you're serious about this venture, I'm ready to help back you, but like others, I want to see some longevity and I want you to stick around. This game is brilliant and it's yours. You got this. :)
Title: Re: Real RPGWO Version 3
Post by: Generic Black Guy on March 28, 2015, 07:23:02 pm
mickey, i was a hard core rpgwo lover. remember back on horizon? fun times. but look, track record aside. there are no decent servers anymore. v2 is about played out. v1 is a tad lackluster and anything else is just fluff until boredom sets in. I would pay 20 bucks to see you get going on this, but as stated before, man your flakier than a pie crust. look put up or shut up and then force us to stop belly aching and acknowledge your vision. because until a server lasts longer than a few months, rpgwo will always remain a tide me over until the next big game comes along. hell id put up 1k to see you gather a team and make me eat my words. but sadly i feel my savings are pretty safe.
Title: Re: Real RPGWO Version 3
Post by: Naed on March 30, 2015, 07:07:51 am
I've been playing rpgwo since the first world, since it was a single sector, all you could kill where sheep and other players, and magic was just getting implemented.
I love this game.

With only one person on the project, it’s easy for the project to get left in the dust, no, inevitable.

Games like Minecraft and Rust have aimed to mimic the magic that is RPGWO, but they’ve all failed (for me at least), rpgwo kept me enthralled in it for many years, and like many others the mere thought of playing this outdated 2d game sounds amazing! I can hear the first revive spell I cast. My first death animation as I die in the sewers due to fatigue. The thrill of getting of Newbie Island and being thrust into the PvP world that awaits.

I am a database developer now in part because of my young attempts to recreate rpgwo, getting me started in software development. I would be happy to casually assist in development, and pay for playing a persistent game at the same time.

If an rpgwo world is not up for at least a year, I would likely not waste my time. That being said, a world the annual resets, or maybe bi-annually with a leaderboard, recording my place in history for all time is also high on my want list.

A note on subscriptions, I don’t believe they work for games any longer. A free to play game is cruitial as there are so many awesome ones out there. Selling vanity items (think dota 2 or lol), renting additional plots for 1$/mo to max 5 additional seem more likely to get people’s attention, and money. Also making it easy to give you money is equally important, if I have to contact an admin to get my perks activated in today’s online world, something's fishy.

If you decide to go ahead, and want any support is setting up a world, coding, web development or database development, please ask, I would be excited to assist when I am not at work, and rare occasions when I am.
 
Dean (Chaotic-Magi, Naed)

Look forward to reading more rants from old timers!
Title: Re: Real RPGWO Version 3
Post by: Mickey Kudlo on March 30, 2015, 11:43:57 am
I appreciate all the feedback, good, bad and ugly, um kay.

The success of RPGWO happened because of 2 things:
- my hard work and crazy ideas
- players that love it

I put tons of work into this game but it would not have happened if no body played it. It would have fizzled out like many of the game projects I have seen over my years... including some of mine too :)

That is why I am seeking the commitment/approval of players first before I do anything otherwise... it will fail.

So, let's take a month to talk about what to do. Please post/comment on what V3 should be in the RPGWO V3 board.

About the money issue... not gonna do subscriptions. It would just be a 1 time donation like perks was in the old days. Implementing an auto payment system would prohibit me from releasing the server3.exe, I am thinking. Plus fraud becomes an issue and others stealing your name but... hmm, well, I may be able to do it. I could keep a database and a seperate program that server3.exe would check with but everything can be hacked so that why I always did perks manually. We'll see.
Title: Re: Real RPGWO Version 3
Post by: Saint on March 30, 2015, 02:15:40 pm
My earlier post was pretty harsh on you Mickey but if you're serious about starting back production on rpgwo I stand behind you 100%. I always believed that rpgwo fell just short of having what it takes to have hundreds of players and not just 10. I wish you the best of luck.
Title: Re: Real RPGWO Version 3
Post by: chukklez on March 31, 2015, 09:13:17 am
Man, I just seen this, I was like, ok, I have to log in, and reply. Honestly, RPGWorld online was the best, Loved the old school graphics, and enjoyed the game play, it was awsome, had a set group I played with.
Saddly, when you brought out RPGworld for facebook... Sorry, In my eyes, you where just trying to join the ban wagon and upgrade graphics and all, but it FLOPPED. I tried it just 1 and never thought about going back to it. Sorta like the creators of the nintendo E.T. Game, and reason why there is not a remake of that. Now, if you bring back the ORIGINAL rpgworld online, update the coding, add some features and what not, not a complete overhaul, Maybe some updated craphics as in colors and such. Or new plants, trees, wood, tools and all. I would pay for that! I know at;least 6 people that would come back to the original game.
Title: Re: Real RPGWO Version 3
Post by: Mongo on March 31, 2015, 10:06:34 am

