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RPGWOForums => Announcements => Topic started by: Mickey Kudlo on March 22, 2013, 12:57:42 pm

Title: New World Anyone?
Post by: Mickey Kudlo on March 22, 2013, 12:57:42 pm
Hey everyone. Hope everyones year is just awwwwesome and stuff.

I have taken a nice vacation from anything RPGWO. Stopped working on V4 for now and/or forever.
Been working on learning AGK and their Basic tier 1 language. Converted SandBoxRPG from C++ to basic to see how it is.
It seems to be a pretty good, 6 outta 10 score, "write once, run everywhere" game engine. Still needs some work and porting though.
Can see a future online game with it maybe but right now, single player is sooo much easier.

Shut Phantasy down and removed that modern world (that someone else was working on but stopped).

So, does anyone want me to put something up? Even just a plain, PK world? I may be persuaded to make a modern world or something very different than we all have seen before. I am open to ideas.

- Tron world
- Stone age
- modern but back in Jurassic
- zombieland
Title: Re: New World Anyone?
Post by: Roarion on March 22, 2013, 01:11:06 pm
Hey everyone. Hope everyones year is just awwwwesome and stuff.

I have taken a nice vacation from anything RPGWO. Stopped working on V4 for now and/or forever.
Been working on learning AGK and their Basic tier 1 language. Converted SandBoxRPG from C++ to basic to see how it is.
It seems to be a pretty good, 6 outta 10 score, "write once, run everywhere" game engine. Still needs some work and porting though.
Can see a future online game with it maybe but right now, single player is sooo much easier.

Shut Phantasy down and removed that modern world (that someone else was working on but stopped).

So, does anyone want me to put something up? Even just a plain, PK world? I may be persuaded to make a modern world or something very different than we all have seen before. I am open to ideas.

- Tron world
- Stone age
- modern but back in Jurassic
- zombieland


Im going to open a server in a few days semi pk so you shouldn't do something normal. Tron sounds sweet though.
Title: Re: New World Anyone?
Post by: Greatest on March 22, 2013, 03:31:21 pm
on your 4:

I still want to see that stone age world...you really got me curious all those years ago when you first mentioned the idea. 

the tron thing sounds interesting, I want more details on it before I get all excited though.

zombieland sounds fun too, but I feel it would be more of a mission style server and I prefer being a trader :p

modern jurrasic confuses me...accidental time warp?

since you're open for suggestions:

futuristic: lasers and force fields and aliens and bioenhancements and plasma grenades and that awesome shoulder mounted gun the predators used

wild west: for some reason I think that would make an awesome pk server!  gunsmiths make guns which of course would have to be made of iron(would kill your basic ore weapon thing you've been doing lately).  different barrel styles and lengths could make different weapons more/less powerful and faster/slower to reload.  would really leave you with just 3 weapon skills though since rifles pistols and shotguns were all you really had back then(guess you could add bows and tomahawks also?)
Title: Re: New World Anyone?
Post by: Interknet on March 22, 2013, 05:43:16 pm
I do have a nice idea, though I'm not sure if everyone likes a modern world as much as classic, but here goes.

A post-apocalyptic themed world, based off modern, more run down, abandoned, etc.

Monsters would range from something like Raiders, that pickpocket you in combat, to some mechanic-based maniacs with robots.

Stealth would be abolished if it was my world, but I'm not sure if many would like that, at all.

Everything would need to be hard to scavenge, maybe, not sure how you could implement that. Maybe make weapons uncraftable, and can only use ones that are found in quests at the end, or monster drops; same with clothing (obviously not armour like copper chest, etc) riot shields, hoodies, riot shields, etc. Maybe have 'hidden' skill that you could have, so you may loot dead bodies for clothing, like some container?

I'd make a world like this, but I have no modern world files to start from, and going from classic to modern would take too much time for a lazy person like myself.

Oh, and if you do make a modern server, please eventually release the ini files so we may have more modern worlds in the future, after you've done with the server. Would be much appreciated by me, and probably other people wishing to make a server.

Thanks.
Title: Re: New World Anyone?
Post by: Mickey Kudlo on March 22, 2013, 06:20:42 pm
Hmm, whatever I did, I would release for sure.

The jurassic idea would be like a time machine back 65 million years and yo fell into it.

I like the wild west idea and the post-apoc ideaand the tron idea, BLAH! I like 'em all.

I would do a write up of each, like an outline and put them forward and see what ppl wanted.

I am willing to give up 3 months of my life on it. I figure 1 month of a closed world while I redo content then open it up. Then 2 more months of adding content.


Title: Re: New World Anyone?
Post by: Greatest on March 22, 2013, 07:24:28 pm
I like the wild west idea
you always seem to like my ideas and you never get around to using them, I'm hoping that changes soon :P

the jurrasic idea sounds like that weird fox show terra nova(think thats the name, watched half an episode didn't like it) where they built a city after going back in time...this could be fun, hunting a t-rex with a 50 caliber rifle!

@Interknet so in your idea no traders/crafters?  I like the idea of foraging/scavenging/salvaging goods, but I'd prefer the items be parts that can be used to make things so us crafters actually have a use.  for example you can gather bits of metals that can be used to make tools and weapons, or bits of plastics that are used for everday items, and salvaged electronics that can be used in different ways(probably less usages in game than they'd have a real life post apoc situation).

also as far as monsters, your basic packs of feral dogs would be a bigger problem than raiders in some parts.  also whatever caused the apocolypse may have had effects on the local flora and fauna causing mutations so you get a bigger range on what monsters you can have.
Title: Re: New World Anyone?
Post by: Shaolin on March 22, 2013, 08:59:09 pm
Heya Mickey good to see you on here :) I've not been around much since liberty myself but would love to see something different from the standard worlds we see.

The space colony idea you described in one of your posts a while back sounded interesting where it is very mission based and the content is built by the players finishing the missions. would love to have played that. Lots of teamwork and some crafting. Rather than having it pk you could eventually have it turn faction based at some point. Maybe once all sectors were colonized have factions fighting over sectors with some kind of bonus for the faction depending on what/how many sectors were owned. Keep the sector wars to set times and limit how many could be taken per week/month so people couldn't monopolize them all quickly. Have it like a king of the hill battle where the war is set to say 1 hour at the end of that hour whoever is standing on a certain capture point in the sectors main base their faction wins the sector. Which could make for some good hour long pvp battles just to stand on this spot.
Title: Re: New World Anyone?
Post by: osuki on March 25, 2013, 04:37:44 am
I miss the Vorth Invasion server... that was fun.
Title: Re: New World Anyone?
Post by: Mickey Kudlo on March 25, 2013, 03:51:59 pm
I dug up my design notes for a modern world that I worked on back in October before I ditched it and went with Phantasy. The idea was of having a whole 1000x1000 map be a city. We don't have to do the whole map as a city but at least 600x600 of it a city with 200x200 around the edges be wilderness. Depends on how much work it is.


Here are my design notes:

RPGWO V2 Urbania Design

- Entire 1000x1000 map is a modern city
- roads off the map (warp portals?) go to floating maps of wilderness, ocean or other cities?


- City Contains
 - road
 - center dividers
 - traffic/street signs, stop lights
 - cars parked and driving
 - sidewalk
 - homes
 - apartments - shared walls, multi-level
 - bank
 - open market - for player traders
 - general market
 - diner
 - offices
  - desks, chairs, CPU, printers, phone, multi-floor
 - factory
  - machinery, tools
  - food processing
  - refining - oil, metal, minerals
 - warehouse
 - pawn shop
 - guns and ammo shop
 - city hall
 - police department
 - fire department
 - water pumps and pipes
 - electric power and cables, transformers
 - sewers, sewer man holes
 - subway, stair entrances, station, tracks
 - tavern - bar, stools, tables, dance floor, juke box
 - park - grass, trails, benches, fountain, playground
 - trees - in large pots or fenced off
 - hedges and bushes
 - stadium
 - bakery - oven, display
 - clothing
 - furniture
 - butcher shop
 - museum : art, statues
 - gas station
 - auto-mart - buy truck and trailer or fast moving transport?
 - airport - takes to another city
 - bus station - takes to another city or area
 - street lights
 - benches
 - fire hydrant
 - store front signs
 - trash cans
 - litter
 - fences - chain link, picket, block wall, concrete, etc
 - bridge
 - river - shore, boats
 - trash dump
 - parking lots
 

- Economy

 - Need Items
  - food
  - water
  - electrical power
  - gasoline

 - Want/Luxury Items
  - clothes
  - furniture
  - art
  - jewelry
  - pretty items: trees, flowers, statues, fountains

 - What happens if economy needs/wants not met?
  - NPC die or spawn more, population reported to players
  - NPC riot, attack/pillage players land


- Events
 - combat - always negative?
  - monster invasion - rats from sewers, zombies, mutants, aliens, military invasion, vampire, emo, etc
  - riots
  - crime spree
  - mobster action - try to kill off players?

