RPGWO Forums

General => RPGWO V4 / V5 => Topic started by: Greatest on October 17, 2013, 11:40:24 pm

Title: V5 bugs
Post by: Greatest on October 17, 2013, 11:40:24 pm
figured it would be easier for you if you had a thread for them.  I found 2 so far

you can't walk over lime stone rocks when you mine them, and it causes weird movement after you try.

I posted this 1 in another thread but:
if you type your password wrong it says log in failed and doesn't let you retry.
Title: Re: V5 bugs
Post by: Greatest on October 17, 2013, 11:43:48 pm
if you click the "Use" button, after you close the inventory window the yellow highlight stays on the screen(looking for ways to get rid of it now but reopenning inventory doesn't help)
Title: Re: V5 bugs
Post by: Mickey Kudlo on October 18, 2013, 04:42:32 pm
The large rocks block movement so it tries to get around them but the path finding sucks. Show we be able to walk over them? Maybe just mine medium rocks that you can walk over?

Fixed the "use" button artifact issue.

Fixed the bad login message. It wasn't loading the message box dialog so you didn't see the "ok" button to go back and try again.

Fixed a handful of other things plus some refinements with mining.

Trying to figure out what happens when a ladder up goes missing (broke, attacked, etc) and how for a player to go up.
Title: Re: V5 bugs
Post by: Greatest on October 18, 2013, 10:46:03 pm
Maybe just mine medium rocks that you can walk over?
unless you're planning to add something special later that can only be made with the large ones that would probably work best...

sort of guessed they blocked movement(didn't know it was on purpose), but when my guy started walking zig zags I figured it was a bug
Title: Re: V5 bugs
Post by: Greatest on October 20, 2013, 01:20:56 am
less of a bug and more of a "this may cause issues later"....but

20 burden per strength with a limestone(basic mined material) having a burden of 1k means you need 50 strength just to carry 1 of those without being over burdenned and thats if you have absolutely nothing else in inventory.  so we either need more burden per strength or things need to be a lot lighter.  a copper ore has a burden of 200, and you said items would take multiple ores to create so it could easilly cause problems.
Title: Re: V5 bugs
Post by: Mickey Kudlo on October 21, 2013, 10:54:43 am
Yeah it is still early and I decided that 10 burden = 1 pound, basically.
But yeah, 1 str = 20 burden is probably too low. We can try 30 burden and see but you can't expect to carry all you want at the start. Plus a large rock, 100 pounds, can you really carry it around easily? But I know, it needs to be playable, not annoyingly realistic :)
Title: Re: V5 bugs
Post by: mechanical keyboard enthusiast on October 24, 2013, 03:50:24 pm
if we`re using this as the bug thread, not being able to hit enter or tab across the login screen is a weird UI/UX thing that seems to throw me off entirely (with vague error messages on login errors)

and apparently numbers not being allowed in names (with vague, bizarre error messages)
Title: Re: V5 bugs
Post by: Greatest on October 27, 2013, 03:32:21 pm
bronze ore?  bronze is an alloy of copper and tin...can't really mine it as an ore ???
Title: Re: V5 bugs
Post by: Mickey Kudlo on October 28, 2013, 11:00:27 am
bronze ore?  bronze is an alloy of copper and tin...can't really mine it as an ore ???

Yeah I know but this is a make-believe world where I make up wolf as I go, heh. Bronze is a kewl name and I dont plan to add alloys.
Title: Re: V5 bugs
Post by: Greatest on October 28, 2013, 09:48:41 pm
bronze ore?  bronze is an alloy of copper and tin...can't really mine it as an ore ???

Yeah I know but this is a make-believe world where I make up wolf as I go, heh. Bronze is a kewl name and I dont plan to add alloys.
lol ok I've played games where you can mine steel so no biggy, and yes I mentioned it in those games too...
Title: Re: V5 bugs
Post by: Shaolin on October 29, 2013, 07:34:11 am
Still unable to connect  :( but its not just stuck on connecting today I actually get a failed to connect message. :(
Title: Re: V5 bugs
Post by: Mickey Kudlo on October 29, 2013, 10:53:30 am
Got it back up but you need to update the client cuz the IP has changed. Got a new router and it got a different IP from my ISP. I was having unrelated wifi issues so maybe the replacement will improve the net... or make it worse.