Other thoughts, not necessarily sure they should be added / would be wanted


4)

Anyways, I could go on all day with stuff but I'll keep it simple.[/list]
Title: Re: Real RPGWO Version 3
Post by: Naed on March 31, 2015, 10:13:59 am
I strongly agree with Mongo's interface change suggestions.

Party:
Xp should only be shared on screen. Or at the least in sector.
To avoid exploits during pvp, the party should share a PK status.
-/+ 5 levels sounds great for xp sharing.

Ambiance:
Please do not get rid of the cricket, rpgwo would not be the same without it. Though by all means, random audio based on creatures or objects sounds awesome.
Title: Re: Real RPGWO Version 3
Post by: Mongo on March 31, 2015, 12:41:01 pm
Ambiance:
Please do not get rid of the cricket, rpgwo would not be the same without it. Though by all means, random audio based on creatures or objects sounds awesome.

Maybe a re-vamped cricket sound then? Possibly something more than a .5 second wav looping over and over?
Title: Re: Real RPGWO Version 3
Post by: Mickey Kudlo on March 31, 2015, 01:53:00 pm
I have become a simulation realist of a sort, so if you have a cricket sound then I would want it being made by an actual cricket in game. Same with bird cherps, owl hoots, Admin UT screaming at players, etc.
Title: Re: Real RPGWO Version 3
Post by: Naed on March 31, 2015, 02:00:45 pm
In reality how often do you see the cricket that is chirping...

I kept crickets for awhile, when one escapes, and starts chirping from somewhere, it's near impossible to locate them before they relocate and chirp from the other side of the room.
Title: Re: Real RPGWO Version 3
Post by: Naed on March 31, 2015, 02:17:47 pm
That mentality brings the right idea to mind.

If you are currently in a plains area, chances are you'll hear crickets.

If you are in a tundra area, changes are you'll hear nothing but wind, maybe cracking ice if by sea.

If you are in a forest you'll hear the rustling of trees, perhaps the occasional bird or squirrel.

If you are by a large body of water chances are you'll hear the waves, or if by a river rushing water, if by a brook a soft bubbling.

Detecting the changes in location don't sound easy, unless perhaps there is a predefined ambiance map generated with the worlds.
Title: Re: Real RPGWO Version 3
Post by: Mongo on March 31, 2015, 03:29:50 pm
I have become a simulation realist of a sort, so if you have a cricket sound then I would want it being made by an actual cricket in game. Same with bird cherps, owl hoots, Admin UT screaming at players, etc.

I know what you mean and I remember having discussions with you about V4 or V5 .. whatever version it was .. about how everything should have a logical source. However, I think much of the ambiance should be simulated.

The sound of crickets, birds, or even sound of wind rustling through leaves. To implement this in such a way where you need actual entities to represent each cricket, bird or gust of wind seems silly. Not only would you have the extra overhead of needing to keep track of these entities for which the player cannot interact with in any way, but if they're dynamically generated that's all the more odd effects you'll need to test and weed out.