 - non-combat
  - negative
   - power lost - fix transformer or power plant
   - water lost - fix pumps
   - fire
   - flood
   - disease

  - positive
   - pick up litter
   - dog/cat rescue
   - food drive
   - cooking contest   
   - rebuild ruin - like ash from a fire turned back into a wall if use wood/block on it


- Quests
 - combat
  - bounty hunter - search and destroy/capture
  - exterminator - clear out area
  - patrol - way points
  - escort - follow and defend - armored car
  - scout - explore an area, find meth lab
  - demolition

 - non-combat
  - resource collection - procure 10 wood planks
  - goods production - make a leather couch
  - environment affecting - picking up litter, planting a tree, etc
  - scout - non-risk area looking for damage like leaking pipe
  - fix - repair leaking pipe
  - build


- Prestige
 - level of how the NPC world sees you
 - gain positive by doing good like providing food, cleaning up sewers. etc
 - gain negative by stealing, killing, etc
 - high positive gives bigger quests and access to other areas
 - negative give access to crime areas but police chase you



- World Construction
 - 1000x1000, flat world, grass
 - need many 60x60 city "parts"
  - 14 different road parts with houses/buildings around them
  - each 20x20 is a part in the 60x60, middle parts are road, outer parts houses/buildings

 - claim entire map as PLOT then unclaim x number of houses in each sector

 - need to disable lunclaimed land going to ruins
 - disable damon meteor


- How can a trader survive and thrive?
 - provide goods and resources to earn money
  - resources collected through salvage, mining
  - goods created from resources using skills
 - avoid combat risky areas, run


- How can a combatant survive and thrive?
 - enter combat risky areas, kill



- Making content From Scratch

 - start off with fancy lad files then remove all fantasy crap

 - use editor to see what to add

 - got the images so don't need to make those
  - player
  - item
  - animation
  - surface

 - item.ini
  - nature
   - trees
   - bushes
   - plants
   - rocks
   - mining : minerals and ore

  - man made
   - roads
   - free standing walls: doors/gates
   - building walls : doors, windows
   - weapons : melee, missle, firearm
   - armor
   

 - itemuse.ini


 - skill.ini
  - remove fantasy


 - monster.ini

 
 - animation.ini


 - magic.ini


 - treasure.ini


 - surfaces
  - got those, maybe some changes, add magma and swamp like water?
  - use modern world images


 - sound


- Content Needed To Add

 - white picket fence
 - TV
 - house plants
 - refrigerator
 - kitchen sink
 - dog house
 - indoor lamps
 - block wall window
 - cash register
 - glass door refrigerater

Title: Re: New World Anyone?
Post by: Gimpy on March 25, 2013, 04:17:24 pm
whatever you open you should fix exp or go with v1.. becouse you tryed fixing exp on phantasy and made it 10x worse even when you where pk lol
Title: Re: New World Anyone?
Post by: Mickey Kudlo on March 25, 2013, 04:37:32 pm
whatever you open you should fix exp or go with v1.. becouse you tryed fixing exp on phantasy and made it 10x worse even when you where pk lol

It would be all new coding for the monsters so I would set the Level manually. That sound right?

EDIT: And I would be publishing the content files for everyone.
Title: Re: New World Anyone?
Post by: Greatest on March 25, 2013, 05:46:36 pm
honestly that sounds like overkill!  most of your recent servers had a real lack of content, but that sounds like way too much content(as if you're trying to overcompensate for the last few). 

how about meeting in the middle:
average size towns(burbs) throughout the map
maybe 1 large town in the center but no more than 1 sector
airports(warps) between them

I like the idea of adding lots of new stuff, but if its there it should have a use...even if that use is just decorative: 
whats the point of an office building?
why would we need printers?
why would we need a dog house?

as far as your negative events:
I was super happy when you got rid of gravyn clones(meant I didn't have to log out for 20-30 minutes in the middle of my game) but now you want to have a similar thing that not only attacks the players, but also 'raid' their land?  thats just too far...not all players are fighters and we depend on our walls to stay alive...

your prestige thing sounds like fun, but how many people would actually use it?  the average trader would have almost no prestige and be limitted to very few areas.  I like having the full workd open and explorable the way its always been(unless you're planning to change potion making it needs to stay that way).

I have more thoughts on this but I have to go now  :P
Title: Re: New World Anyone?
Post by: Mickey Kudlo on March 25, 2013, 10:14:55 pm
honestly that sounds like overkill!  most of your recent servers had a real lack of content, but that sounds like way too much content(as if you're trying to overcompensate for the last few). 

I'll probabaly get bored and stop before I would get to it all, heh.

how about meeting in the middle:
average size towns(burbs) throughout the map
maybe 1 large town in the center but no more than 1 sector
airports(warps) between them

The whole idea is one big city though.

I like the idea of adding lots of new stuff, but if its there it should have a use...even if that use is just decorative: 
whats the point of an office building?
why would we need printers?
why would we need a dog house?

NPC's would use them. I am kinda aiming at a sim-like world. Scripting them to have a home and work locations plus desire goods like food and furniture.
Would be neat to have about 100 NPCs walking around but not sure what coding it would require. Maybe none, just scripts.

as far as your negative events:
I was super happy when you got rid of gravyn clones(meant I didn't have to log out for 20-30 minutes in the middle of my game) but now you want to have a similar thing that not only attacks the players, but also 'raid' their land?  thats just too far...not all players are fighters and we depend on our walls to stay alive...

Guard robots and such would be useful there but in a city, theives more of the issue. Who knows. Urbania is really ALL about tradeskills with combat secondary.

your prestige thing sounds like fun, but how many people would actually use it?  the average trader would have almost no prestige and be limitted to very few areas.  I like having the full workd open and explorable the way its always been(unless you're planning to change potion making it needs to stay that way).

Prestige would be gained from tradeskills and such mostly.

I have more thoughts on this but I have to go now  :P
Title: Re: New World Anyone?
Post by: yeahs on March 26, 2013, 12:29:01 am
instead of gold you can do what path of exile did and have them item enhancing drops
Title: Re: New World Anyone?
Post by: Gestation on March 26, 2013, 10:45:30 am
I thought of a city wide server as well, you could make parts of the city ruins that you could have monsters in, and with 5 levels underground adding quest points would be as simple as a warpstone to a different level. having a city 5x5 seems pretty big, you could do something as small as 3x3 and still allow space to make guild lands that could be bought for players. No player homes at all(1 player guilds could be allowed I imagine, or could have a minimum member requirement). It would be interesting to make parts of the city forced pk, semi pk(pk/non pk regulated) and safe pk(not allowed). It would be scary to try to take a shortcut through a alleyway when someone could be waiting around the corner to kill you(item stealing allowed too?). Gold could be limited in quantity and have weigh, making notes relevant and allowing more bartering or gold redemption for rewards like potions or special weapons.

Also, events should be made mandatory on a server like this. It should have a time period to allow people to opt out(exit server, or gather resources they need like weapons, potions, etc) and then warp them to an invasion, or just a battle between two? factions, that can change how the town layout is, what other parts of town become damaged, or a change in trader items.
Title: Re: New World Anyone?
Post by: Mickey Kudlo on March 26, 2013, 06:01:20 pm
Doing some planning and realizing that a full city will only work if I had full modern world content. Since I plan to add content as I go, after an initial opening, then I can't do a full city unless I PLOT claim it all. So, I think a 200x200 city would still work and I can put my sim ideas in for the NPCs in the city. Would be more managable too and realistically doable.
Title: Re: New World Anyone?
Post by: yeahs on March 26, 2013, 07:05:09 pm
I always dreamt of the idea of apartment buildings in an mmorpg. or a futuristic housing concept like one the space ship in wall e. If you could somehow make a 5 story building with different player rights thatd be interesting.
Title: Re: New World Anyone?
Post by: Greatest on March 26, 2013, 07:43:56 pm
I talked to Gary yesterday really interested in what you 2 come up with working together...

I like the 1 big city idea, but I think people need to have a place out in the open to explore(countryside type thing) so I don't like the whole map being a city idea.

the sim idea :o good luck, does sound like a way to get past the mid game where traders really have nothing to do.

@Gestation if something has to be done in a game it means its no longer sandbox and thats the thing all of us RPGWO players love about the game...we get to do whatever we want(within reason)!  also your point of no player homes means that players either have to trust everyone else and work in areas with lots of other people or never get beyond a certain point(imagine trying to grow plants for potions when other people in your guild can just harvest)...

Title: Re: New World Anyone?
Post by: Mickey Kudlo on March 26, 2013, 09:38:42 pm
I always dreamt of the idea of apartment buildings in an mmorpg. or a futuristic housing concept like one the space ship in wall e. If you could somehow make a 5 story building with different player rights thatd be interesting.

That is possible with V2 now using the floating maps. Well, should be, heh.

The issue is ppl can claim a floor and remove the stairs going up... oh, just make the map like 20 X 25 and put the stairs past the 20 mark and PLOT claim past the 20 mark. Remind me to add at least one. But no view tho.
Title: Re: New World Anyone?
Post by: Aurora on March 29, 2013, 09:37:15 am
Bring back that Sabotage, zone control, map from ages ago.
Title: Re: New World Anyone?
Post by: Zorb on April 01, 2013, 10:52:54 am
Hey, i wanna go back to thinking about the jurassic, modern, and stone age worlds for a second.
Here's an idea: Make a world where you start off in the stone age with modern technology. Yes super Jurassic etc etc. That's about less than half the world.
The other half will be the modern city you've been talking about. In the second or third quest, you find a way to get back to your own time! then you end up in the second half of the world.
To ensure all players find use for both halves of the world (current time and Jurassic time), make the first jurassic half ideal for levels 1-20ish in one section. (let me draw you a diagram later) and in the other section have T-rex and huge dinosaurs! this would be ideal for levels 30-60ish. THen in the modern half(or futuristic, or post-apoc) Make several sections, one for levels 15-25, one for 29-43ish and another for 44-100. lol

Okay, so what i'm thinking:
Section one:
, three quests. levels 1-20. Jurassic, velocoraptors, little dinosaurs, all beasts, no dinosaurs that look like they're half human in this jurassic world. Cavemen town, etc. stone age stuff. (and remember, our characters are time travelers, so the know how to make guns...etc.) By the end of the thrid quest, we unlock the ability to warp(time warp, time travel) to teh other half of the world.
Section two:
Modern world, intermediate quests, lots of fun stuff. City is broken down, most of this map is a city, (just like oyu wanted Mickey) here, dinosaurs have been fused with robots and humans and stuff. We have some human bandits too. this world sounds super badass huh?
Section three:
Jurrassic:
Large T-rexes, very hard to kill monsters, equivelant to drakes. It's almost like a different type of jungle too. absolutely no NPC towns, this place is voerrun with scary scary dinos.
Section four:
Not as hard as section three, (did i make it seem like all of these HAVE to be in this order? they dont, once oyu complete the first section, you have free-reign.) this is in the modern world, drug cartels, mad scientists, etc.etc.

Section five:
The hard part in the modern world. Mutants, cross between dinosaurs and other junk. Crazy lul.

