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RPGWOForums => Announcements => Topic started by: Mickey Kudlo on May 05, 2014, 12:25:48 pm

Title: indieDB.com
Post by: Mickey Kudlo on May 05, 2014, 12:25:48 pm
Gary wants to put RPGWO V1/V2 on indiedb.com
Not a bad idea but should I open up a normal V2 world first just in case?
I don't plan to mention V5 since it is different and not really very playable yet.
Title: Re: indieDB.com
Post by: Jon The Great on May 05, 2014, 01:08:18 pm
I would so they would have something playable otherwise no point in having the exposure if no one can play.
Edit: didn't realize their are other playable worlds
Title: Re: indieDB.com
Post by: Vicious on May 05, 2014, 01:17:33 pm
I disagree, as much as I like Mickey considering taking an interest in v1/v2, for as however brief as it may be, there is already a working server up, and with the current rpgwo population being as small as it is, opening another server would just make each server look less populated than they already do, and would probably cause any new players to rapidly lose interest in the game thinking it's dead.
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on May 05, 2014, 01:45:27 pm
I disagree, as much as I like Mickey considering taking an interest in v1/v2, for as however brief as it may be, there is already a working server up, and with the current rpgwo population being as small as it is, opening another server would just make each server look less populated than they already do, and would probably cause any new players to rapidly lose interest in the game thinking it's dead.

or go on the wrong server and get spawn killed
Title: Re: indieDB.com
Post by: Kaios on May 05, 2014, 01:53:50 pm
There's two servers up currently; One that is V2, safe PK and non-stealing and the other is V1, PK and stealing. I don't think opening another world that is just Fantasy non-PK or something would be very beneficial at this time. One of them would have to close first.

I'd just make sure to mention that the developer (you) is not running a server at this time and the servers that are currently running are created and ran by players themselves. (Might also be important to mention perks and that most likely a player ran server should not be charging for them.)

Anyways, that's my suggestion. Honestly though I will just say that the current servers, a not so fleshed out V1 forced PK and stealing world and a corrupted and terribly ran fantasy world may not be the best first impressions.
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on May 05, 2014, 02:04:01 pm
- When bringing in completely new populations too, I think something like a small tutorial island with text traps and NPCs that say something useful would help [along with a warp stone out for returning players] for things like "for land, xxx. for mule, yyy" and a few less obvious things could also be explained like stance/profile.

- Both of the servers out right now assuming you already know how to play, and drop you into the world immediately.

- The help tab is about a decade out of date, some commands don't work / have changed in v2, has some world-specific information that no longer applies, also perks.

- Curb player harassment, spawn killing if PK, etc.
Title: Re: indieDB.com
Post by: Vicious on May 05, 2014, 02:07:35 pm
That's a valid point, there should probably be a standard newb friend world out to greet the new players, however it'd be important for it to have an active admin, who's not corrupt or temperamental, something that would be incredibly hard to find with the current population we have, Mickey couldn't really do it since he's busy with v5.
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on May 05, 2014, 02:10:55 pm
That's a valid point, there should probably be a standard newb friend world out to greet the new players, however it'd be important for it to have an active admin, who's not corrupt or temperamental, something that would be incredibly hard to find with the current population we have, Mickey couldn't really do it since he's busy with v5.

This could maybe be a bit of a compromise, where mickey is on once a day for a bit, but have a few moderators from the standard community (like roarion or whoever else [gary]?) handle general assistance and chat.

Having only player run servers wouldn't be the best thing, especially since they would end up being the public face for the game, and end up with bitchy PR incidents from new players if things happen
Title: Re: indieDB.com
Post by: Kaios on May 05, 2014, 02:25:52 pm
Having only player run servers wouldn't be the best thing, especially since they would end up being the public face for the game, and end up with bitchy PR incidents from new players if things happen

I can understand that. Regardless of anyone's feelings towards either of the current servers, I agree that neither of them are well suited for introducing new players to the game.

Shadow is forced PK and stealing and is geared more towards veteran players.

Hexed, although labelled as "newb friendly" has already been running for a few months now and has players around level 80 or higher. Personally I don't think any new players is going to enjoy coming in to a server that's already been dominated like that. I feel like a new player who enters a world and is instantly greeted by high level players (or the admin) willing to give them all the stuff they ask for they tend to miss out on a lot of the basics you learn as a beginner. You also mentioned the tutorial island which it lacks as well.

My final point being, although I agree a new server that is more new player friendly is a necessity, you really should only have TWO SERVERS MAX running at one time.
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on May 05, 2014, 02:33:35 pm
(http://i.imgur.com/P7pm8sK.png)

Well, the alternative could be shipping a different connect file to pull (with a large call to action PLAY NOW button on rpgwo site) for indiedb/new players?
Title: Re: indieDB.com
Post by: Mickey Kudlo on May 05, 2014, 02:58:26 pm
I am willing to make a newbie/tutorial world that is like 1000x1000 complete with some tutorial stuff and handful of quests and an advanced area but would ppl invest the time in a player that has a limited world?

And I would need Jon to gimme a server host back... please :)

If it were to get flooded with players, I may even be willing to ... code VB6... if I can get my XP machine to start.
Title: Re: indieDB.com
Post by: Jon The Great on May 05, 2014, 03:03:05 pm
I can setup a host not sure if I can bring one back though.
VB6! I miss those days.

Mickey I still use Windows XP but inside of Windows seven using the windows xp mode which is built into professional version at least. works great when I need to fire up a vb6 project or quick code.
Title: Re: indieDB.com
Post by: Mickey Kudlo on May 05, 2014, 03:35:46 pm
I found a copy of Phantasy world, pre-opening that I can use. I would just add a floating 200x200 map for a tutorial park.
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on May 05, 2014, 03:50:28 pm
Can you at least mix the runes and plants up a little so it's not the exact same as before?
Title: Re: indieDB.com
Post by: Greatest on May 05, 2014, 09:03:19 pm
I found a copy of Phantasy world, pre-opening that I can use. I would just add a floating 200x200 map for a tutorial park.
can you also get rid of some of the molds?  I know you like that style but maybe limit it to tool/weapon/armor instead of having 1 for each weapon skill and 4 for armor.
Title: Re: indieDB.com
Post by: Cky on May 05, 2014, 10:14:25 pm
mickey why dont u just get together with the current admins and update the client for them? wouldnt that be more beneficial, I can say honestly most of the current players would love to see you work back on v2. dont let your game die man it has so much potential update the old school stuff everyone loves. I would say release a v1 source but i know that will never happen your current playerbase thats been around for years are still playing something that hasn't had a client update in over 6-7 years? keep it going man dont let it die we love what you made and the players who made the worlds.
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on May 05, 2014, 10:44:28 pm
mickey why dont u just get together with the current admins and update the client for them? wouldnt that be more beneficial
It doesn't fix a lot of large issues, like players that are not officially staff being the public face of the game. Ther ewould still be a need of an official world..

[also @whoever runs the forum, http://i.imgur.com/B5yHXAo.png - wot]
Title: Re: indieDB.com
Post by: Cky on May 05, 2014, 11:04:44 pm
if anything mick should work with gary he's ran one of the longest worlds period. un-corrupt and doesnt dumb down the game to make it stupid easy. yes there should be another official world but in the same respect there is 2 open and its just going to split player base like vicious said which isnt good. these two need to work together period point blank.
as an admin and a host gary/eddie has no complaints from me. quit fighting it mick WORK WITH HIM
Title: Re: indieDB.com
Post by: Mickey Kudlo on May 06, 2014, 10:56:57 am
This isn't about making the veterans happy... it is about presenting an acceptable, newbie experience for a possible large influx of new players. From what I hear, the current worlds lack this.