All the insects and butterflies are still a mystery though. The code is good and it doesn't go nuts on my test server. *shrugs* I'll remake the world and see what happens.

Good news is I figured out how to wipe the world but save the players. So I will only wipe players when I do a significant balance change.

Working on the auto-restart now for next update.
Title: Re: V5 bugs
Post by: Shaolin on October 29, 2013, 01:00:17 pm
I think I can see where all the flies are coming from.

Black rats are fighting brown spiders leaving loads of corpses everywhere which is generating a fly infestation at the starting area.
Title: Re: V5 bugs
Post by: Mickey Kudlo on October 29, 2013, 03:29:55 pm
That is normal that they fight but each corpse should only have 1 insect. The spawn rate and die off rate are equal. Maybe you will see 2 if they overlap a bit but not hundreds, heh.

I tried to walk over to water to make mortar and all the insects crashed me and can't get back in cuz of lag I think :(  Will remake the world tonight if I get a chance. Maybe take /item out too.
Title: Re: V5 bugs
Post by: Shaolin on October 29, 2013, 03:40:08 pm
Getting an odd HP bug at the moment I log in and it says I have 68hp then 38hp then leaves me with the 38hp but I should have the 68.

Also I keep getting attacked by unknowns o.0? And where is my guard button? :D
Title: Re: V5 bugs
Post by: Shaolin on October 29, 2013, 05:59:25 pm
hmm game keeps crashing when starting up with this error message

Failed to save image 0 - image does not exist at line 2916 in gameplay.agc

then the client closes
Title: Re: V5 bugs
Post by: Mickey Kudlo on October 30, 2013, 10:55:09 am
hmm game keeps crashing when starting up with this error message

Failed to save image 0 - image does not exist at line 2916 in gameplay.agc

then the client closes

It was doing similar to me trying to get in. I think all the insects blew it up. Got that bug fixed but created a new world and wiped players and removed /item and changed mining to be skill based and not time based. Also changed plants and got them to grow in patches.
Title: Re: V5 bugs
Post by: Shaolin on November 02, 2013, 07:49:44 am
I have noticed an issue with auto stacking of items.

EG:

If i have 10 palm fronds and make them in to fiber the last one never auto stacks so you end up with two stacks. 9 fiber and 1 fiber. I tried to drag them together and stack them in my inv but it didn't stack even if I drop them and pick them up again they stay as separate stacks which gets worse when you turn them to string you end up with 3 stacks 1 string 1 string 8 string
Title: Re: V5 bugs
Post by: Greatest on November 03, 2013, 10:53:49 am
I have noticed an issue with auto stacking of items.

EG:

If i have 10 palm fronds and make them in to fiber the last one never auto stacks so you end up with two stacks. 9 fiber and 1 fiber. I tried to drag them together and stack them in my inv but it didn't stack even if I drop them and pick them up again they stay as separate stacks which gets worse when you turn them to string you end up with 3 stacks 1 string 1 string 8 string
I've seen that, but sometimes the 1 that isn't stacked has more/less durability than the ones that do...so check that
Title: Re: V5 bugs
Post by: Mickey Kudlo on November 04, 2013, 11:41:11 am
Yeah stacking needs some work in the usage system for sure. Sometimes it creates a new item, other times it just changes the ID of the existing item to make it a new one. Am thinking that I may need to always create new for some cases.
Yeah, need a stack-all button and ability to drag carry onto carry to stack manually.
Also, need a split button/feature too.
Title: Re: V5 bugs
Post by: Shaolin on November 04, 2013, 12:35:05 pm
hmm game keeps crashing when starting up with this error message

Failed to save image 0 - image does not exist at line 2916 in gameplay.agc

then the client closes

It was doing similar to me trying to get in. I think all the insects blew it up. Got that bug fixed but created a new world and wiped players and removed /item and changed mining to be skill based and not time based. Also changed plants and got them to grow in patches.

Getting this one again o.0 not sure why.  went to go up and make some mortar and it kept disconnecting me on the ladder. now I get this message again when trying to log in.
Title: Re: V5 bugs
Post by: mechanical keyboard enthusiast on November 04, 2013, 12:51:51 pm
The chat system seems to be really really hard to use. I'm not sure how to explain it, but I'm very much used to being able to copy paste, select, open the chat window in some way other than clicking the button on the bottom left
Title: Re: V5 bugs
Post by: Mickey Kudlo on November 04, 2013, 02:25:03 pm
I'll need to check the network bandwidth usage. When you send too much, it breaks for some reason.