Okay, isn't that a great world idea?? I'll help if oyu need me to! I'd love to!
Title: Re: New World Anyone?
Post by: Interknet on April 01, 2013, 06:35:18 pm
Humans weren't alive when dinosaurs were.
Title: Re: New World Anyone?
Post by: Greatest on April 01, 2013, 08:25:10 pm
what about crafters? 

if theres a quest that has to be done to get to another section and most quest are "go kill that and bring back what it drops" you'd have no crafters past tier 1. 

even if they were to buy the item from a fighter, what would be the point of them going to the next section?  if there are only going to be small monsters that maybe won't be able to kill me in 1 hit in an area I'm not going to go to the area where all the monsters will definitely kill me in 1 hit...
Title: Re: New World Anyone?
Post by: Zorb on April 02, 2013, 09:31:47 am
okay, there can be some sectors of wilderness for them. but really, what are quests besides killing monsters?
I suppose i meant the quests and training areas are for that level. In other worlds, do traders go very far past town? I just kinda walked along the 50 yard line.
But you're right, traders need some high level stuff too. The areas could be people-friendly but the quest sure wont be. And that's just because, what use do quests have to traders?

***Maybe with the quest thing, one person can "activate" a "time warp stone" the time warp stone stays active for 30 seconds, whoever uses it for those 30 seconds can then warp back and forth freely.

I had some other ideas, as a continue to the same world i was throwing ideas at before.
Trap could be a very useful skill for taking done large dinosaurs. Also, a bomb trap? It requires a very high weaponsmith (or blacksmith, alchemy, whatever the modern equivalent is) to create bombs and they only get one use. Trap skill is required to be very high. So we can set traps and run away! then the level 40 dies! yay!
I'm just throwing ideas around.
I think the plants could start out in different tiers. Attribute-plants can't be found until tier 2, all others are in tier 1.
Title: Re: New World Anyone?
Post by: yeahs on April 02, 2013, 10:12:33 am
I always dreamt of the idea of apartment buildings in an mmorpg. or a futuristic housing concept like one the space ship in wall e. If you could somehow make a 5 story building with different player rights thatd be interesting.

That is possible with V2 now using the floating maps. Well, should be, heh.

The issue is ppl can claim a floor and remove the stairs going up... oh, just make the map like 20 X 25 and put the stairs past the 20 mark and PLOT claim past the 20 mark. Remind me to add at least one. But no view tho.

that would be damn awesome. that would fit perfectly with your city world. the apartments would be in the city, make like 10 plots around the center or more if you want of apartments with a central area for shops. there could be warps to zones etc. maybe put warps to different quests in the area etc. itd be futurists.

 Ive also played a bunch of text based mmos that have almost everything I dreamt of in a mmorpg like achaea but its pay to win. i recommond any serious gamer to try it. they have ideas where you are assigned a player run city with actual ranks and roleplaying (lol)
Title: Re: New World Anyone?
Post by: Mickey Kudlo on April 02, 2013, 10:26:25 am
Zorb's idea would be like Stargate I think.
 - main planet map with a city covering most, like 600x600 with city being 400x400 or something
 - off world planets could then be anything
  - stone age
  - dino
  - modern
  - dune
  - labyrinth
  - phantasy
  - futuristic
  - post-apocyliptic
  - zombie-land
  - vorth planet
  - anything really if you ever watched the TV show

Each off-world would have its own address on the stargate for you to discover.
They would probably be no bigger than 400x400 for a planet type.
Each off-world would have risks and rewards for both combatants and traders. Like different resources available to mine, etc.

The only problem is... Ganymede player(s) are being D*I*C*K*S and have lag attacked Phantasy and now Hex. And it was probably the admins on there that did it or encouraged it.

Wtf should I spend all sorts of time on this to be S*H*I*T on?

Title: Re: New World Anyone?
Post by: Kaios on April 02, 2013, 11:43:03 am
How do you know who is doing it? Or that it's even happening? At least for Phantasy I guess you would have their IP and could actually see it happening but did Roarion confirm this happening on Hex?

They are a bunch of losers so it wouldn't surprise me that it is happening but I haven't heard or seen anything anyways. Hex has been lagging on occasion but I only assumed it was just the host being used.
Title: Re: New World Anyone?
Post by: Zorb on April 02, 2013, 01:32:28 pm
hmm, if that can be proved, do we really need to keep ganymede on the list at all? I mean... if they're gonna sabotage a struggling community, why keep them around?


The stargate idea may be so much content (in the way of images mostly) that it could never be fully finished. But it would be awesome to play in that world!
We'd need help. Maybe we'll have @@@Mickey and then content creators form other servers could be @admins and create a few worlds with a couple quests! Group effort where Mickey is the main creator and maintainer, but he doesn't have to create everything himself. :D
Oh, each new planet could be a new "biome" the plants on A don't grow on B. Planets B and C have a few compatible species of vegetation. Tame number 3 can't survive on planet D but thrives on planet A.
(i'm sure there wasn't any confusion, but just in case, my first post was meant to be seen as two worlds, not multiple)

Title: Re: New World Anyone?
Post by: Mickey Kudlo on April 02, 2013, 01:40:34 pm
The way I would go about making the world and content would be in steps of worlds.

- Initial opening: earth/home map with basic content, i think a 400x400, solid city, to force people off-world for resources, etc.
- each week after, add a new portal destination with new content

Would be easier for me plus gives players something to look forward too each week.

I wouldn't care where the graphics came from either this time that way it would be easier to aquire.
Title: Re: New World Anyone?
Post by: Zorb on April 02, 2013, 09:47:54 pm
Well alright. are these worlds purely open for any fantasy? or do they have to be believable?
Here's some planets:

-Fungus Planet, poisonous, houses *ruin* faster. world is more volatile, maybe shifting landscapes on unclaimed land? (elevation i mean)
- Red desolate planet, rich in minerals, ores, more underground layers than others, long valleys with no climb skill required, long mountain ranges with climb require req, possibly you have to climb to avoid powerful monster spawns >:D
-Desert planet with mostly scrapped robots. not a lot of humans, lost of junk, trash planet.
-pink fuzzy planet, idk why...
-Planet controlled entirely by Gravyn (Gravyn federation, lul, like in Sci-Fi?)
-Jurassic planet, (almost forgot)
-Ancient tribal planet, (but they're REALLY good at magic, so, high level Shamans?)

That's all i can think of right now. I'll throw some more around later.
Title: Re: New World Anyone?
Post by: Greatest on April 03, 2013, 12:00:24 am
my post was more about when players leave that first area they wouldn't have access to crafters for repairs and equipment, but if you can travel back and forth then thats no big deal...

I like the stargate idea!  would be even neater if some items were rare in some maps/planets but abundant on others.  I could see this as a good way to make alchemy more fun if plants were only native to certain planets, of course once you bring the plants back they can grow anywhere though.  remember my idea of mixing things to get a potion instead of just distilling 1 thing?  this could make that system even more fun if you have plant A only found on Planet 2 and plant b only found on Planet 5 and these 2 plants make a potion that gives a +50 hero style boost...

your different style planets could also add more to the game.  I could see a desert planet having good mineral content with few plants, while a jungle planet would have lots of plant life but not so good for minerals...
Title: Re: New World Anyone?
Post by: osuki on April 03, 2013, 03:09:40 am
I like the idea of a Stargate system. Would this be a modern type world? Or would it be a normal type?
Maybe bring back race alliances with inter-planetary travel... have 3 starting points you chose upon making your character and it's Race Home Planet vs Other Races Home Planet style with other types of planets used for resources? Races being... Grayvyns, Dinos, Viking? Elk? Harpies? Dragons? Etc...

Would bring back the good ole Phobos feeling if it were PK and Stealing enabled lol. Giving good use to some skills like deception, stealth, locksmith, first aid, and good house building skills.


Off topic:
How are they lag attacking? chicken eggs? That's always popular -.-
Just item wipe chicken eggs and baby chickens and baby pigs or whatever every world save xD?
Title: Re: New World Anyone?
Post by: Gestation on April 03, 2013, 10:39:48 am
What if one of the portals opened up to Steeltide or an old world too? would make it easier to reuse older material while giving a bit of nostalgia. heck, you could put version .5 with big gray balls and lightsabers =)
Title: Re: New World Anyone?
Post by: Mickey Kudlo on April 03, 2013, 01:03:19 pm
@osuki - It is modern world content but can still use the fantasy stuff but for the most part, redoing it all except cross over stuff like plants and walls, etc.

Hmm, could do race choice. You get a homeworld. Each one is 400x400, smallish thus forces you out and about. I can see PK and stealing too at least NOT in homeworld maps.
Title: Re: New World Anyone?
Post by: Mickey Kudlo on April 04, 2013, 03:59:51 pm
Gaaahh!!! I actually opened the server2 source and made changes and compiled it! Nooooooooo!

Well, I needed to see how to link to floating maps up/down so you can dig cave entrances and go below and mine it. Just need to code a way to add ore veins plus vegetation on the surface. Then I am pretty sure this SG idea can work.
Title: Re: New World Anyone?
Post by: Greatest on April 05, 2013, 07:30:42 am
pk would definitely work in a world like that since there are lots of places to hide...but there are some glitches with V2 making it impossible to keep people from bumping into your land.  if you do: wall-> empty pits-> walls there will still be a cave entrance/exit on the empty pits which the person can use to get over the next wall.  if you find a fix for the new bumping glitches I have no problem with theft, but as long as there is absolutely no way to keep people out of your land theft is a bad idea in my opinion.

possible fixes:
maybe make it so cave entrances/exits won't stack on the ground like normal items
don't have an auto cave entrance when you go out an exit(like it was back in V1)
remove warpstones
Title: Re: New World Anyone?
Post by: Kaios on April 05, 2013, 10:12:33 am
possible fixes:
maybe make it so cave entrances/exits won't stack on the ground like normal items
don't have an auto cave entrance when you go out an exit(like it was back in V1)
remove warpstones

Especially this one. I always made use of the fact that you could have an exit underground and go up without an entrance appearing. It is handy sometimes.

