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Messages - Aero

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1
RPGWO Chat / Re: Classic RPGWO
« on: January 01, 2020, 07:25:52 pm »
Nostalgia for RPGWO hitting me hard today. FeelsBadMan I miss you game.

2
RPGWO V3 / Re: Start a new smaller, more stable, V3 world?
« on: December 12, 2017, 02:45:53 am »
Alchemy changes seem kinda meh. I don't really care for having to use minerals to make potions now but I can live with it. But level 1 potions seem really weak. Only 5 skill bonus and only last for 5 minutes.

Also doesn't seem like anyone can figure out what makes level 2 potions. I've got almost everything level 1 made but yet to figure out level 2. Any hints?

3
RPGWO V3 / Re: Version 3 Work Has Begun
« on: April 11, 2017, 10:01:29 am »
While on jewelry, you can only get a max bonus of 20 points for one skill. That intended? Use to be 50 w/o perks. Just curious.

4
RPGWO V3 / Re: Auto Updater was Updated for V3
« on: April 07, 2017, 09:53:55 pm »
Thanks :D

5
RPGWO V3 / Re: Auto Updater was Updated for V3
« on: April 06, 2017, 08:40:46 pm »
Not sure if the server is down or what. Can't connect though. Just keep getting failed to connect, retry and keeps failing :/

6
RPGWO V3 / Re: Version 3 Work Has Begun
« on: April 03, 2017, 06:15:22 am »
Just a quick bug. Mortar and Pestal only lasts for 1 use if you make it fresh from a small granite rock. Don't know about if you spawn with one what % use it has on it.

Note: it seems to only show 0% if I craft it on the ground. If I craft one in my inventory it has 100% use. Dunno maybe this has been in the game all along and I never realized it lol

7
v2 Servers / Re: How many people still want to play V2?
« on: March 08, 2017, 09:00:23 am »
Tommy's server appears to be back online.

8
RPGWO 2 / Re: New Server : V2 : What Files?
« on: June 23, 2015, 02:55:09 pm »
Hope that server comes up soon. Thanks for making one. I enjoyed Future while it was around and I would play anything Roar has a hand in. Good luck can't wait to play it.

9
RPGWO V6 / V7 / Re: Released First V6 Client
« on: May 27, 2015, 04:40:52 am »
The movements did feel sluggish compared to v1/v2 client but better than v5. Although I do have horrible internet... Enter to activate chat would be orgasmic.

10
RPGWO V6 / V7 / Re: Skill System
« on: May 27, 2015, 04:38:54 am »
I prefer the v1/v2 method as well. Although the idea of v5/v6 skill system is neat. I like the thought of performing a skill and then out of no where learning something new for that skill. i.e. Casting Fireball x times eventually you learn fire blast or whatever. Some sort of random surprise. But that's just me. Still prefer v1/v2 at the core of the skill system.

11
RPGWO 2 / Re: Running a local server helpz
« on: May 24, 2015, 05:34:58 pm »
Oh ok. I see so you have to manually set it. I thought the server generated it. I'm guessing monster categories are somewhere in monster.ini? Thanks for the help again I know little to nothing about what I'm doing. Just enjoy your game :)

12
RPGWO 2 / Re: Running a local server helpz
« on: May 24, 2015, 03:14:17 am »
Alright got that. Thanks. Still no monsters though. Any thing special for that in server files?

13
RPGWO 2 / Re: Running a local server helpz
« on: May 24, 2015, 01:36:54 am »
Also I don't think I have any monsters in my world? Walked around for awhile and never found anything. Also curious as to how to make a person admin etc.

14
RPGWO 2 / Re: Running a local server helpz
« on: May 24, 2015, 01:08:18 am »
Ok that works. I appreciate the help. So I'm assuming that if I want to change things then going through the animation, magic, monster etc files in server will change stuff.


15
RPGWO 2 / Running a local server helpz
« on: May 23, 2015, 08:29:33 pm »
So I wanted to run a local v2 to play on and mess with stuff for something to do. But I'm pretty much an idiot so I need help if anyone would instruct me on doing this.

I downloaded the server files and the fancy files as well as the updater files. I moved itemdef.dat, animation.dat, monster.dat and itemuse.dat files from the server to fancy files. Renamed fancy.files as local.files and moved it into my client folder that runs the autoupdater. I start the server2.exe and let the map generate etc. It says "Server ready" in chat. I open my autoupdater and select local and it says "Runtime error 9 Subscript out of range" Says the same thing if i try specifying the IP and port. I saw someone say something about adding your IP to a certain list? Is this maybe the connect.ini?

Once again I'm a pretty severe noob at this so step by step directions would help. Thanks for anyone who helps :)

16
Gaming / Re: Eternal Lands - RPGWOish
« on: May 19, 2015, 01:44:38 pm »
Yup. See it's just like RPGWO. Sit and afk for hours :D

17
Gaming / Eternal Lands - RPGWOish
« on: May 18, 2015, 09:48:21 pm »
http://eternal-lands.com/

This is a game I found a long time ago and I think it's been mentioned here but didn't find a topic on it. It has skills similar to RPGWO. I find it pretty fun to play. Has around 130 players on most of the time and is still updated regularly. Only thing it doesn't have would be land plots of your own.

18
RPGWO V6 / V7 / Re: What was wrong with V5?
« on: April 02, 2015, 02:14:07 pm »
I logged into v5 and messed around a bit. The character animation moving is definitely clunky. I think the original is fine. I always said I didn't play for graphics but for the gameplay. The graphics of rpgwo are pretty unique to it and I'll always think they're awesome.

Having the button to cut plants and pick fruit etc instead of having to click your tool and stuff was nice but I don't mind the old way really.

Interface wasn't to my liking. I think it's been well stated that v1/2 interface is good.

The main draw for me to this game has been the numerous skills and the depth of skills. You can catch all kinds of fish and cook tons of different types of food. Although those are rarely used I like it still. Alchemy and farming were two of my favorites. No other game really felt the same when it came to trade skills. I think that's why I always come back to rpgwo.

As long as that feeling is there I'll play.

19
RPGWO V6 / V7 / Re: C# for Server and Client???
« on: April 02, 2015, 02:06:38 pm »
Sounds good. I'm glad you are happy to be back working on rpgwo. No other game comes close to it for me. Minecraft, terraria, rust etc have never been what rpgwo was. Glad you're bringing back the classic look. Being a v1/2 player I loved it. Don't know much about the coding etc but I'm sure what you do will work. Thanks for working on rpgwo again. Looking forward to a new server.

20
RPGWO 2 / Re: New world interest check
« on: March 22, 2015, 04:15:13 am »
Well there's still a lot of interest so hope you can get it up soon! Thanks

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