I plan to redo the chat interface. Also the TAB key opens up chat.
Title: Re: V5 bugs
Post by: Shaolin on November 04, 2013, 02:57:11 pm
 I can log in again but I'm here looking at myself I have an evil twin :D i can hit my evil self too but he doesn't fight back
Title: Re: V5 bugs
Post by: Greatest on November 05, 2013, 01:16:31 am
I plan to redo the chat interface. Also the TAB key opens up chat.
wouldn't it be simpler to have it use the enter key?  thought I'd prefer an option to not have it close when you type something...it gets annoying having to open it steadilly. 

I'll test more soon hopefully, busy week :(
Title: Re: V5 bugs
Post by: Greatest on January 20, 2014, 03:00:40 pm
mine failed skillroll needed >=20

my mining skill = 20

think it has to be greater than 20 even when it says greater than or equal 20

edit: I'm at 21 now and getting the same message...
Title: Re: V5 bugs
Post by: Greatest on January 20, 2014, 03:16:58 pm
can't build a furnace on unowned land(think I read someone post that somewhere but can't find it now) and it takes 100 money to claim land, and I have no clue how I'd go about getting any money if I can't make a furnace to smelt ore into coins :-\
Title: Re: V5 bugs
Post by: Mickey Kudlo on January 20, 2014, 03:28:35 pm
mine failed skillroll needed >=20

my mining skill = 20

think it has to be greater than 20 even when it says greater than or equal 20

edit: I'm at 21 now and getting the same message...

SkillRoll not SkillValue.
SkillRoll = Random value from SkillValue/2 to SkillValue, so 50% to 100% of your skill.
Title: Re: V5 bugs
Post by: Mickey Kudlo on January 20, 2014, 03:42:20 pm
can't build a furnace on unowned land(think I read someone post that somewhere but can't find it now) and it takes 100 money to claim land, and I have no clue how I'd go about getting any money if I can't make a furnace to smelt ore into coins :-\

I just went on with my non-admin player and was able to make one on unclaimed land, underground and above ground.

Can you give me the exact spot you tried?
Title: Re: V5 bugs
Post by: Greatest on January 29, 2014, 07:29:37 pm
when you select medium bronze bar with 2 heated small bronze bars and a bronze pick in your inventory you keep the 2 heated bars and your pick turns into a medium bar.  allows you to take apart a pick near breaking and remake it...

there is also a glitch with metal working where if you have both items you're working in inventory(2 heated bronze bars for example) you do the first step of the work then it stops, but if you have 1 in inventory and 1 on the ground you do the whole process.

also large bronze bar...useless item?

when making bricks if the stone is on the ground you get 1 stack of 4 and a single beick on the side, if done in inventory you only get the 4
Title: Re: V5 bugs
Post by: Mickey Kudlo on January 30, 2014, 11:25:14 am
when you select medium bronze bar with 2 heated small bronze bars and a bronze pick in your inventory you keep the 2 heated bars and your pick turns into a medium bar.

I checked and yes this is by design. The "Auto-Usage-Find" works off of what you have selected. Map items selected have priority. When you selected the heated furnace, it found the Bronze Pick was the only usage and it gives a medium bar so it showed it and melts down the pick if selected. If you had selected one of the heated bars after both were heated, it finds you can combine them to get the medium bar and shows that which is same as a pick on a furnace. It is confusing but the reason the auto-button is long is I want to add the original item to it like "Old => New" so it is clearer.

allows you to take apart a pick near breaking and remake it...

All metal items are re-smeltable back to a bar, even when they break and turn into "Broken Bronze Item" or whatever. So there is no loss of any metal.

there is also a glitch with metal working where if you have both items you're working in inventory(2 heated bronze bars for example) you do the first step of the work then it stops, but if you have 1 in inventory and 1 on the ground you do the whole process.

There is a technical issue that keeps auto-usage going for ground items but for inventory items, it only does it once. It on my list to fix someday. I think I set the usage to have no time limit for now so you can click it as fast as you want.

also large bronze bar...useless item?