Yeah, um, Gary was the one that brought this up, so I am already working with him. Well, I found indiedb.com and mentioned it to him and it got him all hard and stuff.

And RPGWO will never die... it will always live in our hearts  :-*

Plus indiedb.com will probably reject it cuz you people gave me copyrighted material to add years ago.
Title: Re: indieDB.com
Post by: Gimpy on May 06, 2014, 06:24:37 pm
the real trueth is, anything you open thats v2 will be broken becouse once again i told you exp is broken on v2 unless you put in the world to fix it, players will get around 50-55 some will hit 60 and then the server will die, just like fancy lad and many others befor it
Title: Re: indieDB.com
Post by: Cky on May 06, 2014, 07:50:10 pm
i bet mick lost all his sources files ages ago. wouldnt that be tigered up haha
Title: Re: indieDB.comuests
Post by: Gestation on May 07, 2014, 05:48:47 am
Why always a leveling race that never ends? Plenty of mmos have a ceiling, and I imagine one could be made. Limit a new public server for indie to 30 and tailor lots of middle and end game stuff to suit that benchmark. Would be a limit to how many trade skills fighters can get and if you completely eliminate all skill gains at 30 youll have players focusing all efforts on defense or stealth or whatever skill suite they want until they get there. Some traders may be only ones available to make some equipment.  Later you could raise the max to suit new quests or just let people grind again.

Edit: i suppose like perks you could just limit all gains to an arbitrary number like 400, or formula it out on say melee def + x (total dex + quick/3 + 300) so (280 + 240)/3 173 + 300 = 473
Title: Re: indieDB.com
Post by: Gimpy on May 07, 2014, 10:05:30 am
Becouse rpgwo isent a game for ceilings friend, and its not a race, its just simple players on v2 get stuck at 60 rather it takes them 2 months or 2 years..
Title: Re: indieDB.comuests
Post by: mechanical keyboard enthusiast on May 07, 2014, 10:18:27 am
Why always a leveling race that never ends? Plenty of mmos have a ceiling, and I imagine one could be made. Limit a new public server for indie to 30 and tailor lots of middle and end game stuff to suit that benchmark. Would be a limit to how many trade skills fighters can get and if you completely eliminate all skill gains at 30 youll have players focusing all efforts on defense or stealth or whatever skill suite they want until they get there. Some traders may be only ones available to make some equipment.  Later you could raise the max to suit new quests or just let people grind again.

Edit: i suppose like perks you could just limit all gains to an arbitrary number like 400, or formula it out on say melee def + x (total dex + quick/3 + 300) so (280 + 240)/3 173 + 300 = 473
This would actually be interesting, I'd like to see a hard skill point cap (not gains or 400, but as in number of skills trainable): it would force player interdependency and encourage social interactionsomething totally not lacking in this game... Complex economic game theory away!!!!!!11
Title: Re: indieDB.com
Post by: Deimos on May 07, 2014, 11:01:44 am
I like the idea of posting it. Itll bring in new players and some will stick. Ive been gone a few years and am surprised how low the player base is. Both worlds have low numbers it seems.
Title: Re: indieDB.com
Post by: Deimos on May 07, 2014, 11:07:12 am
why not have roar run it? he did a good job with hex from what i hear and hes not currently admining any worlds
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on May 07, 2014, 11:22:09 am
why not have roar run it? he did a good job with hex from what i hear and hes not currently admining any worlds
She's working on a new one I think
Title: Re: indieDB.com
Post by: Mickey Kudlo on May 07, 2014, 11:50:56 am
i bet mick lost all his sources files ages ago. wouldnt that be tigered up haha

Nope, I have a ga-zillion copies here and there.

Level/Skill limits don't work when you can just create multiple players to get you the skills your main player doesn't have. But this is something we and other ORPGs have debated for eons.

Level 60 is broke? As in hard to level past that? Well, that sounds more like a monster issue to me, like there are less/no higher up monsters that can feed a higher level player around that level.
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on May 07, 2014, 11:58:32 am
i bet mick lost all his sources files ages ago. wouldnt that be tigered up haha

Nope, I have a ga-zillion copies here and there.

Level/Skill limits don't work when you can just create multiple players to get you the skills your main player doesn't have. But this is something we and other ORPGs have debated for eons.

Level 60 is broke? As in hard to level past that? Well, that sounds more like a monster issue to me, like there are less/no higher up monsters that can feed a higher level player around that level.


Enforcing the one player per person rule strictly (and one player per account), while setting an explicit skill point or amount of skills trained cap?

tbh I'd like to see a world where social interaction is required as opposed to tiny enclaves of people that just never do anything but talk wolf in allchat and get angry over racing to the next level
Title: Re: indieDB.com
Post by: Gestation on May 07, 2014, 12:54:41 pm
i bet mick lost all his sources files ages ago. wouldnt that be tigered up haha


Level/Skill limits don't work when you can just create multiple players to get you the skills your main player doesn't have. But this is something we and other ORPGs have debated for eons.



I understand that some people could find a way around, and that's an issue we've had with people getting around MANY things in this game to take advantage. Considering you are going to make a newbie server there, LET people have as many different characters as they want, like on earlier versions. If someone makes a guy and spends then 10 hours grinding that guy to make his own potions instead of just buying them so be it. Not every player will want to do that, others will help each other out. Others will make a sword, a spear, a sword spear, and a goat thrower instead of a trader/brothel worker.

Leveling in general is just.. boring. The game gets quests, and I've seen lots of fun quests and had good experiences with them. Events are amazing fun and is a good thing to get a server of people excited and buzzing about it. Just the grind only leaves a mountain that you will never get to the top of. Just about every time I have quit a server it was when leveling was just too boring and populations dwindled from lack of interest, even when I have been top level. Having some type of limit will at least give PVE and PVP elements more interaction with the player base, as killing level 30's at 60 was never much of an enjoyment of mine. But in the end, players interacting with players rather than just monsters is going to be better for a game. If they want to play by themselves make a single player version and let them be.
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on May 07, 2014, 01:06:48 pm
Please tell me more about where I can grind my skills as a brothel worker in rpgwo I am interested and would like to subscribe to your newsletter
Title: Re: indieDB.com
Post by: Roarion on May 07, 2014, 02:21:26 pm
She's working on a new one I think

I'm a man.
Title: Re: indieDB.com
Post by: Mickey Kudlo on May 07, 2014, 02:39:07 pm
She's working on a new one I think

I'm a man.

I smited thouest for that!
Title: Re: indieDB.com
Post by: Roarion on May 07, 2014, 03:57:17 pm
She's working on a new one I think

I'm a man.

I smited thouest for that!