Don't remove warpstones though.
Title: Re: New World Anyone?
Post by: Greatest on April 05, 2013, 11:43:27 am
lol I only suggested that part because I don't think warpstones will really have a place in a modern style world anyway...
Title: Re: New World Anyone?
Post by: Mickey Kudlo on April 05, 2013, 11:56:19 am
lol I only suggested that part because I don't think warpstones will really have a place in a modern style world anyway...

An advanced tech world could have "transporters" but the issue with wall hopping is "Create Warpstone" spell which goes away. But eventually players could make something, somehow, maybe.

Also, sounds like it needs smarter "cave exit" placing when going down.
Title: Re: New World Anyone?
Post by: Zorb on April 07, 2013, 08:34:33 pm
Use climb skill to ascend mountains. and ascending the mountains is actually a new layer, like we said for the apartment things. Need climb skill 80 for one layer above ground, need 100 for layer two, 125 for three. 300 for level 6 or something.
Title: Re: New World Anyone?
Post by: Drew on April 08, 2013, 08:47:18 am
Quote
he only problem is... Ganymede player(s) are being D*I*C*K*S and have lag attacked Phantasy and now Hex. And it was probably the admins on there that did it or encouraged it.

Wtf should I spend all sorts of time on this to be S*H*I*T on?

I'm sorry you're forced to think that all Ganymede players were out to smash the server... but it was only a select few (one being dravien) that lag bombed your server.
It's really easy to do - you get 2-3 players and get them all together on cave/stair entrances/exits.
Then you hit the center circle button top right of the client, where you go to scan out further.
Hold enter till your client crashes - mission accomplished.

I would like to think this was only during the BEGINNING of your server, as people lost interest in trying (I assume, because it was only 2-3 main people).
Title: Re: New World Anyone?
Post by: Drew on April 08, 2013, 04:56:31 pm
And who has been saying Hex is being lag bombed? It`s laggy as hell yes but that`s because of the host (they probably changes VPS today).
Title: Re: New World Anyone?
Post by: Mickey Kudlo on April 16, 2013, 12:51:22 pm
OK, I think I may be ready to get started on this. I just want to get some approval/comments first...

Story: Earth discovers stargate and starts exploring worlds. Pisses off Vorth, a more technically advanced alien race, so the Vorth find Earth and wipe the surface out. Survivors fled underground. Some (you players) ended up in the Stargate complex but sealed in and can't get to surface (nothing there anyways.) Survivors must use stargate to collect resources and find better technology to survive and mount counter attacks on the Vorth and possibly find and attack Vorth home world.

World Design:
 - Players start at Stargate complex. Non-PK, claimable "rooms", non-stealing, NPC traders, stargate room. No resources. Farming may be possible.
 - Offworlds are ALL PK and stealable. Also thinking Offworlds should be NO claiming.

Title: Re: New World Anyone?
Post by: Jon The Great on April 16, 2013, 12:53:32 pm
I like the idea! Stargate wanted to do that with pyramid back in the day!
Title: Re: New World Anyone?
Post by: Zorb on April 16, 2013, 06:06:21 pm
How about this:
Guilds can only claim in the off world. Players can only claim in Stargate Complex.
:D
yeah? that'd be super interesting!
Title: Re: New World Anyone?
Post by: Greatest on April 16, 2013, 11:26:08 pm
I don't like the non claimable parts, maybe make it costs more to claim on other worlds...so basic claim on earth is 1k, next planet away would be be double or triple or maybe more on a set pattern for each planet til you get to the go'auld home world(call them vorth if you want we all know what they are) and of course that 1 shouldn't be claimable. 

we'll definitely need farming on earth.  since you're forcing everyone to become a morlocks, you'll have to add a hydroponics system or something of the sort.  we'll also need grow lights and they should have a range of more than 1(or not based on the way hydroponics work).

I have 2 ideas for the hydroponics setup(omitting lighting since thats a seperate part):
HP1: have a small thing that looks like a planter pot, use 5 seeds on it(growing 5 plants each) use water on it,  they grow you harvest.  make it so they don't grow in inventory and make them block so you can't put anything else in the spot they're at(to prevent stacking a bunch in 1 spot).
HP2:use some weird tray on the ground(metal wood or plastic up to you) then use a grow medium on it to get a hydropnics setup that works similar to plowed ground once you attach a pipe to it from a water source(dig well, add electric pump).  shouldn't block movement so you can still use hotkeys to work on that spot, and any tray thats attached to the previous tray gets watered. 

lighting for plants shouldn't be too much of a problem since we should have electricity(provided by SGC?) which would allow us to power whatever needs to be powered.  grow lights could be simple, and basic light would work for 1-2 tiles in each direction, using them like this a few lights would be enough for a full farm with HP1 .  could make a much more complex system that work up to 10(?so you can cover an entire plot with 1) tiles in each direction, but would take some serious skill to make and would be optimal with HP2.

also are there going to be friendly alien races?  small towns on other planets could be good for quests and trading.
Title: Re: New World Anyone?
Post by: Greatest on April 17, 2013, 06:18:49 am
 :P double post, and this 1 is way longer

just noticed you had it in the list and had to take a look at the files...maybe you should ask uncle UT for some of his old images(I had them but lost them when my old pc died).  since you had all mideval images does that mean its ok for me to suggest more stuff now?

if not don't read this part:

armors:
I was thinking of something a bit more futuristic.  instead of having your basic copper chain/scale/plate you're using now you can still have 3 armors from each ore type but based on a shielding type thing.  so you'd have copper deflector/energy/ion, and of course the ion armors would have a slight glow to them.

skills:
machining-replaces some parts of blacksmithing but not quite all, this would be for making basic tools weapons and armors.
electronics-the rest of black smithing, would be for making the high tech stuff like E-11 blaster rifles, thermal detonators(yes those are both from star wars), and would be used for repairing armors.
cybernetics-replaces jewelry making, you use cybernetic implants instead of jewelry, brain implant for neck spot, arm implant for wrist spot, and I have no clue what you'd use for finger spot :P
hacking-replaces and combines some parts red and white magic(positives only), instead of using a wand you'll need some type of small handheld computer(tricorder? lol) work just like wands for power level.
horticulture-replaces farming, just because growing food and crap under ground is more sciency
pharmacology-replaces alchemy, and would be cool if we got pills instead of potions
engineering-allows building certain mechanical devices and sentient machines(tames)...just no skynet

weapons:
instead of doing a single weapon style I had an idea of grouping weapons together.  just a few thoughts(leaving all the hard work to you :D) would be:
fire arms-any basic gun from a basic pistol to a minigun
plasma weapons-well plasma weapons stuff from a basic plasma pistol to a plasma autorifle(and I stole that weapon name from an old game)
explosives-stuff like grenade launchers, rocket launchers, and actually throwing grenades(from ammo spot like a thrown weapon)
skirmish-this 1 is just for fun, allow any tool to be used as a weapon
satelites-replaces black magic, again using a tricorder/ipad/whatever you're going to call it you hack into satelites in orbit and have them rain down destruction on your enemies

some new items(not including ones I've already mentioned):
MRE-made with cooking instead of jerky and dried fruit you'll get large or small
force field generator-item used on the ground to get a force field image used as a wall.  not sure if this is possible but best scenario you can see through it, but no line of sight for weapons.  red orange blue or green ;D
drill press-for working with metals(adding multiple machines means no molds right?)
press brake-thing that bends metals
arcwelder-usages in electronics and engineering
alien tech-pieces found on alien planets(monster drop) assembled with engineering or can be used to modify weapons or build bigger tames
if assembled into an actual piece of alien tech I think it would be best if you had options to make a weapon for each attack skill
Title: Re: New World Anyone?
Post by: Mickey Kudlo on April 17, 2013, 12:34:25 pm
@Zorb: yeah guild only claims off world could work

@Greatest: The idea of nothing claimable off world is intended to make it more risk involved and/or realistic? For a "true" PK world experience? Don't really have a reason I guess, heh. Well, it would keep the players together and force more interaction. Don't know if that good or bad. Since we will have explosives that break walls, owning land off world would be hard to defend too.

@Greatest (duece): I am redoing everything so your ideas are good. Including ore, weapons, armor, etc. Keeping walls and plants/trees and stuff that crosses over. I do have some older UT files he gave me but for most part just interested in images. Alien nano tech could replace magic and jewelry, etc. Weapon skills probably need to be narrowed down, I agree. Let me post my latest skill.ini...

Code: [Select]
Skill=1
Name=Melee Defense
Usable=1
SkillPoints=6
Dex=1
Quick=1
Divisor=3
BurdenFactor
Description=Ability to evade melee attacks.
Purpose=Misc
;;;;;potion made


Skill=2
Name=Unarmed Attack
Usable=1
SkillPoints=6
Str=1
Dex=1
Divisor=3
BurdenFactor
Description=Ability to use bare hands as weapons.
Purpose=Melee
;;;;;potion made


;Skill=3
;Name=Knife
;Usable=1
;SkillPoints=6
;Dex=1
;Quick=1
;Divisor=3
;BurdenFactor
;Description=Ability to use short bladed weapons.
;Purpose=Melee
;;;;;;potion made


;Skill=4
;Name=Sword
;Usable=1
;SkillPoints=6
;Str=1
;Dex=1
;Divisor=3
;BurdenFactor
;Description=Ability to use swords as a melee weapon.
;Purpose=Melee
;;;;;;potion made


;Skill=5
;Name=Club
;Usable=1
;SkillPoints=6
;Str=1
;Dex=1
;Divisor=3
;BurdenFactor
;Description=Ability to use batons and bashing weapons.
;Purpose=Melee
;;;;;;potion made



;Skill=6
;Name=Ninja
;Usable=1
;SkillPoints=6
;Dex=1
;Quick=1
;Divisor=3
;BurdenFactor
;Description=Ability to use ninja melee weapons.
;Purpose=Melee
;;;;;;potion made



;Skill=7
;Name=Pistol
;Usable=1
;SkillPoints=6
;Dex=1
;Intel=1
;Divisor=3
;BurdenFactor
;Description=Ability to use pistol firearms.
;Purpose=Missle
;;;;;;potion made



