RPGWO Forums

RPGWOForums => Announcements => Topic started by: Jon The Great on November 11, 2010, 03:36:31 pm

Title: FB Rpgwo Updates
Post by: Jon The Great on November 11, 2010, 03:36:31 pm
November 11, 2010

- Been busy setting up a new home computer, so the updates were slowed
- Got animation effect support in. Mostly used for magic I guess but is used in usages too. The only animation in so far is leveling up. I attached it to the mining action so it could be easy to see.
- Couldn't get sounds to work though with the animations. Got a few ideas still to try.
- Added red rose bushes. It has a lot more images and stages of growth and size. Just red roses for now since it was a lot of work and not sure gonna keep it. Well, I can always change the images later. So, you can now make life potions.
- You can now make major and mega potions with mana charge and flax extract
Title: Re: FB Rpgwo Updates
Post by: Gizza on November 18, 2010, 12:30:05 am
sweet as?
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on November 20, 2010, 07:27:07 am
November 19, 2010

- Tame added. Use the tame button then click on a target to tame. The /tame* text commands should all work too like /tamerename
- Arrows and bolts added, also making them with fletching, so bows and xbows should now work
- added chickens, get feathers for arrows from them and cooks can cook them, look in usage
- blood drops during combat
- monster dead bodies
Title: Re: FB Rpgwo Updates
Post by: Axeman on November 22, 2010, 03:54:47 pm
Jon u r sooooo kool!
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on November 22, 2010, 03:59:04 pm
I know ;D
Title: Re: FB Rpgwo Updates
Post by: Kaios on November 23, 2010, 12:21:30 am
Jon u r sooooo not kool!
Title: Re: FB Rpgwo Updates
Post by: Falcon on November 24, 2010, 06:24:21 am
buzz kill kaios :(
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on November 24, 2010, 02:59:28 pm
November 23, 2010

- animated water
- wood fences
Title: Re: FB Rpgwo Updates
Post by: Kinux on November 24, 2010, 04:09:40 pm
Need Wooden Water next, put it on a fire, and have a chance to increase it, or put it out.
Title: Re: FB Rpgwo Updates
Post by: Kaios on November 24, 2010, 05:30:44 pm
Need Wooden Water next, put it on a fire, and have a chance to increase it, or put it out.

 ??? ??? ???
Title: Re: FB Rpgwo Updates
Post by: Lil Snow Bunny on December 03, 2010, 02:39:48 pm
Yes.
Title: Re: FB Rpgwo Updates
Post by: Mystic on December 05, 2010, 01:28:46 am
Yeah, I don't get it either...
Title: Re: FB Rpgwo Updates
Post by: Falcon on December 07, 2010, 08:59:51 pm
first post and no1 understands it, ROFL
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on January 01, 2011, 10:35:37 pm
Magic beginning
Title: Re: FB Rpgwo Updates
Post by: Falcon on January 02, 2011, 09:48:39 pm
idea: get rid of run and make the player 3/4 of the admin speed. only cause the noob players move very slow. like 1 pace per second
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on January 02, 2011, 11:28:14 pm
Chickens taking over the world ah the good old days killing chickens,spiders,cows underground
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on January 04, 2011, 06:37:58 pm
January 4, 2011

- added wands and runes
- some spells work, like "Self" spells
- Jon is working on getting other spell target types
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on January 04, 2011, 08:34:51 pm
Just added support for other spells ie attack monster/player, blue magic spells like improve.

Runecheck now works.

Have to finish up the runebag/spell research now.
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on January 06, 2011, 11:42:21 am
Rune bag now works completely
Mickey added drop rune to ground/self
Some spell animations such as heal, revive and sparks
You can now also double click on a spell to cast it


What's next is the to finish the spell research form.
Then from there might working on secure trade/traders and containers.
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on January 12, 2011, 09:12:38 pm
First version of spell test page.
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on January 12, 2011, 09:13:46 pm
idea: get rid of run and make the player 3/4 of the admin speed. only cause the noob players move very slow. like 1 pace per second
We taking a look at this request at the moment and decided the best way to change it
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on January 14, 2011, 03:29:17 pm
January 13, 2011

- looks like Jon got the magic tab all done!
- added selectable player images during creation. Got about 22 images in.
- if already created then use /image #
Title: Re: FB Rpgwo Updates
Post by: Axeman on January 17, 2011, 04:52:06 pm
So, I was beyond skeptical and had a good laugh when you first thought this up, but I must say good job so far Jon. I know you can make any project you commit time to worthwhile, and this looks like it will be.  Would be awfully awesome to see RPGWO catch on in social networking in some form.
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on January 17, 2011, 04:57:50 pm
Pretty close now mainly now is just adding the content took a little while longer but almost there!

I just want enough of it done before a release so people stay.
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on January 17, 2011, 07:51:15 pm
January 17, 2011

- got rid of the RUN skill. Everyone moves at same speed. Working to add a Run mode where you move 2 spaces at once and get charged Stamina.
Title: Re: FB Rpgwo Updates
Post by: Falcon on January 19, 2011, 01:03:59 am
sweet, cause the ppl moved quite slow
Title: Re: FB Rpgwo Updates
Post by: Dose on January 20, 2011, 02:09:23 pm
The run skill is gone for good? I liked the run skill, it was rewarding being able to move fast at higher levels. Being slow motivated me to train.
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on January 20, 2011, 02:12:49 pm
Yeah for now.
Title: Re: FB Rpgwo Updates
Post by: Kaios on January 20, 2011, 02:32:06 pm
Dose u have a slow brain ok
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on January 23, 2011, 10:46:36 pm
January 23, 2011