Prepare to have those 36 (now 35) karma points taken away!!!
Title: Re: indieDB.com
Post by: Greatest on May 07, 2014, 07:58:33 pm
I understand that some people could find a way around, and that's an issue we've had with people getting around MANY things in this game to take advantage. Considering you are going to make a newbie server there, LET people have as many different characters as they want, like on earlier versions. If someone makes a guy and spends then 10 hours grinding that guy to make his own potions instead of just buying them so be it. Not every player will want to do that, others will help each other out. Others will make a sword, a spear, a sword spear, and a goat thrower instead of a trader/brothel worker.
what fun would that be?  if you don't want to any interaction with other people play a single player game.  I always play a full trader, and if everyone else who plays as a fighter gets to have a dozen extra chars to craft how am I going to take all their money?  game economy is something you have to look at when running a game.  if the economy doesn't work the game doesn't work!

also you won't need to grind 10 hours to make potions.  if you start a potion only char, you'll be making minors from the start and use those to make majors within 20 minutes(that doesn't include time it takes to find all seeds since that isn't grinding, just walking around)
Title: Re: indieDB.com
Post by: Gestation on May 08, 2014, 05:51:25 am
WE all know how to make potions, armor etc. New players don't. LET THEM be the ones that decide to play by themselves(and by all rights, let them play a single play version for that!, I agree there). But will they want to see what all they can do, experience learning those skills or trading other players that are learning? Maybe. Its a newbie server we're talking about after all right? I'm sure you can make tons off of a bunch of people that don't know better if that's what you want, and everyone can draw rainbows.
Title: Re: indieDB.com
Post by: Greatest on May 08, 2014, 06:52:26 am
I think you missed the whole point of my post: if everyone can make multiple characters it ruins the game economy.  if the game economy is bad the game doesn't last.  if you want the way old servers work with a Nooby Island where you can have multis but only send 1 to main that is fine, but allowing multiple real characters breaks the economy and ruins the game even for the new players.

as to your last post: single player online games suck...I never got the point of playing those.  if you're online you play/compete with others.  it isn't a newbie server, but a newbie friendly server.  that means everyone can play it, but it will have some type of setup to help new players get familiar with the game(nooby island/practice area).  honestly with the learning curve on some things in this game if you have a newbie only server half would quit the first hour!
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on May 09, 2014, 12:35:39 pm
so new server thoughts/notes

* single character off tutorial island
* multiple characters on tutorial island
* economies!!!
* need to do something about npc traders so people don't empty them out in five
minutes with wolfty items
* pre-mainland: practice area / tutorial text traps, ask them to do some simple things? like use item on another item, then hand the result to npc to get a warp or something to next room
* some kind of pve/pvp separation -- maybe like half of the world / higher level areas are forced pk, kinda like runescape
Title: Re: indieDB.com
Post by: Greatest on May 09, 2014, 07:04:47 pm
* pre-mainland: practice area / tutorial text traps, ask them to do some simple things? like use item on another item, then hand the result to npc to get a warp or something to next room
* some kind of pve/pvp separation -- maybe like half of the world / higher level areas are forced pk, kinda like runescape
agree on everything except these 2. 
1: that wouldn't work for fighters with no trade skills...though I do like the concept
2: wouldn't a pk altar work better?
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on May 09, 2014, 07:33:53 pm
1. provide multiple paths probably, use roaches or rats or those practice target things, have them drop some unique token and you hand that in

2. some people might want to join specifically for pvp or something, i dunno. add some element of risk to higher level quests and exploring further out..?

unless the pk altar was just placed in town or smth, people might want to pvp long before a higher-level quest that provides access to an altar

any other ideas or thoughts?
Title: Re: indieDB.com
Post by: Cky on May 12, 2014, 02:27:55 am
i think you should just add into the client when u first make a character a tutorial option that would pop up asking if your a new player and if you click yes it teleports you to a noob town with maybe 2 easy quests and some practice areas. then have a warpstone in town with a sign by it saying when your ready to leave double click this or something.
Title: Re: indieDB.com
Post by: Mickey Kudlo on May 12, 2014, 09:39:44 am
Well, I am not doing a popup since that requires code.

Everyone starting on the newb map is fine. It could be just like Steeltide newb island with several newb quests and a tutorial area. Then it would have an easy access warp stone off the map to the main map.

But yeah, multi-players on newb, just 1 allowed on main. Will be hard to really enforce though unless an admin on a lot. It just brings up all the issues we dealt with a decade ago with multis and it is like, in my head, who cares, have as many as you want. When you spread your time out, it is your players that suffer and never excel to higher levels.
Title: Re: indieDB.com
Post by: Greatest on May 12, 2014, 11:49:52 am
When you spread your time out, it is your players that suffer and never excel to higher levels.
but if you have a smithing character standing on an anvil making gold bars while your fighter is off levelling then it isn't your time that matters.  plenty of people have bots for this game(someone even posted screenshots on here once) so can't really call it that.  also isn't there already code in place to stop multis?
Title: Re: indieDB.com
Post by: Mickey Kudlo on May 13, 2014, 10:34:25 am
There is code but it requires admin supervision to keep it from locking legit multi-accounts from house holds or shared IPs. But it useless really since anyone can say they have a brother that plays with them but they are actually 45 years old, living alone in a dive apartment, eating old pizza and drinking stale beer. AND ... they need a shower... eeewww.
But even that code is bypass-able with minimum effort while they think about taking a shower.
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on May 13, 2014, 03:49:42 pm
so when does new game open? ;)
Title: Re: indieDB.com
Post by: Mickey Kudlo on May 13, 2014, 04:58:58 pm
Just got a VM from Jon and am working on it now.
Thanks Jon! :)
Title: Re: indieDB.com
Post by: Greatest on May 13, 2014, 07:08:16 pm
But it useless really since anyone can say they have a brother that plays with them but they are actually 45 years old, living alone in a dive apartment, eating old pizza and drinking stale beer. AND ... they need a shower... eeewww.
...can't...resist: Mickey in 5(?) years ;D

I don't think any actual kids play this game...which is probably a good thing from what you sometimes see global chat.

also yay to the new server, is it going to be your basic style server or are you adding anything new? 
Title: Re: indieDB.com
Post by: Gimpy on May 14, 2014, 02:53:55 pm
so are you releasing a new server?
Title: Re: indieDB.com
Post by: Mickey Kudlo on May 14, 2014, 04:41:39 pm
Working on getting a copy of Phantasy up with a tutorial map.
Won't open until late May.
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on May 14, 2014, 07:09:59 pm
Would it be a lot to ask to reroll all the rune combinations and seed<>skillpotion types? For example, preventing mining worm alchemy abuse
Title: Re: indieDB.com
Post by: Greatest on May 15, 2014, 09:48:11 pm
Would it be a lot to ask to reroll all the rune combinations and seed<>skillpotion types? For example, preventing mining worm alchemy abuse
that and
can you also get rid of some of the molds?  I know you like that style but maybe limit it to tool/weapon/armor instead of having 1 for each weapon skill and 4 for armor.
would make a great server!
Title: Re: indieDB.com
Post by: Kaios on May 16, 2014, 05:16:59 pm
Since the day he implemented the crucible/mold system, I have always said it was terrible. I mean, you made a click heavy system even more tedious with that retarded update. Come on dude.
Title: Re: indieDB.com
Post by: Roarion on May 17, 2014, 11:06:14 pm
She's working on a new one I think

I'm a man.

I smited thouest for that!

Prepare to have those 36 (now 35) karma points taken away!!!

Mission Complete!
Title: Re: indieDB.com
Post by: Gimpy on May 20, 2014, 03:34:53 pm
Mickey if you don't take the time to fix monsters in v2. Opening a server will be a waste of you posting this game anywhere. Let me explain for the 8th time.

On v1 monsters didn't auto Determine stats.
So lets do an example.

Ice Soul
Level 108   Life 300   stats xxxxxx whatever
Meaning you can adjust the life to lvl ratio to fix exp for proper levels.

On v2 the monster inis auto determine.

