RPGWO Forums

Server Documentation => 1.15 Servers => Topic started by: Flambelk on December 23, 2012, 08:19:45 am

Title: A few questions that need answers
Post by: Flambelk on December 23, 2012, 08:19:45 am
1-Is it possible to use the itemdef of a v2 server in a 1.15 server or is there some kind of difference between both versions?
2-How do I choose which monsters spawn in the wild of sectors? Also, how do I choose which ores can be found in each sector and how often mines in unclaimed get auto-refilled?
3-Is there any way to make plants grow in all elevations without becoming garbage?
4-Is there a way to specify which plants grow in each kind of terrain?
5-Is it possible to make monsters display the image of their equipped gear(kind of like Grayvyn clones chasing players using image 0).
6-How do I change my admin char image into a 64x64 one? I can't get "/imagetype <name>, <type>" to work

Am I supposed to type it like "/imagetype 627, 2"?

Title: Re: A few questions that need answers
Post by: Kaios on December 23, 2012, 09:14:22 am
1. No. You cannot use anything from "V1" for "V2" or vice versa.

2. Monsters are separated into categories. The command is something like /setmonstercatagory # (not sure) and you stand at the top left of the sector. Category is also spelled wrong in-game. It is in fact catagory when you type the command. As for the mines, as far as I know you can't set what ores spawns in what sector, just the rarity of ores overall. I believe there is a way to increase the rate at which ores respawn on unclaimed land and how many times that happens on each tile but I'm unsure on how to do that.

3. Yes, but I don't know how.

4. Probably not.

5. No.

6. If I'm correct you type /imagetype (1-4, 4 being the biggest one that takes up 4 tiles), then you pick the image you want.
Title: Re: A few questions that need answers
Post by: Aurora on December 23, 2012, 04:34:11 pm
I thought imagetype would be /imagetype Aurora, 3
Title: Re: A few questions that need answers
Post by: Kaios on December 23, 2012, 05:03:13 pm
Oh yep, I think you're right
Title: Re: A few questions that need answers
Post by: Flambelk on December 24, 2012, 05:36:49 am
Thanks guys, it works.

I swear that if one I day I complete this world, I'll also make a clear guide on how to start an RPGWO server and all the admin needs to know.  :P
Title: Re: A few questions that need answers
Post by: Greatest on December 24, 2012, 10:10:00 am
Thanks guys, it works.

I swear that if one I day I complete this world, I'll also make a clear guide on how to start an RPGWO server and all the admin needs to know.  :P
found this ages ago...think it has all the admin commands and what not in there: http://www.rpgwo2.com/guide/
Title: Re: A few questions that need answers
Post by: Kaios on December 24, 2012, 11:49:42 am
I was informed by Gary that you can set plants to grow in specific terrains only.

All you need to do is type in Terrain= with the plant you want in the certain terrain.

Terrain=Tundra for example.
Title: Re: A few questions that need answers
Post by: Jon The Great on December 24, 2012, 11:51:56 am
What are all the Terrain types?
Title: Re: A few questions that need answers
Post by: Flambelk on December 24, 2012, 03:13:52 pm
What are all the Terrain types?
Plains, Decidiuos, Coniferous, Swamp, Jungle, Desert, Tundra 1, Tundra 2, Artic, Mountain, Volcano, Lava
Title: Re: A few questions that need answers
Post by: Flambelk on December 25, 2012, 06:45:00 am
Anyone knows about a bug that causes traders to display 2 of the same kind of item? (Like the bartender having for sale two stacks of 10 mugs of beer?

Or selling some items they aren't supposed to be able to sell?
Title: Re: A few questions that need answers
Post by: Flambelk on December 25, 2012, 07:17:31 am
Also some mobs who stealth even though they aren't supposed to(there are mobs who are supposed to stealth nearby though).
Title: Re: A few questions that need answers
Post by: Flambelk on December 25, 2012, 08:09:54 am
How I set doors to be locked by default?
Is it possible to make keys created with the map editor have more than one use?
Title: Re: A few questions that need answers
Post by: Aurora on December 26, 2012, 11:17:16 am
Change the 'uses' option to give more key uses

set a reset on them and set data 1 through 5 to something (data5 makes it so only the admin made key can open, otherwise any locksmith could open the door (which you may want))

Not sure exactly, never actually done any of this, just read the dopigentation like 4 years ago.