- added surfaces numbers 100 to 200 but no usage in for players to make them yet. Admins can use /surface # to add though
- messing around with water. Items now sink and get covered by water, using alpha channel.
- players move though water partially covered. Still needs some work.
- swim doesn't take so much stamina. Before when you fail to swim, it penalized you 4 extra stamina, got rid of that penalty so it just costs 2
Title: Re: FB Rpgwo Updates
Post by: Gimpy on January 26, 2011, 12:52:18 pm
This dosent make sense to me, sense run is desided off your quickness you made is so mages with 10 quick run as fast as a thrower with 100, way to go. thats like saying o lets remove burden becouse this armor is to heavy.
January 17, 2011

- got rid of the RUN skill. Everyone moves at same speed. Working to add a Run mode where you move 2 spaces at once and get charged Stamina.

Title: Re: FB Rpgwo Updates
Post by: Jon The Great on January 26, 2011, 01:03:07 pm
Burden is still a factor.
Title: Re: FB Rpgwo Updates
Post by: Gimpy on January 26, 2011, 01:04:06 pm
you obviosly dident understand what i was getting at, guess thats what happens when you let jon run the show
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on January 26, 2011, 01:13:26 pm
Yeah I understand what you are saying with certain skills balancing. Well this will be a test and see if works out if not we can revert back
Title: Re: FB Rpgwo Updates
Post by: Crack Pipe on January 31, 2011, 04:34:01 pm
good to see progression in the project  :D :D :D :D
Title: Re: FB Rpgwo Updates
Post by: Reid on February 03, 2011, 05:55:57 pm
February 3, 2011

- Added more plants/trees. Cattails are now official water plants and only grow in water. They float on top instead of sinking like normal items.
- View tab now works, double click on a player/npc/monster and it will give stats. Also works for items when you click on a map item or use the View button in the Item tab.
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on February 08, 2011, 11:08:43 pm
NPC Traders added double click on them to open trade window.
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on February 16, 2011, 03:10:52 pm
February 16, 2011

- Building houses added. Search for Small house in usage to figure it out. It creates a floating map and the door way acts as a warp into and out of it.
- the item "Wood Planks and Granite Rock" you make by using the wood plank on medium granite rock or vice versa. I had to make a combo item in order to support building from more than just wood or rock alone.
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on February 16, 2011, 04:01:44 pm
Sample Inside house!
Title: Re: FB Rpgwo Updates
Post by: Crack Pipe on February 21, 2011, 09:26:38 am
this is looking better and better :3
Title: Re: FB Rpgwo Updates
Post by: Reid on February 25, 2011, 05:22:44 pm
February 25, 2011

- Use small granite rock on the ground to pave it
- Full Screen button in upper right. Silverlight disables the keyboard in full screen mode though
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on February 25, 2011, 09:42:21 pm
Thanks to Silverlight RPGWO can also now be played on a Mac!

Screenshot attached
Title: Re: FB Rpgwo Updates
Post by: @@Admin Nash on February 26, 2011, 01:36:17 am
Now, get it on my iPad without jailbreaking it cuz im to lazy :)
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on February 26, 2011, 08:11:28 am
Does not work on iPad apple does not allow silverlight/flash to work on it
Title: Re: FB Rpgwo Updates
Post by: Crack Pipe on February 27, 2011, 02:19:53 pm
HTML 5 might make it possible for apple products to work.
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on February 27, 2011, 04:05:42 pm
Html5 would be insane to code and maintain with javascript
Title: Re: FB Rpgwo Updates
Post by: Crack Pipe on February 27, 2011, 08:24:51 pm
then get to work :P just kidding, it is still a possibilities
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on February 27, 2011, 08:27:11 pm
I have never been a big fan of javascript on the client side always too slow and not a great language to develop in. Hard debug/support multiple browsers etc
Title: Re: FB Rpgwo Updates
Post by: Falcon on February 28, 2011, 01:45:49 am
so what u r saying is, u hate or dislike java?
Title: Re: FB Rpgwo Updates
Post by: Crack Pipe on February 28, 2011, 04:26:51 pm
no it just a hassle to develop with java.
Title: Re: FB Rpgwo Updates
Post by: The Muffin Man on March 01, 2011, 08:24:56 pm
java is bloated as hell, but not like the current silverlight crap is any better. just the scrubs easy way out.
Title: Re: FB Rpgwo Updates
Post by: Falcon on March 07, 2011, 11:51:30 pm
lol
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on March 28, 2011, 04:30:15 pm
Admin Only Map Editor 1st screenie
Title: Re: FB Rpgwo Updates
Post by: Kaios on March 28, 2011, 04:37:53 pm
FLAT!
Title: Re: FB Rpgwo Updates
Post by: Falcon on March 30, 2011, 04:12:22 am
FLAT!
Title: Re: FB Rpgwo Updates
Post by: Mystic on March 30, 2011, 06:01:54 am
FLAT!
Title: Re: FB Rpgwo Updates
Post by: Nick Blaze on April 01, 2011, 04:03:37 pm
Your girlfriend is FLAT!
Title: Re: FB Rpgwo Updates
Post by: Reid on April 08, 2011, 10:22:02 pm
April 5, 2011

- Map Editor is 95% done and usable. Just needs refinements. It the scissor button in upper right.
Title: Re: FB Rpgwo Updates
Post by: Jon The Great on April 28, 2011, 01:01:37 am
First public Beta looking like this Friday
Title: Re: FB Rpgwo Updates
Post by: Crack Pipe on April 28, 2011, 06:36:56 pm
:3