Author Topic: World Map Creation : Non-Nature  (Read 1067 times)

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Offline Mickey Kudlo

World Map Creation : Non-Nature
« on: April 20, 2015, 02:31:52 pm »
The natural world is mostly figured out but still needs coding and id being discussed on the other thread.

Soooo, what about pre-built stuff? I want the server code to build and maintain as much as possible.

My idea is basically a new continent or part of the world has been discovered and players/npc coming from the mainland to explore, colonize and exploit it.
What the map will have at start:
 - ruins of the past
   - cities, buildings, structures, etc
   - old mines and quarries
   - maybe old roads or fragments
   - relics and clues about the ancient civilization, part of story is figuring out what happened?
 - semi-intelligent native tribes are scattered around
 - caves, old mines, old sewers, old dungeons, ruins, etc, (would be procedurally created by the server code and added through out)
 - story specific quests

This is different from V1/V2 in that admins added towns and NPCs and shops and quests and stuff.

Players will be responsible for building the towns and maintaining them.
NPCs will probably also be able to do some building and such but on a very slow scale, just in case not enough crafters around.

I'll start another topic on my idea for buildings.
You may have conquered my worlds, but I destroyed them!

Offline Mongo

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Re: World Map Creation : Non-Nature
« Reply #1 on: April 20, 2015, 02:48:16 pm »
Honestly, I think you nailed it there. I can't think of anything else.
Shoop!

 

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