RPGWO Forums
RPGWOForums => Announcements => Topic started by: Jon The Great on April 29, 2011, 09:04:15 am
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RPGWO Facebook Beta is open now for old RPGWO players check it out.
Worlds are player built the world is still a work in progress.
Play RPGWO on Facebook at
http://www.facebook.com/apps/application.php?id=114410595258717
Keeping it just for old RPGWO players at the moment.
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i cant even get past he user agreement lol
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i cant even get past he user agreement lol
What browser?
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IE
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What version of IE? And what happens when you click on the user agreement.
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idfk the one that works? the one that comes with windows 7
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Go to help about. I have IE9 on my computer right now. What happens when you click on the user agreement.
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it just keeps refreshing back to user agreement, iv tryed scrolling to the bottem
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K was able to recreate working on a fix now.
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Disabled terms of service for now no idea what's up with forms.
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ty. and im hopeing theres no perk system right now in beta?
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Fixed the issue in IE had to do an extra security thing with IE.
No perks at the moment in this world
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When i accidently right click in the game window the silverlight menu gets stuck open and you cant click on it and the mouse gets all messed up in the game x.x
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I'll have to give this a go sometime next week.
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@@Admin Nash, all you have to do is click to another window and it goes away. right click really should be disabled :(
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House Raising
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Mules Added with Mule Trader!
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May 3, 2011
- can pick up item quantity off ground view View tab
- can break apart empty pits
- can make bars
- can make steel
- added more ruins in sectors around start area sector
- forests should thin out
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Need containers!!!!
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do all houses have to look like the one in the picture? because if so then you have taken away a very big part away from the game.
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New updates:
Use Insert key to pickup items under you
Hold down CONTROL key when clicking with mouse to NOT walk there, but just for selection
Fixed some bugs with Traders not updating items properly when bought or sold
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May 9, 2011
- fixed a handful of things, most I don't remember, heh
- /post and /motd popup screen
- "Run" button - moves 2 spaces at a cost of 1 stamina. Not very smooth yet. Want to see if the players like it before I spend the time to refine it
- if you walk into a house, any following tames stay still until you come back out. Let me know how this works cuz before tames were running off to 0,0
- NPC traders only buy items with bonuses. No player made items unless they normally don't have bonuses on them like tools
- gonna start bringing Grayvyn in. They will pillage and burn your land so protect it somehow!
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- gonna start bringing Grayvyn in. They will pillage and burn your land so protect it somehow!
Uhh pillage and burn player owned land?..if so..what your saying is people have to play 24/7 to stop their houses getting wrecked and/or looted
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- gonna start bringing Grayvyn in. They will pillage and burn your land so protect it somehow!
do we have to have gravyns? I never liked those things, always showed up and made me have to log off for a few hours...
and if you really have to add them can we get real walls atleast a week before they're added? that is assuming they can't get through granite walls please don't let them be able to get through walls
and from the standpoint of a person who is always a trader, gravyn clones are way too strong, as a trader you have no attack, and usually run around naked(atleast I do) and gravyn clones have 50 attack and 50 of all defenses(or higher if you're forced to get defenses instead of having the spare points) and have pretty good armor, and they attack in groups of 5...I don't get the point of having gravyns
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May 11, 2011
added stone/granite and wood stairs, also quest stairs but they are for quest areas only so you know if you going into someones land or a quest, kinda like how I used the skull stairs in V2
- hopefully fixed the aon rune bug and tearing down the small house
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- hopefully fixed the aon rune bug and tearing down the small house
no magic so unsure about the rune, but I can confirm houses can be taken out now ;D thanks
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May 12, 2011
- granite rocks on surface renamed to granite boulders, also can use hammer and chisel on them to get small granite rocks, infinite
- changed the chat send box, it is always off unless you hit ENTER or click it then you can type chat in. ENTER to send or ESCAPE to cancel shuts it off again. This will allow me to get hotkeys in since the functions keys are used by the browser. I have seen plenty of other online games do chat like this, in that the chat send box isn't always active, taking the
whole keyboard.
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May 17, 2011
- added HOTKEYS in a tab but will probably create a popup dialog for it once finalized. ChatText isn't implemented yet and the clear buttons don't work yet (might not need them). Also it doesn't save/load them yet, so don't go crazy making a ton and expect them to be there later.
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hell yeah rpgwo is back :D
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May 23, 2011
-New updates rafts and magic torches.
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June 2, 2011
- containers, just a wood box for now, use the "Look In" button in the Item tab
- garbage cans
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June 8, 2011
- added a new hotkey type call "Ready Use Item", it used in place of double clicking on a item in inventory. It helps with items you can't stand on, like trees. For example, wood axe to cut down a forest is a lot of double clicking back and forth. Just keep the mouse over the tactical map and use this hotkey to ready the axe for use.