Ice soul level 108   Life 500-600

What this means is no mater how you mix and match stats the exp ratio really wont ever peak much over 2.5-3k a hit. Witch is fine if your end game goal on a server is around 55-60. You can actualy out def a player who is training attack by alot.

To fix this you must go threw your v2 inis completely and fix monsters manualy.


Good Luck
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on May 22, 2014, 05:04:56 pm
60 is fine though for a newbie server..
Title: Re: indieDB.com
Post by: Gimpy on May 22, 2014, 05:31:21 pm
60 is fine? wtf
Title: Re: indieDB.com
Post by: Gimpy on May 22, 2014, 05:36:07 pm
you missed the whole point of my post. the idea that a lvl 70 gives the same exp as a lvl 100+ is broken. gives no point to poaching higher lvl mobs. And its not a newb server its a phantasy world with a newb starting island for new players.
Title: Re: indieDB.com
Post by: Greatest on May 22, 2014, 08:12:37 pm
And its not a newb server its a phantasy world with a newb starting island for new players.
feels weird, but I had to tell someone the same thing (http://rpgwoforums.net/index.php?topic=4714.msg74544#msg74544).  a server for just noobs would quickly die as they wouldn't have a clue what they're doing and would quit.  a newby friendly server is for everyone.  if current players have no reason to play they won't, and the new players would once again have no clue what they're doing and leave...

I'm never a fighter, but servers need to be balanced!
Title: Re: indieDB.com
Post by: Gimpy on May 23, 2014, 01:20:00 pm
is players could only really get to around 50 becouse of the exp,server would die with in 2 months
Title: Re: indieDB.com
Post by: Cky on May 25, 2014, 03:18:42 am
im willing to admin on the new server i'm really active can do ini's i'm basically done as a player until i see a major overhaul of the game i'm tired of doing the same thing 15 times over lol. I like teaching new players the game and helping them build effective characters to do what they need done. im willing to contribute my time and overall a good vibe and hand (unlike most vets)
Title: Re: indieDB.com
Post by: Mickey Kudlo on May 27, 2014, 10:58:05 am
Back from a long vacation.
Need to do a V5 update then I can work on a V2 world.

OK, I understand the higher level monster issue now, a little. I'll look at the spread sheets and see what the stats are saying. All I am looking for is any gaps in the XP to difficulty ratio and that all the monsters are in game, not necessarily in wilderness. I know that variety at higher levels get limited fast. So maybe it just a wilderness catagory adjustment.
Title: Re: indieDB.com
Post by: Jon The Great on May 27, 2014, 11:22:26 am
Glad your back. Took a 2 days off of work first time in four years haha..
I will get back to checking out the game one of these days.
Title: Re: indieDB.com
Post by: Mickey Kudlo on May 27, 2014, 01:15:00 pm
OK, so I think I see the issue with high level monsters when their LIFE is out of balance. The system spreads the XP earned to the LIFE as you take it down. So it is possible to earn XP the same or faster on a lower level monster than a higher one if the higher one has way too much LIFE.

An example:

Drake, Level 60, XP = 7800, LIFE = 400
Ranthe Gorvor, Level 100, XP = 21000, LIFE = 1200

So, if you have a weapon that does 100 damage per hit:
- Drake = 4 hits at 1950 XP per hit
- Gorvor = 12 hits at 1750 XP per hit

But.... the Drake dies faster then you need to find a new one where as the Gorvor lasts longer.

So, it looks like I need to adjust the LIFE down to like 400 - 600 for a lot of the higher level monsters. Although, just looks like the gorvors are outta whack.

A Gorvor at LIFE 600 would give 6 hits at 3500 XP per hit.

Does that sound like at least a start in the right direction?
Title: Re: indieDB.com
Post by: Kaios on May 27, 2014, 01:19:20 pm
Does that sound like at least a start in the right direction?

Sounds like you know exactly what the issue is, I think it's more than just the Gorvors though. I'd start with the highest level monsters and adjust their level/life working backward, perhaps? Might be easier than completely re-doing them but maybe you've got a better way in mind.
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on May 27, 2014, 04:33:14 pm
mick - have you considered possibly posting this on indiegames, desura, and other places too?

also, about gorvors - do attack/defence is tkaen into affect? does having 300 melee defence and 1000 magic defence modify its xp or level?
Title: Re: indieDB.com
Post by: Mickey Kudlo on May 29, 2014, 10:26:52 am
Well, here is the problem with publishing it at any of those places including indiedb.com... the game has copyrighted material in it. Don't really want to get sued and don't really want to spend hours and hours fixing the issue which basically would require about 50% of artwork changed. I read the terms of indiedb.com and it strictly forbid copyright infringment so I don't want to burn any bridges for future games.

But I think just about anyone can post a game on indiedb.com. It doesn't need to be the developers. So maybe after I get Phantasy up we can do that but I am wondering if it still worth my time away from V5.

Here is the level and XP calc code:
Code: [Select]
Sub modMonster_Calc_Level(ByVal MonsterID As Integer)
    On Error GoTo Error_modMonster_Calc_Level

    Dim Attackrating As Long, defendrating As Long, diffrating As Long, SkillCount As Long, i As Integer
   
    With MonsterDef(MonsterID)

        For i = 1 To UBound(SkillDef)
            ' look for melee or missle
            If SkillDef(i).Purpose = 1 Or SkillDef(i).Purpose = 2 Then
                If .skill(i) > 0 Then
                    Attackrating = Attackrating + .skill(i)
                    SkillCount = SkillCount + 1
                End If
               
            End If
        Next i

        If .skill(Skill_BlackMagic_ID) > 0 Then
            Attackrating = Attackrating + .skill(Skill_BlackMagic_ID)
            SkillCount = SkillCount + 1
        End If

        If SkillCount > 0 Then Attackrating = Attackrating / SkillCount
               
        .Strength = Attackrating / 2
        .Dexterity = Attackrating / 2
       
        .Wisdom = .Mana / 2 + .skill(Skill_BlackMagic_ID) / 2
        .Intelligence = .skill(Skill_BlackMagic_ID)
                       
        defendrating = .skill(Skill_MeleeDefense_ID) + .skill(Skill_MissleDefense_ID)
        defendrating = defendrating + .skill(Skill_MagicDefense_ID)
       
        If .skill(Skill_Stealth_ID) > 0 Then
            defendrating = defendrating + .skill(Skill_Stealth_ID)
            defendrating = defendrating / 4
        Else
            defendrating = defendrating / 3
        End If
       
        .Quickness = defendrating / 2 + .skill(Skill_Run_ID) / 2
       
        diffrating = (Attackrating + defendrating) / 2 '+ (.Life / 4)
 
        If Not DoNotCalculateLevel Or .Level = 0 Then
            .Level = Int(diffrating / 10)
        End If
   
        If .Level <= 0 Then .Level = 1
   
        .DifficultyRating = diffrating
        '''.TotalExp = (CLng(.Life) * CLng(.Level)) / CLng(2)
       
        .TotalExp = .Level * (.Level / 5 + 1) * 10
               
        .skill(Skill_Deception_ID) = .Level * 5
       
    End With
   
    Exit Sub

Error_modMonster_Calc_Level:
    modMisc_Log "Error_modMonster_Calc_Level : " & Err.Description
End Sub
Title: Re: indieDB.com
Post by: Kaios on May 29, 2014, 11:34:04 am
I understand the copyright issues but what if you decided not to do perks or anything like that? Did you intend to in the first place? May just be wishful thinking but I don't think sites like indiedb would really care all that much about the copyrighted content as long as you stated you would not be charging anyone via perks or any other means.