;Skill=8
;Name=Rifle
;Usable=1
;SkillPoints=6
;Dex=1
;Intel=1
;Divisor=3
;BurdenFactor
;Description=Ability to use rifle firearms.
;Purpose=Missle
;;;;;;potion made


;Skill=9
;Name=Gunnery
;Usable=1
;SkillPoints=6
;Str=1
;Intel=1
;Divisor=3
;BurdenFactor
;Description=Ability to use large gunnery firearms.
;Purpose=Missle
;;;;;;potion made




;;; room


Skill=11
Name=Missle Defense
Usable=1
;FreeSkill
SkillPoints=6
Dex=1
Quick=1
Divisor=3
BurdenFactor
Description=Ability to evade/dodge missle and firearm attacks.
Purpose=Misc
;;;;;potion made



;Skill=12
;Name=Bow
;Usable=1
;SkillPoints=6
;Dex=1
;Divisor=2
;BurdenFactor
;Description=Ability to use bows as a missle weapon.
;Purpose=Melee
;;;;;;potion made



;Skill=13
;Name=Throwing
;Usable=1
;SkillPoints=6
;Dex=1
;Quick=1
;Divisor=3
;BurdenFactor
;Description=Ability to throw objects like knifes as a missle weapon.
;Purpose=Melee
;;;;;;potion made



;;; room


;Skill=17
;Name=Explosives
;Usable=1
;SkillPoints=4
;Intel=1
;Wisdom=1
;Divisor=3
;Description=Ability to set explosives and bomb traps.
;;;;;;potion made


;;; room




Skill=23
Name=Swim
FreeSkill
SkillPoints=2
Usable=1
Str=1
Dex=1
Quick=1
Divisor=4
BurdenFactor
Description=Ability to move in water efficiently.


Skill=24
Name=Scan
Usable=1
FreeSkill
SkillPoints=2
Str=1
Dex=1
Quick=1
Intel=1
Wisdom=1
Divisor=5
Description=Ability to discover players in stealth mode.


Skill=25
Name=Run
Usable=1
FreeSkill
SkillPoints=2
Quick=1
Divisor=1
BurdenFactor
Description=Ability to move on the map faster.


Skill=26
Name=Deception
Usable=1
FreeSkill
SkillPoints=2
Str=1
Dex=1
Quick=1
Intel=1
Wisdom=1
Divisor=5
Description=Ability to hide your stats from other players.


Skill=27
Name=Assess
Usable=1
FreeSkill
SkillPoints=2
Str=1
Dex=1
Quick=1
Intel=1
Wisdom=1
Divisor=5
Description=Ability to discover any players stats.



;Skill=28
;Name=Stealth
;Usable=1
;SkillPoints=10
;Dex=1
;Intel=1
;Divisor=4
;BurdenFactor
;;;;;;potion made
;Description=Ability to move on the map unseen.



Skill=29
Name=Trap
Usable=1
SkillPoints=4
Dex=1
Intel=1
Divisor=3
;;;;;potion made
Description=Ability to arm and disarm traps.



Skill=30
Name=Tame
Usable=1
SkillPoints=4
Str=1
Dex=1
Quick=1
Intel=1
Wisdom=1
Divisor=5
;SpecialFeature
;;;;;potion made
Description=Ability to tame a creature for you to control.




;Skill=31
;Name=Tinker
;Usable=1
;SkillPoints=4
;Dex=1
;Intel=1
;Divisor=3
;;;;;;potion made
;Description=Ability to fix or put together simple machines.


Skill=32
Name=Farming
SkillPoints=4
Usable=1
Dex=1
Wisdom=1
Divisor=3
Description=Ability to plant, grow, and harvest raw materials and food.


Skill=33
Name=Masonry
Usable=1
SkillPoints=4
Str=1
Dex=1
Divisor=3
Description=Ability to use stone in building and craftmanship.


Skill=34
Name=Fishing
Usable=1
SkillPoints=4
Dex=1
Wisdom=1
Divisor=3
Description=Ability to catch fish.


Skill=35
Name=Cooking
Usable=1
SkillPoints=4
Intel=1
Wisdom=1
Divisor=3
Description=Ability to prepare and cook foods.


Skill=36
Name=Mining
Usable=1
SkillPoints=4
Str=1
Divisor=2
Description=Ability to dig caves and recover ore.


;Skill=37
;Name=Drilling
;Usable=1
;SkillPoints=4
;Intel=1
;Divisor=2
;;;;;;potion made
;Description=Ability to drill and recover liquids from the ground.


Skill=38
Name=LockSmith
Usable=1
SkillPoints=4
Dex=1
Intel=1
Divisor=3
;;;;;potion made
Description=Ability to pick locks, set locks, and make keys.


Skill=39
Name=Tailor
Usable=1
SkillPoints=4
Dex=1
Intel=1
Divisor=3
Description=Ability to sew and create items from clothe material and hides.


Skill=40
Name=Carpentry
Usable=1
SkillPoints=4
Str=1
Dex=1
Divisor=3
;;;;;potion made
Description=Ability to work with wood to make items.


;Skill=41
;Name=Medic
;Usable=1
;SkillPoints=4
;Dex=1
;Intel=1
;Divisor=3
;Description=Ability to perform medical procedures on a player, like healing.


Skill=42
Name=Sports
Usable=1
FreeSkill
SkillPoints=2
Str=1
Dex=1
Quick=1
Intel=1
Wisdom=1
Divisor=5
BurdenFactor
Description=Ability to play sports like soccer.


;Skill=43
;Name=Artist
;Usable=1
;SkillPoints=4
;Dex=1
;Wisdom=1
;Divisor=3
;Description=Ability to create jewelry and artwork.


Skill=44
Name=Climb
Usable=1
FreeSkill
SkillPoints=2
Str=1
Dex=1
Divisor=3
BurdenFactor
Description=Ability to climb impassible terrain like mountains.


;Skill=45
;Name=Electronics
;Usable=1
;SkillPoints=4
;Intel=1
;Wisdom=1
;Divisor=3
;Description=Ability to fix and create electronic hardware.



;Skill=46
;Name=Mechanic
;Usable=1
;SkillPoints=4
;Str=1
;Intel=1
;Divisor=3
;Description=Ability to fix or put together large machines.



;Skill=47
;Name=Chemistry
;Usable=1
;SkillPoints=6
;Intel=1
;Wisdom=1
;Divisor=3
;Description=Ability to mix chemical elements.
;;;;;;potion made


;Skill=48
;Name=Metallurgy
;Usable=1
;SkillPoints=6
;Intel=1
;Wisdom=1
;Divisor=3
;Description=Ability to refine and mix metals.
;;;;;;potion made


Need to reduce the number of melee skills and add more modern skills like hacking,welding and add some alien ones like Beam/Phase/Fusion Weapons and nano-tech.

EDIT: Also the reason I have a lot of melee skills still is cuz they are quieter. I'll probably program firearms to wake up monsters much farther out. And I might remove stealth too.
Title: Re: New World Anyone?
Post by: Greatest on April 17, 2013, 04:17:42 pm
EDIT: Also the reason I have a lot of melee skills still is cuz they are quieter. I'll probably program firearms to wake up monsters much farther out. And I might remove stealth too.
lol fire a rocket launcher and automaticly get swarmed?  thats going to get alot of people killed...though I do like the idea of groups of intelligent beings not just standing by as their friends get killed.  a reason for using a bow even with awesome firearms available

as far as your skill.ini:

why is knife 8 points when all the cooler skills are only 6?

can you not make missle defense a 'free skills' and give us the points for it instead?  I know whether I have missle def or not if something shoots me its going to hit me and I'd rather have the points to specialize something that actually benefits my character.

same with deception, I don't mind people seeing all my 10's in attacks and defenses

do we really need trap and explosives?  I see them doing basicly the same things(set a trip line for an explosive its a trap)

you have tame in there...I'm guessing most of what we'll be fighting will be intelligent alien races, should we really be able to tame those?  I can see taming animals but an intelligent life form is a whole other story.

carpentry and masonry seem like they're going to be used alot less in a world like this, how about blending them into 1 skill called construction and making it 5 points?  can add the statues to artisan since making statues is more artsy than what a normal mason does

tailor and fishing are usually 2 points, you have them both on the list as 4, why?
Title: Re: New World Anyone?
Post by: Mickey Kudlo on April 17, 2013, 06:15:26 pm
@Greatest:
- Knife is 6. It just looks like an 8. And 90% of trade skills I just set to 2 points after I had posted.
- Free skills don't cost anything to train but if you Spec it then that cost is applied.
- I know, trap and explosives kinda the same. Chemistry can be used to make bombs and trap used to setup. I'll get rid of explosives.
- right, taming is for non-intelligent creeps. And it isn't all intelligent monsters to be faced. But tame is also a "be-friend" so maybe some intelligent monsters can be tamed.
- merging carpentry and masonry into construction sounds great

- I will probably merge mining and drilling into extraction as well
- thinking of just 3 melee skills: boxing, sword and ninja ???


Title: Re: New World Anyone?
Post by: Gestation on April 17, 2013, 07:05:29 pm
Just simplify it to melee. Allow unarmed and all weapons into one category. We don't have to have a broad type of all but we can still keep special relic ones as trophies/throwbacks  as well as futuristic ones like laser swords. You could really make lots of items weapons that wouldn't be like bricks or a drill.
Title: Re: New World Anyone?
Post by: Roarion on April 17, 2013, 07:09:41 pm
Just to throw another idea out, I always liked how other games have a permanent + system. Maybe...

1k for a 90% chance to go from +0 to +1
5k for a 75% chance from +1 to +2
7.5k for a 50% chance from +2 to +3....
and so on i'm sure you get the idea.

Just something to think about, but it would be useful to make people actually spend gold instead of hoarding it all.

EDIT: Forgot to add, if it fails then you go down a +.
Title: Re: New World Anyone?
Post by: Greatest on April 17, 2013, 10:55:13 pm
Just to throw another idea out, I always liked how other games have a permanent + system. Maybe...

1k for a 90% chance to go from +0 to +1
5k for a 75% chance from +1 to +2
7.5k for a 50% chance from +2 to +3....
and so on i'm sure you get the idea.