No use for large bars yet. They will be for making armor, shields and large solid metal weapons/items like swords. Axe and mace heads, for example, just need a medium bar plus a wood branch for the handle. Spear heads and daggers would require a small bar. That is the basic idea behind the different size bars. I guess someone wanting to make a sword versus a spear would get screwed then since they need 3 ores instead of 1. Maybe I can offset this with lower quality/life on the spear items since the wood would wear out faster.

when making bricks if the stone is on the ground you get 1 stack of 4 and a single beick on the side, if done in inventory you only get the 4

Sounds normal. Luck governs if you get extra items from some usages like carving out bricks or picking apples. So that probably why you got 5 total in one usage and 4 in the other. The thing with adding items to inventory, is auto-stacking. The auto-stacking also applies to doing usage in inventory, at times.
Technically, the usage first changes the focus item to the success item then does a separate adding of success items afterward and that where Luck comes in since that can have a quantity > 1. When it adds the success items, auto-stacking comes into affect.

Thanks for playing and letting me know :)
Title: Re: V5 bugs
Post by: mechanical keyboard enthusiast on January 30, 2014, 11:58:23 am
Is luck strictly RNG/PRNG or is it modified by something like int/wis?
Title: Re: V5 bugs
Post by: Mickey Kudlo on January 30, 2014, 12:32:00 pm
Is luck strictly RNG/PRNG or is it modified by something like int/wis?

Luck is a stand-alone attribute and it doesn't raise when you level like the others. It is static forever but I'll probably add potions/spells to boost it eventually.

The way it works is each usage has a Luck factor. For making bricks it is 10.
ExtraCount = Random 0 to (YourLuck / LuckFactor)
So, if you have 20 Luck, then you can get 0 to 2 more bricks.

Hope that makes sense.
Title: Re: V5 bugs
Post by: mechanical keyboard enthusiast on January 30, 2014, 12:52:05 pm
Any thoughts on having luck slightly tied to a vitae-esque system or a postdeath debuff? Like you get slightly reduced materials (-2 to -1 mod) or something?
Title: Re: V5 bugs
Post by: Mickey Kudlo on January 30, 2014, 01:24:19 pm
Well, I am still figuring out what happens at death.

Morale: would be like vitae penalty but is general mood of player, governed by external and internal factors. It could be positive or negative, thus giving a boost or penalty to skills. Death would affect it negative a lot. But doing positive things would move it up. It would not be XP based like Vitae. Eating "comfort" food would boost it thus giving value to cooking skill. Talking to NPCs could boost it. Getting hurt could lower it. In general, morale would slowly move to zero, whether it was positive or negative.

Level Penalty: A much more extreme penalty would be on death to loose an entire level, including all XP earned in skills. Each time you level, I would record all your stats/skills and would use those to reset your player back. Players would then really be careful about dying and avoidance.

Right now, the only penalty is dropping everything and getting warped away.

A lot of time I would see players in V1/V2 just run into traps and monster groups not worried about loosing a few items and some vitae, so I think if I did these changes people would actually fear death.
Title: Re: V5 bugs
Post by: Steven the Strong on February 15, 2014, 06:16:03 pm
Cannot install on my kindle fire HDX
Title: Re: V5 bugs
Post by: Mickey Kudlo on February 18, 2014, 10:53:45 am
Any more details?
Can you copy the .apk file to the kindle?
What happens when you tap/click the .APK file to install it?
Did you set your kindle to allow manual install of apps?
Where you drunk/high when you attempted this?
Do you live in your parents basement?
Do you have a blow up doll or does your "girlfriend" live in another state?
Am I rambling?
Title: Re: V5 bugs
Post by: Greatest on February 18, 2014, 09:06:55 pm
Where you drunk/high when you attempted this?
when I read that line(before getting to the rest) I thought you were serious...and it reminded me of the time I tried to change my oil while high, forgot to put the pluggy thing back in and wasted like 2 quarts.
Title: Re: V5 bugs
Post by: Steven the Strong on March 01, 2014, 11:15:53 am
i click on it and it tells me no apps can perform this action, i don't know about setting the kindle to manual install(i don't see the option anywhere). it allows me to open it as a word doc excel workbook or a power point presentation. i don't have these things installed on my kindle so i couldn't try that if i wanted.
yes the .apk file is copied to the kindle, probable high when i tried probable still high now. i let my wife try because shes sober (party pooper) still didn't work.
Title: Re: V5 bugs
Post by: Roarion on March 02, 2014, 11:46:59 am
i click on it and it tells me no apps can perform this action, i don't know about setting the kindle to manual install(i don't see the option anywhere). it allows me to open it as a word doc excel workbook or a power point presentation. i don't have these things installed on my kindle so i couldn't try that if i wanted.
yes the .apk file is copied to the kindle, probable high when i tried probable still high now. i let my wife try because shes sober (party pooper) still didn't work.