I think the rpgwo cash cow died a long time ago anyways.
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on May 29, 2014, 02:55:54 pm
Well, here is the problem with publishing it at any of those places including indiedb.com... the game has copyrighted material in it. Don't really want to get sued and don't really want to spend hours and hours fixing the issue which basically would require about 50% of artwork changed. I read the terms of indiedb.com and it strictly forbid copyright infringment so I don't want to burn any bridges for future games.

did you get CLAs from anyone? i thought the only thing copyrighted was spongebob image?
Title: Re: indieDB.com
Post by: Greatest on May 29, 2014, 03:19:48 pm
i thought the only thing copyrighted was spongebob image?
anyone remember who made the server with Link as a monster image?  though I think he means the images used were taken from sources(other games) that they shouldn't have been, not just copyrighted characters.  I suck at making digital images, but I think just a few of the images in the player files need to be changed/removed so it shouldn't be too much work if someone is willing to do it.
Title: Re: indieDB.com
Post by: Roarion on May 30, 2014, 08:50:01 am
I have every graphic source cited in the server i'm working on. About 90% of it is off Open Game Art, and it looks like 1-2 of them are non-profit but it wouldn't be that hard to replace those graphics. Uhh you should look at the email I sent you and tell me how to fix melee def :P

Edit: Just looking back I used some RPGWO NPC's from modern but modified most of them. Also used modern armour, background images, .wav files, and pile of dirt image.
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on June 01, 2014, 04:55:09 pm
so how's this going ._.
Title: Re: indieDB.com
Post by: emsee on June 02, 2014, 08:03:41 pm
thought we had new server that was going to open end of may.
Title: Re: indieDB.com
Post by: Mickey Kudlo on June 03, 2014, 10:10:52 am
I guess I have been too busy lately and needed to reconsider or at least delay a bit.
Gonna go over every thing today and make a plan although staring blankly at the wall sounds good too.
Title: Re: indieDB.com
Post by: CSPX on June 03, 2014, 12:24:28 pm
Please we need a new server that is not pk and stealing
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on June 03, 2014, 01:05:49 pm
mick - i was considering rewriting parts of the help tab, would that be ok / should I licence the text as anything?
Title: Re: indieDB.com
Post by: Greatest on June 03, 2014, 02:03:11 pm
mick - i was considering rewriting parts of the help tab, would that be ok / should I licence the text as anything?
:o lol that sounds like a good idea!  as a brand new player checking the help tab the way it is written now does little more than confuse you more than you already are...

@Mickey staring blankly at walls gets boring after 15-20 minutes, so get to work :P
@CSPX I'm playing the pk/stealing server* and haven't been PKed or robbed(yet), the server actually has a pretty friendly environment...well for RPGWO anyway

*although I'm playing the server I will admit I don't have much online time lately and haven't actually been on there since last week.
Title: Re: indieDB.com
Post by: Kaios on June 03, 2014, 05:30:24 pm
On any PK/Stealing server I've played I rarely see anyone who doesn't actually enjoy taking part in PK get killed often if at all, more likely they won't if they are a trader though. As for stealing most servers these days always have rules against bumping and once again traders are basically left alone by the general population especially if they have an NPC trader somewhere offering runes or potions or jewels, etc.

I don't really get why so many players have issues with PK and stealing, they just sound like babies.
Title: Re: indieDB.com
Post by: Greatest on June 03, 2014, 09:00:53 pm
rules don't really stop anything, just give penalties after it happens.  that glitch in V2 that allows you to use warpstones to bump is just crazy(multi tiered wall systems can't stop it), but that server is V1 so no worries!
Title: Re: indieDB.com
Post by: Kaios on June 03, 2014, 09:52:25 pm
Greatest why are you questioning my word?
Title: Re: indieDB.com
Post by: Mickey Kudlo on June 04, 2014, 02:48:15 pm
Greatest why are you questioning my word?
Cuz it says "KrAzY" under your name.

I started up Phantasy but gonna call it Phoenix. Admin only for now. Need to inventory the map and quests to see what it needs. Then will work on a newb/tutorial map. Then fix the high level monsters. Then open it up. Then post to indiedb.com. Then hide under a rock. Then um... ummm... ummmmm.

Oh and let me know if you want to be admin. Not sure who to trust with it.
Title: Re: indieDB.com
Post by: Axeman on June 04, 2014, 04:20:39 pm
I wouldn't mind admin'ing it.  :o
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on June 04, 2014, 05:47:59 pm
On any PK/Stealing server I've played I rarely see anyone who doesn't actually enjoy taking part in PK get killed often if at all, more likely they won't if they are a trader though. As for stealing most servers these days always have rules against bumping and once again traders are basically left alone by the general population especially if they have an NPC trader somewhere offering runes or potions or jewels, etc.

I don't really get why so many players have issues with PK and stealing, they just sound like babies.
people are carebears and play carebear mmos like wow. the stealing/constant pk thing has a smaller playerbase in general compared to pve and if you want to maximize player poulation you have to go for the LCD
Title: Re: indieDB.com
Post by: Greatest on June 04, 2014, 07:19:36 pm
Oh and let me know if you want to be admin. Not sure who to trust with it.
you can trust me as an admin...I'll abuse all the power I'm given evenly!  I won't /adminkill 1 person any more than I do others(unless they really annoy me).
Title: Re: indieDB.com
Post by: emsee on June 04, 2014, 11:55:09 pm
Phoenix::admin only atm.
helena
admin mickey
kaios
great1
riven
esprit
legowelt
lady agngel

this is alot of admins is game going to be this active?


Title: Re: indieDB.com
Post by: Kaios on June 05, 2014, 06:23:36 am
Phoenix::admin only atm.
helena
admin mickey
kaios
great1
riven
esprit
legowelt
lady agngel

this is alot of admins is game going to be this active?




Where are you getting this information from? When did I even say I wanted to be an admin?
Title: Re: indieDB.com
Post by: Roarion on June 05, 2014, 07:51:54 am
Phoenix::admin only atm.
helena
admin mickey
kaios
great1
riven
esprit
legowelt
lady agngel

this is alot of admins is game going to be this active?


I don't even think anyone on that list has decent admin experience besides mickey...
Title: Re: indieDB.com
Post by: emsee on June 05, 2014, 08:24:01 am
got it from the .files for that server. could just be outdated names from reused settings.
Title: Re: indieDB.com
Post by: Kaios on June 05, 2014, 08:30:46 am
I'm still confused as to where exactly in the files you derived this list from but yeah that list of names looks like just what you said as some of those people haven't been heard from for awhile now.
Title: Re: indieDB.com
Post by: Mickey Kudlo on June 05, 2014, 10:30:32 am
Phoenix::admin only atm.
helena
admin mickey
kaios
great1
riven
esprit
legowelt
lady angel

this is alot of admins is game going to be this active?

How did I get on this list?!?!?!?
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on June 05, 2014, 11:36:05 am
(http://i.imgur.com/US18XMJ.png)
Title: Re: indieDB.com
Post by: Mickey Kudlo on June 05, 2014, 11:48:47 am
Spent some time with Gary looking at the old Phantasy map now called Phoenix. A lot of you probably remember it but I totally forgot about it all and was surprised it has a lot all ready to go.

It has a newbie map that has the basic elf and marble/sewer quests. It does NOT have a training area for practice usage or mining nor does it have a tutorial. Not sure what to add there yet. A walk through tutorial would be nice.