Just something to think about, but it would be useful to make people actually spend gold instead of hoarding it all.

EDIT: Forgot to add, if it fails then you go down a +.
that could be something for the alien techs improving weapons, and yea I've always wondered why there wasn't a permanent + system...but as a blue magic spell it would be overpowered.

@Gestation I can't remember how many times I've asked about bricks as a throwing weapon.  fewer skills for weapons is a fun idea, but you can't just group them all together.  just because you can use a pistol effectively doesn't mean you can use a rocket launcher...

- Free skills don't cost anything to train but if you Spec it then that cost is applied.
I know they're free, but I'd rather have the points they cost to train another skill, ie: remove the freeskill tag and add that amount of points to character creation
Title: Re: New World Anyone?
Post by: Gestation on April 18, 2013, 07:20:48 am
Well, most melee weapons could fall in a generalized section as Melee. You could argue to keep unarmed out of it, but you could still diversify Melee AND Missile weapon categories to some extent(Human, Alien, Hybrid) and still change it to focus on Standard/Heavy equipment. You could also consider strength requirements for equipment and alter the formula for missile weapons(such as, 3 dex + 1 str/ 6 would be the same 2/3 formula but focus more dependently on dex, but requires players to forgo some skill in their attack form(if the tree sits at say, Human,Alien,Hybrid, rather than fleshing out into a light/heavy bracket) to gain the strength to use the weapons. Even quick could be partially formulated into it as str/quick 2dex /6 and blend it into the skill to simplify how over agressive attack tends to be in the later game.

You could also consider for humans to use Alien or Hybrid weapons, that they have a stat requirement involved into int/wis. If you consider you could take out 'int' for say, psi, or esp, you could relate that stat to diversifying into a character specializing in those weapons. There doesn't have to be a need for "mana/magic" in a more realistic world.

In fact, considering jewelry could be replaced with implants/boosters/interfaces, you could leave stat altering spells onto your equipment slots and any stat based boosts from them would allow the easier usage of those strength requiring equipment. The issue I see is afaik you may not be able to stack 3 different "strength" implants in relation to the magic system since they will overwrite each other. You could make different spells of the same "stat" that have relating terms, such as Dermal Strenth, Subdermal Strenth, and Adrenal Strength. Varying strengths of each could establish the randomness of the jewelry system now by allowing certain types to have a range that they are allowed(say, 10, 25, 50 based on type) which could all stack on the player to allow an aggressive stat advantage for those, while limiting weapons/armor to skill + if used.
Title: Re: New World Anyone?
Post by: Greatest on April 18, 2013, 04:58:31 pm
ummm...have you ever played RPGWO before?
Title: Re: New World Anyone?
Post by: Gestation on April 18, 2013, 07:38:34 pm
Sure have. Name's Tilur. Nice to meet you.
Title: Re: New World Anyone?
Post by: Roarion on April 18, 2013, 11:47:02 pm
I actually sort of liked the idea of grouping weapons skills into broader categories. That way no one really ever has a "best skill" it would be pretty fun actually now that I think about it more because you could use something like a mace to fight a first, and then if the monsters stamina got drained swap to a spear and finish it off while it runs away. Not to mention people remake all the time because they start to dislike whatever weapon skill they picked and got stuck with. I would just make the skill take up a lot of points to train, and allow them to spec 1 def with it. I would remove magic defense also probably. It's easy to train, mage is unbalanced, and no one likes training defense all day long.
Title: Re: New World Anyone?
Post by: Aurora on April 19, 2013, 12:17:12 am
I would rather have the different weapons be split into different skills, but have all the weapons trained at character creation.
Title: Re: New World Anyone?
Post by: Greatest on April 19, 2013, 09:55:16 am
I would rather have the different weapons be split into different skills, but have all the weapons trained at character creation.
what about crafters?  if all weapons are going to be trained at creation for fighters, should all tradeskills be trained for us? 

the idea of weapon groups was more of "these things are pretty similar and if you can use 1 you can use the other".  the example I gave in my post was more of a modern/futuristic, but if you want an example from an old school style server think of clubs and staves.  each are used to smash someone/thing over the head, 1 is just longer...so a skill for blunt weapons would allow you to use both.
Title: Re: New World Anyone?
Post by: The Muffin Man on April 19, 2013, 06:19:24 pm

I'm sorry you're forced to think that all Ganymede players were out to smash the server... but it was only a select few (one being dravien) that lag bombed your server.

Dravien did it as many times as you did. Just to keep my bases covered, probably less.
Title: Re: New World Anyone?
Post by: theforestauro on April 19, 2013, 07:37:53 pm
Asche here. One of the things I did with Core was condense weapons into broader skills that gave a more tactical choice element to the weapons - if a player had "Blade", he had a Longsword (Average Everything), a Sabre (One-Handed w/Weapon AL) or Axes (Shield Breaking, slower, but damaging) at every level.

Instead of "Boxing", "Sword", and "Ninja", consider offering more realistic melee skills. "Close Combat" for UA, Knives, Knuckles, etc, "Fencing/Swordfighting/[SomethingLikeThat]" for the more archaic melee weapons INCLUDING asian blades, and perhaps a third skill for big two-handed weapons like spears or taser-poles or whatever.

You could also do a melee skill that consumed ammo. I've experimented with this before - shock batons that eat up charge cells and the like.

As far as using portals to go from world to world, I think that's a fantastic idea. One of the things you could do especially is rig elevation or climate coding to make certain plants only work in certain elevations/climates (I'm not certain how in-depth climates are in v-whatever-this-is-coded-in). I know Zen once replaced the elevation map with a custom mathmatically generated one - you could have each "Planet" be within a certain elevation area or climate zone so only compatible planets could host that flora.

Title: Re: New World Anyone?
Post by: theforestauro on April 19, 2013, 07:39:45 pm
As a side note, especially with the Stargate motif, you can get a LOT of mileage out of mixing themes. This was one of the primary draws of Stargate - the curious sci-fi-izing of fantasy elements - and when designing enemies and quests that same sort of techno-mystic allure will really go a long way to keeping players interested in the quests and foes.
Title: Re: New World Anyone?
Post by: Greatest on April 19, 2013, 07:56:00 pm
Asche here. One of the things I did with Core was condense weapons into broader skills that gave a more tactical choice element to the weapons - if a player had "Blade", he had a Longsword (Average Everything), a Sabre (One-Handed w/Weapon AL) or Axes (Shield Breaking, slower, but damaging) at every level.

Instead of "Boxing", "Sword", and "Ninja", consider offering more realistic melee skills. "Close Combat" for UA, Knives, Knuckles, etc, "Fencing/Swordfighting/[SomethingLikeThat]" for the more archaic melee weapons INCLUDING asian blades, and perhaps a third skill for big two-handed weapons like spears or taser-poles or whatever.
I've always pushed for "Martial Arts" as the UA skill, and instead of having a weapon(never made sense to me that you need a weapon to train UA) have belts.  start with a white belt and go up to black so not a lot of fancy art needed.  as long as you have the skill you can use a belt from any martial arts type:
karate-fast low damage
judo-slow high damage
juijitsu-slow medium damage drains enemy stamina

and higher the belt the more damage you do
You could also do a melee skill that consumed ammo. I've experimented with this before - shock batons that eat up charge cells and the like.
I like the idea of ammo and/or stamina being used for special weapon skills...I've always thought it would be neat if instead of just slashing at 1 monster if you have a bladed weapon you should be able to do a wide slash and hit 2 or 3(never had a thought on how to set it up besides setting it as a magic skill but that causes more problems)

As far as using portals to go from world to world, I think that's a fantastic idea. One of the things you could do especially is rig elevation or climate coding to make certain plants only work in certain elevations/climates (I'm not certain how in-depth climates are in v-whatever-this-is-coded-in). I know Zen once replaced the elevation map with a custom mathmatically generated one - you could have each "Planet" be within a certain elevation area or climate zone so only compatible planets could host that flora.
the idea of having different plants on different worlds has already been discussed and I think we all liked it, but to have a plant only grow on that 1 planet when you can only claim on earth is going to cause trouble with chemistry/pharmacology/whatever skill makes potions...but since hes making them as seperate worlds with floating maps I'm pretty sure he can decide which plants are 'native' to each, but allow them to grow anywhere once harvested.
Title: Re: New World Anyone?
Post by: Zorb on April 20, 2013, 09:18:20 pm
You could use names of actual martial arts.
Title: Re: New World Anyone?
Post by: Greatest on April 20, 2013, 09:51:38 pm
You could use names of actual martial arts.
as long as you have the skill you can use a belt from any martial arts type:
karate-fast low damage
judo-slow high damage
juijitsu-slow medium damage drains enemy stamina

and higher the belt the more damage you do

psst read my post again ::)
Title: Re: New World Anyone?
Post by: Greatest on April 23, 2013, 01:56:57 am
had another thought, change locksmithing to security, and add keycards.  if we're starting on a super secret underground military base it would make more sense to have security cards.  you could even add an ID badge that works with /landrights so as long as you have an id badge you can open any door on land you have rights instead of having a bunch of keys(not sure if that will work but would be neat) and anyone with security would be able to make the badge.  also since you're making the other planets stealing planets, anyone with security would also be able to forge keycards/badges and hack security keypads with enough skill, so its still the way locksmithing is now.
Title: Re: New World Anyone?
Post by: Mickey Kudlo on April 23, 2013, 11:39:46 am
I like the keycard idea. Someone want to draw them up for me please? :)
For V4 I was gonna add auto-key usage if you bumped a door. I may be able to do something in V2.

I been working on the stargate and how to dial it to an address and activate it.

I like Close Combat, Fencing and Polearms for the 3 melee skills? It covers small, medium and large weapons.

Looking at the modern.files, I see a lot of new ores. Can anyone list them all and what they were used for? Some I looked up like vanadium (or something like that) but I kept running into more and more, heh.

Not sure I mentioned it but about firearms, saw all the different pistols and rifles but it wasn't clear what was good or better, etc. Well, cuz I just don't know anything about the names and brands, etc. So was thinking about some sort of progression, like ore weapons, with the firearms that was more obvious in the name. Like the names I used in Mission, kinda.