To add to this, if there's no 2D sound and you just hear a sound played at your location with the same volume every time, it seems like you'd be going too far to fully implement a feature got little/no gain.
Title: Re: Real RPGWO Version 3
Post by: Greatest on March 31, 2015, 10:50:05 pm
I hate those damn crickets!  I always turn them off...
Title: Re: Real RPGWO Version 3
Post by: Gulron on April 01, 2015, 12:20:11 pm
Would play. RPGWO, good times.
Title: Re: Real RPGWO Version 3
Post by: Void on April 01, 2015, 08:38:56 pm
bring back old school phobos.  we start with practically nothing. and have to make the world ourselfs.  Setup a life stone with a safe area.  And let us as a community build the towns in game ( you can add npcs after it reaches a certain rate of growth)  keep it simple and like the original,  sure most agree new ideas would be fun but right down to the core. it was the original experience we all miss.  I myself miss phobos and always have. And the people i played with back then. The enemies and friends i made. the thrill of the random Grayvyn Behemoth events where we all rushing for the exp. Dont know about you but i loved my old char and my Wrath of Void wand. And i dont care what anyone says, I loved Green Magic.  I mastered every spell in the game on my own.  Was the first accual player character to master and be able to cast every spell in the game.  I remember when i was able to cast Meteor II the first thing that was said was by @@@admin Jon " oh great.. Void learned and can cast Meteor II.. Its all over now"  memories like these are what bring me back after soo many years. 
Title: Re: Real RPGWO Version 3
Post by: Mickey Kudlo on April 02, 2015, 11:34:21 am
@Void, yeah I like the empty worlds better too. Not just from an admin point of view of needing to build it for players but just giving the players/tradeskillers the chance to build it naturally. Even interacting with NPCs to help them build somehow. I think the facebook version had this where you put materials in something then do usage on it then a house would pop up and get an NPC to use it. Issues we can talk about in the RPGWO 3 forum.

The phobos you must have played was not run by me. Maybe by Jon? Cuz I never added green magic or the spells you mention.
Title: Re: Real RPGWO Version 3
Post by: Jon The Great on April 02, 2015, 12:22:30 pm
Yeah I had green magic I think posted the ini's i used on the forums here somewhere.
Title: Re: Real RPGWO Version 3
Post by: Kaios on April 02, 2015, 01:52:01 pm
The empty world thing only worked because the community was actually active back then. Most any server was only made good because of the community at the time.

There were plenty of players to allow for fruitful competition, trading and fun. This is not the case these days and more often than not an "empty" world does not last long at all.

People seem to forget that these servers weren't fun because of how they started, they were fun because those who played made them that way.
Title: Re: Real RPGWO Version 3
Post by: Mongo on April 02, 2015, 02:13:40 pm
I think one important factor of having a completely open world is PVP. If the game is going to be purely about survival, surviving other players should be a factor.
Title: Re: Real RPGWO Version 3
Post by: uderghad on May 18, 2015, 05:32:27 am
That mentality brings the right idea to mind.

If you are currently in a plains area, chances are you'll hear crickets.

If you are in a tundra area, changes are you'll hear nothing but wind, maybe cracking ice if by sea.

If you are in a forest you'll hear the rustling of trees, perhaps the occasional bird or squirrel.

If you are by a large body of water chances are you'll hear the waves, or if by a river rushing water, if by a brook a soft bubbling.

Detecting the changes in location don't sound easy, unless perhaps there is a predefined ambiance map generated with the worlds.

couldnt u just have an if statement that set up biomes based on amount of landmass its near like terraria. then set sounds in world ini based on biomes?
Title: Re: Real RPGWO Version 3
Post by: Azreal on August 15, 2015, 05:54:42 am
bit late to the show on this one but have you thought of something like kickstarter to get a game off the ground, you could lay out your goals and how much money you would like to have for them, and you could give donators at the $20 mark a copy of the game for donating (still getting the $20 for the game and can see intrest before really throwing yourself at it) also would say look at steam as well if its good enough to warrent the $20 fee you could put it on there and reach a much wider market, i have found some really good and highly under rated games in the deep areas of steam :P, only down side of steam is there is a lot of what people are calling Minecraft clones on there, and while i know RPGWO was around long before minecraft was a thing dont everyone will see this.

as i say know i'm a little late to the party but i really loved this game and remember playing it when it was fisrt ever up when there was only a few sectors and "Big ol' Gray Balls" were an enemy :P so i would love to see this game go forward and you to actually get some money from doing something we all love