The main map has lots of stuff: castle, barter town, about 13 quests, roads, wilderness spawns. It can use a PK arena, seige and LMS. Not sure if the PK altar is in world either.

Still need to fix monsters with high LIFE.
Title: Re: indieDB.com
Post by: Deimos on June 07, 2014, 09:50:31 am
I know gary is admining phoenix already but Roar has my vote too. He did a real good job with Hex from what I understand. He was active as admin right up until the end of the server and overall the content of the server was awesome. Especially at higher lvls there were new sectors to train in and better weps to keep working towards.
Title: Re: indieDB.com
Post by: Greatest on June 07, 2014, 10:09:04 am
don't think he'll be up to being admin there and running his own server at the same time...he has Future up as a test world now and will be openning it soonish.
Title: Re: indieDB.com
Post by: Gizza on June 09, 2014, 03:07:15 am
Make a server, advertise it, get atleast 10 people minimum, and I am in.. Can't play when I'm globalling myself
Title: Re: indieDB.com
Post by: Pokemon Steve on June 09, 2014, 03:14:33 pm
Just open source the game already. It's going no where.
Title: Re: indieDB.com
Post by: Phealix on June 10, 2014, 08:32:58 pm
Mickey, how come you've never tried to get this game on steam, or many other MMO sites to spread around the word? It kinda sucks HUGE donkey balls when your on a server and you type /who
1 player found.
You
foreveralone.jpg

Why just advertise on one site? Why not get links on a ton of sites?
Title: Re: indieDB.com
Post by: Mickey Kudlo on June 11, 2014, 02:52:36 pm
13 years ago, the game was on all sorts of sites and I did advertise and it did pretty good but now, really, I moved on and although I want to open something up for veterans and advertise a little, my heart just isn't in it anymore. I am struggling now to open Phoenix, worried that I will disappear a day after I open it.

Plus I have personal stuff going on that is getting in the way. Haven't even worked on V5 for about a month now.

Which is why I been asking for admins.
Title: Re: indieDB.com
Post by: Phealix on June 12, 2014, 08:08:29 am
13 years ago, the game was on all sorts of sites and I did advertise and it did pretty good but now, really, I moved on and although I want to open something up for veterans and advertise a little, my heart just isn't in it anymore. I am struggling now to open Phoenix, worried that I will disappear a day after I open it.

Plus I have personal stuff going on that is getting in the way. Haven't even worked on V5 for about a month now.

Which is why I been asking for admins.

One of the good things about Steeltide, and Phobos was that admins were pretty active on them. It felt like you could actually talk to staff, and I think that it helped increase the player population being able to see staff around. Now when you see an admin online in a game, you mark that wolf on your calender cause you won't be seeing that again for a while. Even if it's not YOU on the server, you should get an admin team, and then advertise. I found out about this game back when I was knee high to a grasshopper from one of those random sites you mentioned. www.onrpg.com or something like that. Like most people, I've been in love with RPGWO ever since, and like most people, I want to see RPGWO brought back in full fervor and see another golden age. While we'd absolutely love to have you in the limelight, we also appreciate that you have RL wolf going on. So just give us a server with an admin or two per work shift, who actively develop quests, and bring us new dungeons to delve with items to get, and we'll be happy.
Title: Re: indieDB.com
Post by: Roarion on June 12, 2014, 10:33:12 am
13 years ago, the game was on all sorts of sites and I did advertise and it did pretty good but now, really, I moved on and although I want to open something up for veterans and advertise a little, my heart just isn't in it anymore. I am struggling now to open Phoenix, worried that I will disappear a day after I open it.

Plus I have personal stuff going on that is getting in the way. Haven't even worked on V5 for about a month now.

Which is why I been asking for admins.

One of the good things about Steeltide, and Phobos was that admins were pretty active on them. It felt like you could actually talk to staff, and I think that it helped increase the player population being able to see staff around. Now when you see an admin online in a game, you mark that wolf on your calender cause you won't be seeing that again for a while. Even if it's not YOU on the server, you should get an admin team, and then advertise. I found out about this game back when I was knee high to a grasshopper from one of those random sites you mentioned. www.onrpg.com or something like that. Like most people, I've been in love with RPGWO ever since, and like most people, I want to see RPGWO brought back in full fervor and see another golden age. While we'd absolutely love to have you in the limelight, we also appreciate that you have RL wolf going on. So just give us a server with an admin or two per work shift, who actively develop quests, and bring us new dungeons to delve with items to get, and we'll be happy.

More admins = more problems. You only need 1-2 admins who are active and don't play favorites. Also what servers are you playing that the admin never logs on?
Title: Re: indieDB.com
Post by: Mongo on June 12, 2014, 04:15:59 pm
Ever feel like we're all grasping at straws for nostalgia's sake?
Title: Re: indieDB.com
Post by: Greatest on June 12, 2014, 08:55:46 pm
lol I found this at onrpg too...and it is still on there.

@Mongo: it isn't nostalgia, we just like the game...
@Mickey: 1 day?  current odds were on you sticking around atleast 2 weeks :P also with Gary around as admin you'd still have someone who knows how to run a server well, so that shouldn't be too big of a deal.

edit: had to add the onrpg link: http://www.onrpg.com/games/rpg-world-online/
Title: Re: indieDB.com
Post by: Roarion on June 13, 2014, 09:05:12 am
Bring back UT as admin. Problem solved.  :)
Title: Re: indieDB.com
Post by: Gizza on June 14, 2014, 03:16:25 am
As Mickey said he's had his shot and fun on RPGWO and now hes bored with it too many things in life, not enough time. Most game owners just completely take it down when their done with it. So be happy it still exists, if you want a decent playerbase give it a go yourself. Advertise it on forums, local friends and online friends then get them to advertise it. Although the Admins are never on, make it a playerbase server, you don't need an Admin to hold you're hand. I'm pretty sure if they start seeing some activity going on with their own server, they become active anyway.
Title: Re: indieDB.com
Post by: Kaios on June 14, 2014, 09:23:13 am
hi you are taking too long ok bye
Title: Re: indieDB.com
Post by: Greatest on June 18, 2014, 06:37:24 am
 ??? did you give up on this?
Title: Re: indieDB.com
Post by: Mickey Kudlo on June 18, 2014, 10:55:42 am
I guess I have given up. My medical problem turned out to be minor but still annoying and distracting.... yes, I admit it, I have biggest-diickest disease.

So, I can still open Phoenix for everyone. Maybe I can add more stuff to it but Gary would be @@@ there for now. As far as posting it on indeidb.com, anyone can post it actually. It doesn't need to be the creator. I just don't have it in me now or anytime soon.

Sooooo, what to do?
Title: Re: indieDB.com
Post by: Roarion on June 18, 2014, 02:07:40 pm
I guess I have given up. My medical problem turned out to be minor but still annoying and distracting.... yes, I admit it, I have biggest-diickest disease.

So, I can still open Phoenix for everyone. Maybe I can add more stuff to it but Gary would be @@@ there for now. As far as posting it on indeidb.com, anyone can post it actually. It doesn't need to be the creator. I just don't have it in me now or anytime soon.

Sooooo, what to do?


What do you still have to do? I mean, it's a the old Phantasy map copy and pasted again right?
Title: Re: indieDB.com
Post by: Mickey Kudlo on June 18, 2014, 02:51:10 pm
I was gonna add some kinda tutorial map plus add the PK altar map which is the warp maze one that requires significant in world work to setup the warps.
Then I was gonna add RPGWO to indiedb.com but it required a bunch of images to do that.