Things that affect a firearms damage and range and skill needed:
- caliber: .22, .38, .4, .44, .5, 5.6mm, 9mm, 10mm, 20mm, 30mm, 10gauage, 12gauage, etc, increases damage, decreases range
- gunpowder: low, medium, high (magnum?), increases range, increases skill req
- barrel length: each gun has a base that can expand, this governs range, increases burden
- barrel type: metal barral made from, different metal alloys, increases accurancy, increase burden
- sights: scope, laser, etc, increases accurancy, increase burden
- reload time: cocking, rotary, semi-auto, auto

Also want to code something for ammo clip limits.
Hmm, maybe won't do barrel lengths. Might be way to complicated to code .ini
And proably need to stick with one type of caliber measurement, like just mm

So, instead of a "Baretta" or "AR 15" we would have generic names.
- Semi-Auto 9mm SG Cobalt-Carbide Pistol    (SG = short grain cartridge, gunpower amount)
- Auto 5mm LG Damon-Tungsten Assault Rifle   (LG = long grain cartridge?)

How does that sound?
Title: Re: New World Anyone?
Post by: Mickey Kudlo on April 23, 2013, 12:40:04 pm
Oh, forgot about bullets and what they are made from: lead, carbon, tungsten, depleted uranium, explosivve, poison, etc.

EDIT: Or instead of ore barrels just make the entire gun that ore. You could still swap out longer barrels or different caliber barrels. Might be too much variance.
Title: Re: New World Anyone?
Post by: gas on April 23, 2013, 05:08:06 pm
With such variety in guns mele/xbow/bow/throwing weapons fall short :/
Unless you make missle defense harder to train (dex+quick/4 or /5 even?) and/or add variety to basic types liek merge for example mace and staff bonuses and scythe/sword/dagger etc.
Title: Re: New World Anyone?
Post by: Greatest on April 23, 2013, 05:46:35 pm
lol way to overcomplicate simplifying...

for weapons focus on size...I remember for pistols UT had small medium and large, then different things you could do to each 1 to improve it.  this is where your idea of sights, scopes, and sighting lasers would come into play.  this gives you lots of room to play around with weapons to get different stuff for different skill levels without needing too many names.  you could also add things like silencers since you're planning to have monsters react to weapon sounds.

for ammo UT had a system of low caliber medium caliber and high caliber rounds along with gold rounds and poisoned rounds for each weapon type.  because of the way the high and medium caliber were made gold rounds(which did more damage) were usually cheaper.  so that needs a work around so all round types are priced based on the damage they do.

as far as barrel lengths are concerned, rifles are longer so they have more range, do more damage, and are more accurate than pistols.  a pistol would fire faster than an average rifle(not talking assault rifles here) and a blend of that would be your sub machine guns...so you have smg as your middle basic weapon rifles for range and damage, and pistols for faster shots.  not sure you really need clips and clip limits(there was never anything limitting ammo for missle classes before besides strength).

also I don't think you should have any "cocking" to do in a modern/futuristic blend of a stargate style server.  single action revolvers went out of style in the 1800's :P

@Gas if you have a sword/xbow/bow/throwing axe and you'e attacking a guy with a gun you're going to get shot in the face...its simple.  there really is no need to balance it out because of the simple fact that with so many missle weapons people aren't going to train melee def as much and people with melee weapons will still have that advantage in pk.
Title: Re: New World Anyone?
Post by: Greatest on April 25, 2013, 03:27:19 am
more ideas to make this unique(don't get too mad at me):

new items:

instead of the same old stair images how about elevators?  use metal bars(thinking it should be steel, but seems too advanced for this) on cave entrance above ground only(or top floor only if you're really making surface inaccessable) to get elevator shaft, use gears on elevator shaft to get elevator frame, use metal cord on elevator frame to get elevator...and you have an elevator down to each level and choose which floor you go to when you use it(use hand or double click and get a popup box with multi-choice).

flood/spotlights instead of fire braziers...set it up use a large battery on it for power and it gives off a large amount of light.

drone built with some of those engineering skills. not really sure what the usages should be to make it, but I'm thinking it should have an aluminum frame so its light and fast.  should be heavy(2k burden?) and single usage, adds full map of your current sector.  would be really helpful your first trip to a new planet so you don't go run into an ocean and waste a full trip.

new skills:

photography:  equip camera in weapon spot and attack get a picture, can sell pictures to collector guy(intelligence officer?).  camera should have less range than agro range of monsters...and I guess polaroid style would be best, and add camera and film to new item list lol

injecting: not really a new skill more of a change in first aid and adding lethal usages.  use a needle on a XXX potion to get XXX filled needle(can be a life/cure/stamina potion or even some type of poison or biological agent) use XXX filled needle on player/monster.  needless to say filled needles shouldn't be stackable because you could F12 a person/monster to death in a second...

new potions(to fill those needles):

stamina renewal potion-adds stam renewal instead of just recovering stam

life renewal potion-adds life renewal instead of just recovering life

ricin-small damage when injected then poison effect

anthrax-big damage on injection then poison effect
Title: Re: New World Anyone?
Post by: gas on April 25, 2013, 04:56:19 am
I like photography however it can be used instead of assess i think. You take a picture of a monster/player (time of taking a pict. is determined on skill and monster lvl). You give to npc and he reveals stats of certain monster.

Another idea for skill:

Nuclear engineering -you can build hadron colliders which produce uncommon (probably not existing in environment) chemical elements ( with short half-life decay time so you better hurry using once you produce it) .Usage for these elements can be vast:
-bombs - extremly heavy,slow but huge dmg/range
-power plants
-weapon/ammo boosters- radioavtive parts will generate additional unresistable dmg(unless one wearing a scafander)- can replace poison if you want( or not necessary)
-further production of new chemical parts to increase usage beyond this
Title: Re: New World Anyone?
Post by: Mickey Kudlo on April 25, 2013, 11:27:27 am
@Greatest

Was thinking about elevators too but the doors open to basically a warp room that warps anything in the room to whatever floor you chat or set on the elevator control then the door opens up. Would be script controlled. This kinda idea would also apply to any transport vehicle: train, planes, space ships, etc. We still need stairs tho.

I already added an electric powered wall light. Braziers would be found off world tho. Plan portable electric lights too.

Drones would be tames I think that you build/buy. You can have them enter the stargate then well, not sure. Maybe do something like admins have, the shadowing of players. At least for now, "One of your tames has died." would give you a clue weather to jump into the gate, heh.

Not sure about photography. Maybe could tag the data with the X, Y and Z coords to give it meaning/value.

Injecting just falls under the Medic skill really. Self-injectors anyone can use but aren't as effective. A medic can use a real injector to get like double/triple the results or more, I think.

Just realized we should have Biology skill. I thought Chemistry would cover in-organic and organic mixing but not sure now. Plant chemistry and ore chemistry are different enough to separate I think. Unless someone can come up with a kewl name that includes both like ... "Mixology" hahaha. Plus what about mixing organic with in-organic elements to get stuff? bleh. We should just have one then. Chemistry should cover it. Biology is more animal life anyways.

Don't forget nano-poison and radiation poison :)

@gas

Nuclear Engineer really just falls under Engineering otherwise we would have many different engineering types like electrical, astronomy, plumbing, civil, software, alien tech, etc.

Title: Re: New World Anyone?
Post by: Greatest on April 25, 2013, 05:36:55 pm
pharmacology would cover all of it whether its organic or not...think I mentioned it before but my posts are too long so I'm not going back to check.

as far as drones, I sort of had a different thought in my head.  sending a tame through to check is 1 thing, using an item in your inventory after you're already through is another.  I always start with 10 quickness so it takes me a while to get anywhere and get a good map, but if I could use a drone to see whats around I could look at the map and see if there are buildings in one direction(and know to avoid it) or if there are plants in another direction and head straight there to harvest...

your point of sending a tame through first has me wondering now, will there be predesignated gate adresses where we can travel or will we have to figure them out through trial and error?  if by trial and error will there be gates to places where we can't survive?  I mean if you watched the original stargate movie you remember all the crap Daniel went through trying to get the first adress to open...and then through out the series there were some weird things that happened to them(like the black hole episode).
Title: Re: New World Anyone?
Post by: Greatest on April 26, 2013, 03:39:45 am
hey I found some of uncle UT's old images(don't ask where) but they're larger than max upload size to add as attachments here...bug Jon about that

I don't have all his old images, but I found some tools weapons and armors you could use.  I would email you what I found but I forgot your email adress ???
Title: Re: New World Anyone?
Post by: Aurora on April 29, 2013, 11:57:15 pm
Xenology is the study of foreign stuff, like aliens.  Xeno- is a nice sounding prefix.
Title: Re: New World Anyone?
Post by: Greatest on May 02, 2013, 07:40:55 am
did Mickey forget about us again?
Title: Re: New World Anyone?
Post by: Mickey Kudlo on May 02, 2013, 11:45:52 am
@Greatest, no I haven't forgot. I do have UT's files so don't worry about that. I did say I wasn't sure about this project being worth the time and energy which is why I haven't fully committed and therefore am kinda off and on working on it.

And I bought a Nexus 10 so have been distracted by that, heh.
Title: Re: New World Anyone?
Post by: Greatest on May 04, 2013, 05:02:38 am
fully commit or else...you'll make me cry

don't read the fine print
Title: Re: New World Anyone?
Post by: Pokemon Steve on May 04, 2013, 09:14:47 pm
Don't waste your time. The game needs fixes before new world.
Title: Re: New World Anyone?
Post by: Mickey Kudlo on May 06, 2013, 11:43:45 am
Well, as much as I love the idea of doing this world and content, I would rather spend the time on long term projects than on something that will last a few months. So, sadly, I have stopped working on this. If someone else wants to continue the content work then I will post the .ini files, etc. and also do minor changes to server code.