http://www.howtogeek.com/178357/how-to-sideload-apps-onto-your-kindle-fire/
Title: Re: V5 bugs
Post by: Mickey Kudlo on March 02, 2014, 02:28:27 pm
Currently, the server is down. Cuz of my latest update last week, it keeps crashing now. So, gonna keep it down until I get it fixed. Not sure how long it will be down.
Title: Re: V5 bugs
Post by: Mickey Kudlo on March 02, 2014, 04:41:14 pm
Got it fixed and back up.

It had run out of Grayvyn names when adding a new Grayvyn for a tribe. It was not allowing duplicate names but it does now. There are currently about 8 tribes and they are all almost full to max 10 members.

I have about 70 names in an array for it to choose from. I generated the names off a fantasy name website. I think I picked like Orc or Goblin names as the base.

The android version is updated too and should be ok.
Title: Re: V5 bugs
Post by: Mickey Kudlo on March 20, 2014, 10:50:16 am
Discovered that the game library I am using has a bug in it for Windows 8.1 that will keep it from running. The library has a patch for it but I haven't looked into it yet since I think it also introduces other unsavory bugs.
Title: Re: V5 bugs
Post by: mechanical keyboard enthusiast on April 11, 2014, 10:36:24 am
I turned into a plant upon dying.

(http://i.imgur.com/Zmty8ks.png)

A moving plant.
Title: Re: V5 bugs
Post by: Greatest on May 01, 2014, 07:05:38 am
there is a glitch that stops you from moving every so often and only way I've found to fix it is logging out...can be really bad if you're running from zombies at the time.  I think it has to do with laminate boards(I had just gathered some each time I had the glitch) and those also don't have an image.
Title: Re: V5 bugs
Post by: Mickey Kudlo on May 01, 2014, 01:32:43 pm
there is a glitch that stops you from moving every so often and only way I've found to fix it is logging out...can be really bad if you're running from zombies at the time.  I think it has to do with laminate boards(I had just gathered some each time I had the glitch) and those also don't have an image.

Could it be lag that messes you up? I do need to make moving work better and smoother. Sometimes for me it gets real laggy and jagged movement.

I fixed those images for next update but when I get the blank images, it doesn't mess me up so I doubt it related but gonna look closer. Maybe usage is messing with movement.
Title: Re: V5 bugs
Post by: Greatest on May 01, 2014, 07:24:05 pm
don't think it was lag.  I was there for a while before logging out, and the zombies kept trying to kill the wall.  could be usage...I tried to open a closed laminate counter(before killing it and getting the first laminate board) so meh.
Title: Re: V5 bugs
Post by: Mickey Kudlo on May 02, 2014, 02:07:52 pm
Were you using the mouse or keyboard to move?
Title: Re: V5 bugs
Post by: Greatest on May 04, 2014, 05:24:20 am
actually tried both, was using mouse at first then tried with keyboard after it glitched...

haven't had any online time this weekend so haven't tried it again :-\
Title: Re: V5 bugs
Post by: dahlriku on May 08, 2014, 01:19:10 pm
I have a bug to report in regards to running.

Start off over-burdened(use food to weigh you down) to the point where your run speed takes a hit.
Then eat enough food to bring you back under your weight limit.
When you try to move you will still move as through you are over-burdened.
If you pick something up or drop something then you will move at your normal pace.
Title: Re: V5 bugs
Post by: Mickey Kudlo on May 08, 2014, 01:29:42 pm
I have a bug to report in regards to running.

Start off over-burdened(use food to weigh you down) to the point where your run speed takes a hit.
Then eat enough food to bring you back under your weight limit.
When you try to move you will still move as through you are over-burdened.
If you pick something up or drop something then you will move at your normal pace.

Yeah, I noticed that too and got it fixed for next update. Thanks for the heads up.

I am also trying to figure out how to make walk/run smoother and more responsive.