So, yeah, I can open it at anytime now and it is a pretty good world.
Title: Re: indieDB.com
Post by: Roarion on June 18, 2014, 07:10:16 pm
I was gonna add some kinda tutorial map plus add the PK altar map which is the warp maze one that requires significant in world work to setup the warps.
Then I was gonna add RPGWO to indiedb.com but it required a bunch of images to do that.

So, yeah, I can open it at anytime now and it is a pretty good world.

Uhh... did you fix the monsters just out of curiosity?
Title: Re: indieDB.com
Post by: Pokemon Steve on June 19, 2014, 10:16:43 am
Simple solution is to open source it.
Title: Re: indieDB.com
Post by: Greatest on June 19, 2014, 07:33:40 pm
Simple solution is to open source it.
how is that a solution?
I guess I have given up. My medical problem turned out to be minor but still annoying and distracting....
they make a little blue pill for that...I tried really hard to resist posting this
Title: Re: indieDB.com
Post by: Mickey Kudlo on June 20, 2014, 01:34:05 pm
OK, I opened it up.

I did rework the high level monsters.
Title: Re: indieDB.com
Post by: Pokemon Steve on June 20, 2014, 08:56:56 pm
Things can be changed by a community with open source, instead of one guy who refuses to change anything.
Title: Re: indieDB.com
Post by: Kaios on July 02, 2014, 10:38:18 am
Well, I can appreciate that some medical problem may have been causing you some issues, but I think your lack of any further work on the server has more to do with the fact that you simply have no desire to continue work on this game. It's been over a decade so that's certainly understandable, but why get our hopes up? It's just annoying when you act like you're going to put all this effort towards a new server and do a bit of advertising or something and then just disappear off the face of the earth after you've opened.

I just don't get you man, you work on random garbage or on the new version of the game despite the people who have told you they think it looks terrible (I'm not one of those people), meanwhile you've got a decent sized group of players who are still clinging on to the V1 and V2 versions even though there hasn't been a server consistently above 50 players for YEARS now. You act confused or like you have no idea what people want these days but you're completely oblivious to how so many still enjoy a 10+ year old game. The tools to create something people can enjoy and play for a good portion of time are in front of your face every day and yet you neglect to make use of them and I don't understand it.
Title: Re: indieDB.com
Post by: Pepin on July 06, 2014, 02:14:37 pm
Kaios, after 10+ years of Mickey doing the same wolf, you're finally figuring it out? lol
Title: Re: indieDB.com
Post by: Zodiak on July 06, 2014, 03:21:47 pm
I think Mick loses his steam rather quickly because of what has happened over the years of the game, though it is a little wrong to get the hopes up of the left over players.

You have to think about the way we've lashed out at him over the years everything from calling him names/cursing him.. releasing server files that weren't supposed to go public (this was probably a major downfall of the game - He mentioned when it first happened not to trust the servers because they were viruses. I think the knee jerk reaction was enough to tell it was going to effect it) and the fact that (unless I've missed something) he hasn't got anything back from us since perks were relevant.

So you have a guy that owns a game, that has somehow managed to stay around regardless of us abusing him and not really giving anything really back to him. Yeah your argument might be that there are players keeping the game alive and that's because of the whole server publication. I really don't believe V2 server would have been made public if V1.15 wouldn't of been leaked years ago. Not to mention some people keep servers open to try to make a quick buck off players that are willing to pay them for services (flatten land, "hearthstones", etc..)

Anyways updating or fixing the game only has a few outcomes and really the pros don't really outweigh the cons, so I figure that's why he decided not to, and hell I could be wrong and he's just silently working away at it every few days, but in reality if he's doing this for money, he probably won't release it, he'll host it himself and put someone (more then likely someone a lot of people can't stand) in charge. I figure now-a-days he has trust issues with most players just because of the amount of bull crap we've put him through.


PS: As far as the different versions, it was an attempt to make money/modernize the game. Part of me thinks he let Jon drag him too far off course to ever really accomplish it, each version pass V2 has tried something fancy regarding graphics and if he would of stuck it out with V2 in the past and did some major work on it, interface and all. He may have been in a better position today (again leaked 1.15 didn't help this case)


Title: Re: indieDB.com
Post by: Alexander on October 07, 2014, 10:20:01 pm
...though it is a little wrong to get the hopes up of the left over players...

The game is dead, buried, and decayed into dust.
Move along.

EDIT: Don't get me wrong, like everybody here I have fond memories of RPGWO.
But now we are all old, the absence of new players + the aging yet immature community killed the game.

Title: Re: indieDB.com
Post by: Jon The Great on October 07, 2014, 10:22:41 pm
Any servers up right now?
Title: Re: indieDB.com
Post by: Kaios on October 09, 2014, 06:38:39 am
Just one still, Hexed. It has had a stable playerbase of like 5-10 players I think (not on all the time or at once obviously) but the server has been going for too long now and it has sucked since it opened. The admin was corrupt and I say was because I don't think he even logs on to the server any more.

There's a few people around who wouldn't mind a new one, myself included, but honestly I'm not sure how many people would really play.
Title: Re: indieDB.com
Post by: Greatest on October 10, 2014, 01:14:25 am
if there was a decent new server(read that as no stupid molds) I would play...

I was waiting for Roar to finish his new server, but he may have given up on it.
Title: Re: indieDB.com
Post by: Roarion on October 10, 2014, 09:27:34 am
if there was a decent new server(read that as no stupid molds) I would play...

I was waiting for Roar to finish his new server, but he may have given up on it.

Not worth the time, no one really plays anymore. I'm busy with school and getting more into app development anyway. Maybe one day if i'm bored out of my mind and feeling nostalgic.
Title: Re: indieDB.com
Post by: Falcon on October 11, 2014, 08:58:03 am
I'm attempting to set up a 24/7 pk server, but right now it's just finding a host. I do have an idea with using the amazon servers as one, but I can't figure out the port forwarding on it
Title: Re: indieDB.com
Post by: hazze on October 11, 2014, 01:09:47 pm
I'm attempting to set up a 24/7 pk server, but right now it's just finding a host. I do have an idea with using the amazon servers as one, but I can't figure out the port forwarding on it

Console > Security Groups > Select your security group (might be 'default')

Edit inbound rules
Type: Custom TCP
Protocol: TCP
Port Range: (whatever port you set it for, like 4000)
Source: Anywhere 0.0.0.0/0

Save
Title: Re: indieDB.com
Post by: Falcon on October 11, 2014, 08:00:15 pm
Thank you sir! Now I have a 24/7 host up and running with a server!
Title: Re: indieDB.com
Post by: Greatest on October 14, 2014, 07:36:21 pm
give us the connect info...or else! ;D
Title: Re: indieDB.com
Post by: Falcon on October 14, 2014, 09:42:30 pm
Right now there is nothing at all to show, so there's no point unless you want an empty server. I also have to figure out why the server closes upon automatic restart.
Title: Re: indieDB.com
Post by: gas on October 16, 2014, 06:33:40 am
Well im kinda in nostalgic mood so let me know if anything will be up except hexed.
Title: Re: indieDB.com
Post by: Falcon on October 16, 2014, 05:23:27 pm
Depending on how many people would play, I could set up a temp test server, only it would be using the original v2 ini files, unless someone has some other ini files they would want me to use. If so, I'll give out the connection info.
Title: Re: indieDB.com
Post by: Greatest on October 17, 2014, 04:26:01 pm
I'm definitely hoping for something to play, but not the basic files that come with the V2...I hate molds!
Title: Re: indieDB.com
Post by: Falcon on October 18, 2014, 12:05:14 am
We're planning on removing molds entirely, and going back to the old ways of sheets. We are also looking into combining all the attacks into melee, missle, and support/offensive magics. Also adding in new types of weapons and crafting ideas.
Title: Re: indieDB.com
Post by: Roarion on October 19, 2014, 07:22:07 pm
We're planning on removing molds entirely, and going back to the old ways of sheets. We are also looking into combining all the attacks into melee, missle, and support/offensive magics. Also adding in new types of weapons and crafting ideas.