Instead, I am focusing on V4 and long term future projects. Looking to take my current C# server code for V4 and my new skills in AGK Basic for multi-platform clients and see what trouble I can get into making a client/server game.
Title: Re: New World Anyone?
Post by: Roarion on May 06, 2013, 12:26:58 pm
Well, as much as I love the idea of doing this world and content, I would rather spend the time on long term projects than on something that will last a few months. So, sadly, I have stopped working on this. If someone else wants to continue the content work then I will post the .ini files, etc. and also do minor changes to server code.

Instead, I am focusing on V4 and long term future projects. Looking to take my current C# server code for V4 and my new skills in AGK Basic for multi-platform clients and see what trouble I can get into making a client/server game.

Post them please, I would be interested in looking them over.
Title: Re: New World Anyone?
Post by: Greatest on May 06, 2013, 01:01:36 pm
you got me all ready for a fun sounding V2 server then you just walk away...how could you?  stop getting me excited about stuff then walking away!

atleast they fixed the lag in HnH so I guess I still have a way to waste my life.
Title: Re: New World Anyone?
Post by: mechanical keyboard enthusiast on June 03, 2013, 09:07:22 pm
anything happening with this?
Title: Re: New World Anyone?
Post by: Greatest on June 04, 2013, 12:31:25 am
anything happening with this?
I have stopped working on this.
Title: Re: New World Anyone?
Post by: gas on June 04, 2013, 06:32:12 am
Its still visible in the client. Is someone continuing this project?
Title: Re: New World Anyone?
Post by: Drew on June 04, 2013, 07:10:25 am
Quote
Well, as much as I love the idea of doing this world and content, I would rather spend the time on long term projects than on something that will last a few months. So, sadly, I have stopped working on this.
With someone like the creator saying himself that a server isn't worth a few months of his time. Is like saying all servers you've made are a waste of time.
There is no hope for this game. Especially if you're not going to even give a few months time to try and bring back a server.

Also, the key to a server's success is admin activity. It won't last more than a few months if you don't admin the damn server.

Also Roar your server's basically dead because of your recent inactivity.  And Ganymede is CLOSED . Don't know why it's still on the list.

And look at all these people wanting a server from Mickey! Jeez... maybe some other time, guys...
Title: Re: New World Anyone?
Post by: Roarion on June 04, 2013, 07:49:28 am
Quote
Well, as much as I love the idea of doing this world and content, I would rather spend the time on long term projects than on something that will last a few months. So, sadly, I have stopped working on this.
With someone like the creator saying himself that a server isn't worth a few months of his time. Is like saying all servers you've made are a waste of time.
There is no hope for this game. Especially if you're not going to even give a few months time to try and bring back a server.

Also, the key to a server's success is admin activity. It won't last more than a few months if you don't admin the damn server.

Also Roar your server's basically dead because of your recent inactivity.  And Ganymede is CLOSED . Don't know why it's still on the list.

And look at all these people wanting a server from Mickey! Jeez... maybe some other time, guys...


Still log on everyday to see whats going on, have 3 new quests coming soon it should of been done a few days ago but some how one of my maps got wiped and I was too busy the last few days to remake it.
Title: Re: New World Anyone?
Post by: Drew on June 04, 2013, 05:56:14 pm
Ok, Sorry.
 I also lied about "dead" server. It's always got like 10+ still on good times hehe I raged in my post sorry therre
Title: Re: New World Anyone?
Post by: Greatest on June 04, 2013, 07:01:08 pm
somebody send Uncle UT an email and get him to make a new server 8)
Title: Re: New World Anyone?
Post by: mechanical keyboard enthusiast on June 07, 2013, 01:11:13 am
So whatservers are still left online ?
Title: Re: New World Anyone?
Post by: Mickey Kudlo on June 11, 2013, 10:35:01 am
If nothing is up and running then I can put a blank, Phobos style, PK world up?
Title: Re: New World Anyone?
Post by: yeahs on June 11, 2013, 03:53:25 pm
how about modern blank pk world
Title: Re: New World Anyone?
Post by: Greatest on June 11, 2013, 06:17:20 pm
instead of completely blank, can you put in 1 of those resource collector ladies that accept certain amounts of goods and gives cash?

how about modern blank pk world
and that ;D
Title: Re: New World Anyone?
Post by: Roarion on June 11, 2013, 07:27:04 pm
If nothing is up and running then I can put a blank, Phobos style, PK world up?

Hex is still up.

how about modern blank pk world

How about someone posting the modern ini's instead. I've seen enough people ask for them in the past.
Title: Re: New World Anyone?
Post by: Mickey Kudlo on June 11, 2013, 09:27:42 pm
Can't post or make a modern world cuz I don't have them. The whole point before was me making some but decided it would take too long and I would rather work on a new game engine which is what I have been doing.
Title: Re: New World Anyone?
Post by: Greatest on June 11, 2013, 10:58:30 pm
Hex is still up.
not to sound mean, but Hex just isn't the kind of server we want.  as I stated in other threads the only way to make money there is mining gold and making coins, and that means unless you're a miner/smith you are penniless until you can find someone who has already mined/smithed gold who is willing to buy something you have.  with that take on the game economy making land cost 5k is really a killer for someone who was planning to be an alchemist/cook(my first build on your server) as you have no way to claim land and are then at the mercy of anyone who comes along as to whether or not your plants will still be there for you to harvest...

vicious cycle: you need 5k for land, you need land to farm, you need to farm to make pots, you need pots to get money...if there is only 1 way to make money then everyone will do that, and then whats the point of it all?
Title: Re: New World Anyone?
Post by: Roarion on June 12, 2013, 10:03:50 am
Hex is still up.
not to sound mean, but Hex just isn't the kind of server we want.  as I stated in other threads the only way to make money there is mining gold and making coins, and that means unless you're a miner/smith you are penniless until you can find someone who has already mined/smithed gold who is willing to buy something you have.  with that take on the game economy making land cost 5k is really a killer for someone who was planning to be an alchemist/cook(my first build on your server) as you have no way to claim land and are then at the mercy of anyone who comes along as to whether or not your plants will still be there for you to harvest...

vicious cycle: you need 5k for land, you need land to farm, you need to farm to make pots, you need pots to get money...if there is only 1 way to make money then everyone will do that, and then whats the point of it all?

You could of just logged onto the server and made an appeal that said this, "can you put in 1 of those resource collector ladies that accept certain amounts of goods and gives cash?" and I would of said, "Good idea i'll put it in the next update" in fact i'll work on it right now.  ;)

Can't post or make a modern world cuz I don't have them. The whole point before was me making some but decided it would take too long and I would rather work on a new game engine which is what I have been doing.

Someone must have them, and if you do you should post them if you're not going to use them haha.
Title: Re: New World Anyone?
Post by: Greatest on June 12, 2013, 05:15:32 pm
could have sworn I asked you a few times about doing that, both in game and in your server thread...but meh I haven't played there in ages.
Title: Re: New World Anyone?
Post by: mechanical keyboard enthusiast on June 13, 2013, 01:03:23 am
I've wanted to play a modern world and I still haven't gotten the chance to. Grr.
Title: Re: New World Anyone?
Post by: Greatest on June 14, 2013, 01:26:28 am
hey Mickey, hurry up and give us a server before I decide to go get a life
Title: Re: New World Anyone?
Post by: Kaios on June 14, 2013, 06:07:59 am
nice joke Greatest
Title: Re: New World Anyone?
Post by: Greatest on June 14, 2013, 05:28:33 pm
was thinking about that guy who got banned from HnH forum for saying that...couldn't resist
Title: Re: New World Anyone?
Post by: Zodiak on June 18, 2013, 01:19:08 pm
I've got something in the works.
Just have to give me some time.
Title: Re: New World Anyone?
Post by: Greatest on June 18, 2013, 11:03:47 pm
thats good, because it seems Mickey changed his mind :-\
Title: Re: New World Anyone?
Post by: Zodiak on June 19, 2013, 11:31:53 am
thats good, because it seems Mickey changed his mind :-\

He's got bigger fish to fry. So I understand his stance, plus let's take a step back and look at the traffic on the forums, not much of a incentive sometimes to do work when there's a small handful that seems to care.
Title: Re: New World Anyone?
Post by: Roarion on June 19, 2013, 01:56:53 pm
I've got something in the works.
Just have to give me some time.

A modern v2 world or what?
Title: Re: New World Anyone?
Post by: Greatest on June 19, 2013, 10:45:17 pm
look at the traffic on the forums, not much of a incentive sometimes to do work when there's a small handful that seems to care.
well not much to play, so not much to post...of the 5 servers listed when running the updater only 1 is online, and I've already pointed out the issues with that 1(though with recent additions it may be worth giving another go, but wouldn't be much of a chance for someone to break into it with it being as old as it is now).

edit: my 666th post, I'm retiring this account and making a new 1 ;D
Title: Re: New World Anyone?
Post by: ditto3000e on June 21, 2013, 10:42:34 am
Greatest, you've already made it 667...Oh well. ;)
Title: Re: New World Anyone?
Post by: Greatest on June 22, 2013, 04:38:05 am
Greatest, you've already made it 667...Oh well. ;)
I commented on that when I made 667, was too lazy to make a new account ::)
Title: Re: New World Anyone?
Post by: Cky on June 22, 2013, 12:40:46 pm
ostrich
Title: Re: New World Anyone?
Post by: ditto3000e on June 22, 2013, 10:14:46 pm
Greatest, you've already made it 667...Oh well. ;)
I commented on that when I made 667, was too lazy to make a new account ::)

Just go delete a few. :P
Title: Re: New World Anyone?
Post by: Cky on June 26, 2013, 01:07:28 pm
i think i zombie survivor world would be a good idea. . death would be perm. . forced pk and stealing aswell. factions would be cool for each "survivor groups". . i think it should be old school feel though(no modern files) like maybe a zombie outbreak in the past. .maybe scripts in place that could turn u into a zombie once u die and would move u into the "zombie faction"... idk i just seen the zombieland idea and thought that it would be pretty kewl idea, so figured i would add some input
Title: Re: New World Anyone?
Post by: Cky on June 26, 2013, 01:09:38 pm
maybe do a little bit like the dune script of the sand starting but instead causes a zombie outbreak and affects the land and monsters around. .until it fully fills up the world