RPGWO Forums

General => RPGWO V4 / V5 => Topic started by: Mickey Kudlo on April 30, 2014, 01:42:34 pm

Title: Modern Foraging Added
Post by: Mickey Kudlo on April 30, 2014, 01:42:34 pm
Updated V5. Got foraging in. Look for a market to find shelves to forage through.
Right now, forage spot reset about once per real day.
Got some basic weapons and food.
Zombies are harder.
Protected areas where you start and resurrect at.
Title: Re: Modern Foraging Added
Post by: Mickey Kudlo on April 30, 2014, 04:54:46 pm
Since this world isn't really an admin created world, I been just recreating it each update as I add new buildings, etc. But that eventually won't work, wiping the map, not the players. So I coded a building update feature to deal with this. So like if I add beds to the houses, I can update all those in the world now.
I still need to code adding entire new buildings though, like drawing a police station then adding it to an existing world instead of waiting for a wipe, for the map creation system to add it automatically.
Title: Re: Modern Foraging Added
Post by: Greatest on May 01, 2014, 06:48:50 am
does luck help with foraging?  and you may have made zombies a little too strong :-\
Title: Re: Modern Foraging Added
Post by: Mickey Kudlo on May 01, 2014, 01:40:49 pm
does luck help with foraging?  and you may have made zombies a little too strong :-\

Luck does give you extra of the same item but not extra skill for better items.

I been starting with stats all at 25, the default. The zombies kick my butt now too but that is how it should be when you start off unless you make your str/dex/quick = 50 but still, when you just starting, running away should be the only option until you gain some levels and find some weapons. Rats in the sewers are easy to train on. And I don't see Boxing skill, without a weapon, a viable combat option, really.

But not sure if zombies will be harder in different areas, just more abundant and overwhelming, maybe?