Do you want early hexed files? Sounds like most of that is already done in them, and they don't have the broken stuff the later admins added in.
Title: Re: indieDB.com
Post by: hazze on October 19, 2014, 08:53:18 pm
Thank you sir! Now I have a 24/7 host up and running with a server!

If you need any help with AWS feel free to ask, I also help out on the AWS forums a fair bit (not quite ace/expert status yet though)

Please remember that EC2 is meant for compute. If you restart, you may lose all disk contents. If you restart, you may have a new external IP. You need to properly configure elastic IPs and block storage, don't lose all of your progress with one reboot.
Title: Re: indieDB.com
Post by: deaty on October 19, 2014, 09:50:49 pm
We're planning on removing molds entirely, and going back to the old ways of sheets. We are also looking into combining all the attacks into melee, missle, and support/offensive magics. Also adding in new types of weapons and crafting ideas.



Do you want early hexed files? Sounds like most of that is already done in them, and they don't have the broken stuff the later admins added in.


can i have the hexed old files? i gonna do the editing process of lazy falcon there.
Title: Re: indieDB.com
Post by: Roarion on October 20, 2014, 05:25:50 pm
We're planning on removing molds entirely, and going back to the old ways of sheets. We are also looking into combining all the attacks into melee, missle, and support/offensive magics. Also adding in new types of weapons and crafting ideas.



Do you want early hexed files? Sounds like most of that is already done in them, and they don't have the broken stuff the later admins added in.


can i have the hexed old files? i gonna do the editing process of lazy falcon there.

I messaged you a link. I have 30 some quests that go along with those files, but I think you should put in the work to make your own.  :P
Title: Re: indieDB.com
Post by: Falcon on October 20, 2014, 06:04:22 pm
Thanks for that advice hazze, I've given it an elastic IP and  the drive for it doesn't erase all data on restart, which is good :D. Roarion, I would love it if you would let us use the early hexed files, if you could send them to deaty.
Title: Re: indieDB.com
Post by: hazze on November 06, 2014, 09:37:23 pm
Is there an expected open date for this ?
Title: Re: indieDB.com
Post by: Falcon on November 08, 2014, 07:36:47 pm
Right now, no. We're still working on a lot of stuff, plus stuff happening in real life  makes it much harder to solely work on the server itself.
Title: Re: indieDB.com
Post by: deaty on November 23, 2014, 06:15:56 pm
Roarian , did you use any files editor ? if so is it possible to share it with me? xD    :D
Title: Re: indieDB.com
Post by: Roarion on November 26, 2014, 12:32:50 pm
Roarian , did you use any files editor ? if so is it possible to share it with me? xD    :D

Uhh I use notepad++ for the most part. I made a few scripts that would auto fix item numbers and some other things to speed up the process, but I just quickly slapped them together and a lot of the values were hard-coded.

If you ever run into problems on ini files being bizarre, use normal windows notepad. Sometimes notepad++ is fussy.

Here's the link http://notepad-plus-plus.org/
Title: Re: indieDB.com
Post by: Mohegan on August 06, 2015, 05:36:19 pm
whats wrong with xp on v2
Title: Re: indieDB.com
Post by: Roarion on August 07, 2015, 08:30:41 am
whats wrong with xp on v2

If you use V1 files in V2 it doesn't translate well, if you use Hex/Hexed this is already done. Any other files you will need to fix. You need to put DONOTCALCULATELEVEL or something close to that on top of your monster.ini to stop it from auto-calculating monster levels. Then you must adjust the life/level ratio for your monsters so that is scales appropriately for higher levels.
Title: Re: indieDB.com
Post by: Mickey Kudlo on June 18, 2016, 02:11:25 pm
I just posted RPGWO on IndieDb.com.

Getting complaints that it is a virus so I think I need veterans to go there and post comments to support that it is clean or something.

Maybe I need to get it signed or something?
Title: Re: indieDB.com
Post by: Greatest on June 18, 2016, 04:22:15 pm
are you planning to open a new server or is that just a thing for V6?  I only ask because you included the V2 download on there and ganymede has molds...
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on June 18, 2016, 10:24:46 pm
I just posted RPGWO on IndieDb.com.

Getting complaints that it is a virus so I think I need veterans to go there and post comments to support that it is clean or something.

Maybe I need to get it signed or something?

You probably need an Authenticode cert. Non-ancient/EOL versions of Windows will try to block unsigned binaries from executing with a "potentially unsafe" fullscreen overlay.

You will need to sign any exes that come in contact, this includes updater, client, setup


Unsigned exe from any internet source spawns this
(http://i.imgur.com/Ew0TtvW.png)
Title: Re: indieDB.com
Post by: King Dravien on June 20, 2016, 03:42:53 am
I can only find the V6 page of which I wont justify as not being a virus.

post V2 and get that working again
Title: Re: indieDB.com
Post by: Kaios on June 20, 2016, 09:53:21 am
Maybe I need to get it signed or something?

Raikaria explained it nicely and it's similar to what I have seen in other indie games where the developers use java for example but have not digitally signed their code or verified the authentication and integrity thus leading to a situation where users have trouble running the application because their anti-virus or firewall prevents the program from running. It's a form of extortion for sure, "pay us money so we can say your thing is safe" but I think you're well aware it may be required to do this.

For what it's worth I at least upvoted your comments and down voted the negative ones.

I can only find the V6 page of which I wont justify as not being a virus.

post V2 and get that working again

I see download links to both V2 and V6 installers on his page, obviously the main point of his post is to advertise for V6 though.
Title: Re: indieDB.com
Post by: mechanical keyboard enthusiast on June 20, 2016, 03:57:03 pm
Maybe I need to get it signed or something?

Raikaria explained it nicely and it's similar to what I have seen in other indie games where the developers use java for example but have not digitally signed their code or verified the authentication and integrity thus leading to a situation where users have trouble running the application because their anti-virus or firewall prevents the program from running. It's a form of extortion for sure, "pay us money so we can say your thing is safe" but I think you're well aware it may be required to do this.

For what it's worth I at least upvoted your comments and down voted the negative ones.

I can only find the V6 page of which I wont justify as not being a virus.

post V2 and get that working again

I see download links to both V2 and V6 installers on his page, obviously the main point of his post is to advertise for V6 though.

It's less av/fw for java, but java itself will block unsigned applications are blocked by default. Applications signed by an untrusted entity (like yourself instead of a third party vouched code cert) are also blocked by default.

I use Comodo for my authenticode certs, usually about £50/yr
Title: Re: indieDB.com
Post by: Mickey Kudlo on June 22, 2016, 01:09:41 pm
Yeah I saw for me Comodo the cheapest at $80 yr, with others up to $200 yr. Not sure it worth it right now since it still in Alpha version. Maybe when it hits Beta... in 5 years, heh.

BTW, looks like I been working on V5/V6 for 3 years now. V6 server used the V5 server code as a base plus images from V5.